Mage Wars Academy: Warlord Expansion
Mage Wars Academy: Warlord Expansion Rulebook
Table of Contents
Table of Contents
The Warlord
The Warlord uses strategy and tactics to defeat his enemies. He summons soldiers and issues commands to them to enable them to work together, in formation, like a well-oiled war machine. The Warlord is also a formidable combatant himself. He can easily stand against the most powerful enemy by wielding his arsenal of equipment.
Attributes
The Warlord has 7 Channeling, 24 Life, and 0 Starting Mana. His Subclass is Ivarium.
Training
His studies in strategy have provided him training in the War school. Due to his heritage, he is well versed in all magic and only pays double spellpoints for non-War spells.
Battle Orders
The Warlord is adept at bolstering his troops. Once per round, as a quick command spell, the Warlord may pay 3 mana to give soldier creatures he controls Melee +1 until the end of the round. This costs 2 mana if you control a revealed formation.
Spell Notes
Ivarium Halberd
Ivarium Halberd does not give your Mage the soldier subtype, it only grants the effects of friendly formation spells and Battle Orders as if your Mage was a soldier. Your Mage is not a soldier and cannot be targeted by spells that specifically target a soldier.
Promotion
Promotion can only be revealed when its target attacks and damages an enemy creature. This means that it can only be revealed after the dice are rolled and damage is dealt.
Codex
Formation
A Formation can only be revealed when the attached creature activates. There may only be one revealed friendly Formation in a zone. If there is more than one friendly revealed Formation in a zone, all but one must be turned face down immediately. If its controller chooses, a Formation may be turned down when the creature it is attached to activates. Any time a Formation would be revealed, its reveal cost must be still be paid normally. When a Formation would be destroyed, it is returned to its owner's spellbook instead.
Nonliving
All Nonliving objects are immune to the damage and effects of poison spells and cannot be healed. All creatures are Living unless they have the Nonliving trait.
Priority
A Mage has Priority immediately before or after any friendly creature activation, when it is their turn. This is anytime a Mage could use their Quickcast Action. Any number of available Priority effects (as well as a Quickcast Action) may occur during the same turn.
Tough -X
This creature is tough and resistant to effects from attacks. Whenever the effect die is rolled for additional effects from an attack made against this creature, modify the roll by X.
Recommended Spell List
The rules sheet's recommended spell list, with the quantity of each spell.
| Name | Quantity |
|---|---|
| Commander's Cape | 1 |
| Ivarium Halberd | 2 |
| Leather Belt | 1 |
| Leather Vest | 1 |
| Strategist's Helm | 1 |
| Tempered Faulds | 1 |
| Elven Soldier | 2 |
| Harshforge Construct | 1 |
| Harshforge Knight | 2 |
| Izimbila, Daughter of Badgers | 1 |
| Kelsar Ranger | 2 |
| Straywood Scout | 1 |