Mafia Blitz
Mafia Blitz Rulebook
Table of Contents
Table of Contents
Introduction
Mafia Blitz is a 10-15 minute social deduction game for 6 to 12 players. Each role has its own path to victory and players draft their role. Some are hunting others, while others are trying to keep their heads low. And some special scoundrels have their own agendas to fulfill - no matter the cost.
Game Contents
- 4 Verdict cards
- 34 Role cards
- 3 Chart cards
- 1 Script card
- 8 Mission cards
- 1 Bet card
- 1 Fish card
- 2 Package cards
Basic Components
Verdict cards: The Vigilante uses Verdict cards to shoot the Goons to protect the Rat. Throughout the game, the Vigilante will question the other players to gather more information.
Script card: The Script card is used by the Vigilante to narrate the game. One side is used after the Verdict cards are placed, and the other side during the Night phase in the Basic game.
Role cards: Role cards inform a player on the WIN condition, and some even have their own LOSS condition. There can be multiple winners, and some goals might overlap with other roles. Most roles don't have special abilities.
Some roles have the Civilian icon. Anyone shooting a role with a Civilian icon will always lose, no matter what. Be careful who you fire at!
Note: All other card components, such as the Bet Card, are not used in the Basic Game. They are explained in more detail under Extra Components in the Advanced Game.
Basic Roles
Vigilante
Vigilante aims to protect the Rat by shooting players they suspect are Goons. To gather intel, they ask questions and observe body language. Unlike other roles, the Vigilante player is public knowledge.
Stranger
After all roles are drafted, one role card remains in the middle of the play area. During the Night Phase, the player with the Stranger card swaps it with the middle card and then looks at their new card.
Rat
The Rat doesn't want to be shot. This involves carefully convincing the Vigilante that they are not the target, while also misleading the Goons.
Fed
Fed wants the Rat to remain unharmed, as they win if the Rat isn't shot. The Fed may use truth, deception, or impersonation to achieve this.
Goon
Goon's goal is to ensure the Rat gets shot, no matter what. After the Vigilante fires, any Goon who hasn't been shot has one chance to shoot at someone, hoping it's the Rat.
Muscle
Muscle, like the Goons, wants the Rat shot. Muscle isn't armed and doesn't care if they are shot, so they can be more open with their information. Expect other players to pretend to be the Muscle.
Civilian
Civilian does not want to be shot. If a Civilian is shot, the shooter also loses. The Rat, Fed, or Goons will likely claim to be a Civilian to protect themselves and spread disinformation.
Mouthpiece
Mouthpiece wants to be shot. They must deceive others to draw attention and lead the focus toward themselves without being obvious.
Basic Game Setup
- Choose a player to be the Vigilante, or allow any player to volunteer for the role. Give them the double-sided Vigilante role card and a number of Verdict cards equal to the number of Goons in the game.
| Players | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|---|---|---|---|---|---|---|---|
| Stranger | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Civilian | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Goons | 1 | 2 | 2 | 3 | 3 | 3 | 4 |
-
Using the chart above or a Chart card, the Vigilante gathers the role cards to create a deck and shuffle it.
-
Provide the Script card to the Vigilante player.
A session of Mafia Blitz consists of several phases:
- DRAFTING
- NIGHT
- INTERROGATION
- SHOOTING
- GAME END
Game Phases
1. Drafting Phase
During this phase, there should be no form of communication!
-
Starting with the player left of the Vigilante, the player will take the role deck and draw the top 2 cards without revealing them to other players. They choose 1 to place face down in front of them. This is their Role card. The card describes all goals and conditions they must fulfill to win. They should not show this card to any other player!
The player will then return the other card, face down, to the top of the deck without reshuffling. The deck is then passed to the player to their left.
-
The next player will follow the same process of taking the top 2 cards, picking 1, and placing the other card on top of the deck. This process continues until the role cards make it all the way back to the player to the right of the Vigilante. That player will pick one, and the other card is placed at the center of the table face down.
TIP: Before picking your role, shuffle the two cards so no one knows if you are picking the role card passed by the previous player.
2. Night Phase
During this phase, there should be no form of communication!
In the Night Phase, all players (including the Vigilante) close their eyes and the Vigilante player narrates based on the following script. The Script card also has this information.
- "Everyone, close your eyes."
- "Stranger, wake up."
- "Swap your card with the middle card and look at it."
- "This is your new role."
- "Stranger, close your eyes."
- "Everyone, wake up."
Afterwards, the player who held the Stranger card should have swapped the card with the middle, face down, and should know their new role.
Everyone opens their eyes and the interrogation phase begins.
Tip for Larger Groups: Instead of swapping cards, the Vigilante keeps their eyes closed and lifts the center card facing outward. The Stranger opens their eyes, views and memorizes the role, then closes their eyes. The Vigilante returns the card facedown to the center.
3. Interrogation Phase
Players are able to freely discuss their thoughts on the situation, such as what card they picked or didn't pick. They can tell the truth, lie, or stay silent. It's their choice. Whatever they communicate, the Vigilante must be able to hear it, so no whispering!
The Vigilante moderates the flow of the discussion however they wish. They can call on specific players, prevent crosstalk or interruptions, or enforce temporary silence periods. It's their call, as the Vigilante directs the interrogation under a harsh spotlight.
During these discussions, the Vigilante player places Verdict cards in front of suspected Goons. The Verdict cards can be moved at any time by the Vigilante, but never by the other players. Once they have placed all of their Verdict cards and their decision is final, they declare the interrogation phase is over by saying 'BANG!'
TIP: The Vigilante can initiate the discussion by posing questions to players about the roles they saw or chose during the Drafting Phase. For example:
- "What card did you pick?"
