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Mage Wars Academy: Monk Expansion

Expansion for Mage Wars Academy

Mage Wars Academy: Monk Expansion Rulebook

Table of Contents

Table of Contents

  • The Monk
    • Attributes
    • Training
    • Ki
  • Spell Notes
    • Haruku, Shadow Assassin
    • Chakra of Protection
    • Martial Mastery
  • Codex
    • Burn
    • Reach
  • Recommended Spell List

The Monk

Attributes

The Monk has 7 Channeling, 25 Life, 1 starting mana, and 38 Spellpoints. Her Subclass is Ketsuro.

Training

Martial training and disciplined meditation have culminated in the Monk's mastery of Ketsuro. She is trained in the Mind school and trained in martial and monk spells. The Monk lives a life of solitary contemplation, and so Creature spells in which she is not trained cost triple spellpoints.

Ki

Ki is the culmination of the spiritual and mental force of the Monk. She can use Ki to empower her abilities to fantastic levels. You begin the game with 2 Ki.

Additionally, during the Upkeep Phase, you gain 1 Ki. Ki may be spent to augment specific spells and abilities. Ki does nothing on its own and must be spent to activate other effects.

Spell Notes

Haruku, Shadow Assassin

Haruku may still be attacked by creatures, but she may not be targeted by spells while active, friendly or enemy. However, once she has acted, she may then be targeted by spells.

Chakra of Protection

If you and your opponent are tied with the same number of creatures, then you do not control the fewest creatures, so the benefit will not occur.

Martial Mastery

If you and your opponent are tied with the same number of creatures, then you do not control the fewest creatures, so the benefit will not occur.

Codex

Burn

A burn marker is placed on an object to show that it is on fire! This is a flame condition. Each Upkeep Phase, roll 1 attack die for each Burn marker on each object. On a roll of 0, remove that Burn marker. On a roll of 1 or 2, place that much direct flame damage on the object. Note that an object with the Flame Immunity trait cannot have this condition. Burn conditions have a removal cost of 2.

Reach

This melee attack can target and attack Flying creatures in the same zone.

Recommended Spell List

NameQuantity
Bo Staff1
Dampening Cloak1
Devout Robes1
Dragon Lance1
Ring of Ki1
Oboko, Sohei Master1
Sohei Pupil2
Chakra of Protection1
Martial Mastery1
Miss2
Fortified Resolve2
Crumble1
Disperse1
Distraction1
Meditation2
Dragon Tail Sweep2
Fist of Iron2
Fist of Lightning2
Flying Side Kick2
Projected Leg Sweep3
Projected Palm3