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Mage Wars Academy: Priestess Expansion

Expansion for Mage Wars AcademyExpansion for Mage Wars Arena

Mage Wars Academy: Priestess Expansion Rulebook

Table of Contents

Table of Contents

  • The Priestess
    • Attributes
    • Training
    • Blessing of Champions
  • Recommended Spell List
  • Spell Notes
    • Cure
    • Paladin's Valor
    • Reveal Magic
  • Codex
    • Aegis X

The Priestess

"A devout follower of Asyra, the Priestess is a master of healing and protection. Knights, angels, and other forces of light will rally to her cause and defense. Her blessings enable her followers to endure attacks that would fell others, forging them into an unstoppable army."

Attributes

The Priestess has 7 Channeling, 21 Life, and 2 Starting Mana. Her Subclass is Asyra.

Training

Her devotion to Asyra has provided her training in the Holy school. Because of her devotion to the light, all Dark Spells cost triple spellpoints, even Novice ones.

Blessing of Champions

Each spell from the Priestess spreads hope and strengthens her creatures' resolve. Whenever the Priestess casts or reveals a healing or protection spell, she may place a guard marker on a friendly Holy creature in her zone by paying mana equal to its Level. Once an attack has been declared, assigning a guard marker to a creature will not change the target of the current attack.

Recommended Spell List

The rules sheet's recommended spell list, with the quantity of each spell.

NameQuantity
Asyran Robes1
Faith Healer's Staff1
Broken Wing Angel2
Ehren, Enduring Paladin1
Gloranna, Avenging Angel1
Meditating Monk1
Temple Sentry2
Temple Sharpshooter1
White Cloak Knight2
Asyra's Touch1
Circle of Protection1
Gator Toughness1

The rules sheet prints this list in colour bands without type labels, and the order above follows the printed order. The card type and copy count of each card are given in the companion Priestess Spells list.

Spell Notes

Cure

If you do not remove a condition from your target, then you do not get to heal your target.

Paladin's Valor

The armor bonus lasts until this card is destroyed, but the melee bonus is only when attacking a creature of greater Level.

Reveal Magic

Normally if a mandatory enchantment needs to be revealed and it is not, then it is destroyed. Reveal Magic prevents an enchantment from being revealed, but it will not cause a mandatory enchantment to be destroyed because it could not be revealed.

Codex

Aegis X

All attacks made against this object subtract X attack dice before rolling. Attacks cannot be reduced below 1 die. The Aegis trait does not stack; If a creature acquires more than one Aegis trait, use only the highest one.

Slumber1
Crumble2
Cure1
Disperse2
Mend2
Reveal Magic1
Dazzle1