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Mage Wars Academy: Forcemaster Expansion

Expansion for Mage Wars Academy

Mage Wars Academy: Forcemaster Expansion Rulebook

Table of Contents

Table of Contents

  • The Forcemaster
    • Attributes
    • Training
    • Power Transfer
  • Recommended Spell List
  • Spell Notes
    • Desperate Focus
    • Removing Dissipate Tokens
    • Telekinetic Bomb
  • Codex
    • Aegis X
    • Invisible
    • Nonliving
    • Priority

The Forcemaster

The Forcemaster uses telekinetic force and telepathic trickery to defeat her enemies. She builds powerful constructs out of pure force to do her bidding, and if they are not enough to sway the battle, she will turn her opponent's minions against their master. The Forcemaster is not above wading into the fray and bending force magic into weapons so she can go toe-to-toe with the most monstrous of enemies.

Attributes

The Forcemaster has 7 Channeling, 22 Life, and 3 Starting Mana. Her Subclass is Dsjer-Tet.

Training

Her studies of telekinesis have provided her training in the Mind school. Due to her heritage, she is also trained in Dsjer-Tet spells. As she is inexperienced at creature summoning, all non-Mind, non-Dsjer-Tet creatures cost triple spellpoints.

Power Transfer

The Forcemaster is adept in transferring force energy to and from her constructs to temporarily enhance their strength, or her own.

Once per round, when a friendly force creature (or your Mage) declares an attack, you may pay 1 mana and remove a Dissipate token from a force creature you control to give the attacking creature Melee +2 for that attack.

Recommended Spell List

The rules insert's recommended spell list, with the quantity of each spell.

NameQuantity
Force Armor1
Illusory Leggings1
Jeweled Scarab1
Shifratar1
Symbiotic Orb2
Eye of Itadjet2
Force Caracal2
Force Golem1
Psionic Cobra2
Tjusut, the Risen King1
Tomb Guardian2
Desperate Focus1

The rules insert prints this list in colour bands without type labels, and the order above follows the printed order. The card type and copy count of each card are given in the companion Forcemaster Spells list.

Spell Notes

Desperate Focus

You only gain Armor +1 and Melee +1 while you control fewer creatures than any other Mage in the Arena. If you have the same number of creatures as another Mage, you do not gain the effects of Desperate Focus.

Removing Dissipate Tokens

There are several spells and abilities in this set that require you to remove Dissipate tokens as a cost. Removing the last Dissipate token from an object immediately destroys that object. If an attacking creature is destroyed before damage is dealt, the attack is canceled.

Telekinetic Bomb

Telekinetic Bomb only makes its attack if it is destroyed after it has been revealed. If it is destroyed while it is hidden, it does not make its attack.

Codex

Aegis X

All attacks made against this object subtract X attack dice before rolling. Attacks cannot be reduced below 1 die. The Aegis trait does not stack. If a creature acquires more than one Aegis trait, use only the highest one.

Invisible

This object is invisible and cannot be targeted. However, it can be affected by attacks, spells, or abilities which do not target it directly, such as zone attacks and spells. It can also be affected by counterstrikes. As long as it has the Invisible trait, it also gains the Pest and Elusive traits.

Nonliving

All Nonliving objects are immune to the damage and effects of poison spells and cannot be healed. All creatures are Living unless they have the Nonliving trait.

Priority

A Mage has Priority immediately before or after any friendly creature activation, when it is their turn. This is anytime a Mage could use their Quickcast Action. Any number of available Priority effects (as well as a Quickcast Action) may occur during the same turn.

Drop Item1
Force Shield1
Galvanize1
Mass Cowardice1
Mind Seize2
Redistributed Power1
Repulsion Field1
Disperse1
Siphon Energy1
Force Daggers1
Telekinetic Bolt2