- "What card did you place in the middle?"
- "What were your two options?"
Other players can also claim a role or challenge others. Get information or cause misinformation by talking!
4. Shooting Phase
During this phase, there should be no form of communication!
In the Shooting Phase, the Vigilante narrates using the following script or the Script Card provided to them as part of the game setup.
After the Vigilante says "Bang," anyone with a Verdict card in front of them must reveal their role now.
- "Safe Goons, reveal your card and raise your hand."
- "Get ready to point at your target."
- "Countdown. 3... 2... 1... Point!"
Goons point at their targets simultaneously.
- "Targets, reveal your role."
During the Shooting Phase, Goons cannot communicate or collaborate on targets. Pointing at a player is a shot, not a vote, and their targets are considered 'shot.'
If the Rat is shot during the Shooting Phase, the phase ends immediately. Another way the Shooting Phase can end early is if the Vigilante shot all the Goons with the Verdict cards.
Safe means not shot. This term is used to save text space on some cards.
5. End Game
After the shooting, all players reveal their role cards. To determine the winners, follow these steps.
- Any player who shot a Civilian loses! They discard their role card.
- Any player that met their role's LOSE condition is out. They discard their role card.
- Any player that didn't meet their role's WIN condition discards their role card. Whoever still has their role card is a winner. There can be multiple winners, even if they aren't on the same side.
Example of a Goon winning: Jill, a Goon, manages to shoot the Rat. This meets the Goon's win condition.
Example of a Goon losing: Michael is also a Goon, but accidentally shoots a Civilian. Shooting a Civilian causes a loss, despite Michael's teammate shooting the Rat. Michael loses, but Jill wins.
Example of Vigilante losing: Vigilante shoots a Civilian. The sole safe Goon fires his gun at a Fed. The Rat escapes! The Vigilante loses because shooting a Civilian is a loss, while the shot Fed and the Rat win.
Advanced Game
In the Advanced Game, there are changes to the Setup and Night Phase. There are some notes on End Game with certain roles and extra components.
Setup
Setup is mostly the same. It's also here where extra components are used if specific roles are in play.
Using the Chart card, you still gather the role cards to create a deck. If agreed upon, you may replace any Basic roles with their Advanced counterparts. Advanced Roles on the following pages provide swap details and any setup instructions. Premade Setups follow the roles.
Night Phase
As before, no communication during the Night Phase. If using roles that perform actions at night, the Night Script at the end of this rulebook has the entire Night Script.
End Game
The End Game remains unchanged. As a reminder, roles can still win even if they are shot unless the card says otherwise.
Certain roles and other cards might mention "nearby players." This refers to players sitting directly to a player's left or right and skipping over the Vigilante's seating position.
If the Package cards are used, they are flipped face up to confirm the win conditions of Fixer & Sweetheart or Courier.
Extra Components
The following cards are for the Advanced game of Mafia Blitz. Certain Advanced roles use these components as part of the game's setup or actions they do during the night.
Bet card: The Bet card is exclusive to the Gambler role. During the Night Phase, the Gambler will bet on whether or not the Rat will be shot. The Red crosshair side is a bet on the Rat being shot, and the Green side is a bet on the Rat being safe.
Mission cards: Mission cards are used solely by the Heavy role to determine their win condition. Two mission cards state Skip the Vigilante, meaning skipping over the Vigilante's seating position.
Package cards: Package cards are part of the Courier, Fixer, and Sweetheart roles. The bullet is used by the Fixer, while the ring is used by the Sweetheart. Courier randomly uses one of the two cards.
Fish card: Fish card is used by the Capo role. During the night, the Capo places this card in front of himself or a nearby non-Vigilante player. This card gives a hint to everyone else that the Capo is nearby.
Civilian Roles
These roles are variations of the standard Civilian role. Whenever another card mentions a Civilian Role, these roles are included.
Driver
A Civilian role that wins if the player to their right wins. This can include the Vigilante. Don't play with Courier, Outsider, or Fixer & Sweetheart.
Replaces: Civilian, Mouthpiece, Muscle, or Fed.
Gumshoe
A Civilian role that helps the Rat avoid being shot while ensuring they also remain unharmed.
Replaces: Civilian, Mouthpiece, Muscle, or Fed.
Lookout
A Civilian role that helps the Goons find the Rat while not getting shot themselves.
Replaces: Civilian, Mouthpiece, or Muscle.
Civilian
There is an extra Civilian card included if you want to create your own setups or scenarios, allowing for more customization in your sessions.
Replaces: Mouthpiece, Muscle, or Fed.
Canary
Civilian role with useful information to share and wins if they are not shot. At night, the Canary looks at a role card of a nearby player.
Replaces: Civilian, Mouthpiece, Muscle, or Fed.
Lovers
Both Lover Cards must be used. Lovers are a Civilian team consisting of two players who must be safe without knowing each other's identities. If either Lover is shot, both Lovers lose and so does the shooter.
Replaces: Civilian and either a Mouthpiece, Muscle, or Fed.
Neighbor Roles
Neighbor roles interact with the players sitting directly to their left or right. Remember to skip over the Vigilante's seating position.
Bodyguard
Bodyguard wins if the player to their right is safe. They are not concerned about the objective of that player.
Replaces: Civilian, Mouthpiece, Muscle, or Fed.
Psycho
Psycho wins if either nearby player is shot. It doesn't matter where that shot came from.
Replaces: Civilian, Mouthpiece, Muscle, or Fed.
Bomber
Setup: The Vigilante will have one fewer Verdict card since the Bomber role replaces a Goon.
Bomber wins if the Rat is shot. If the Bomber is shot, their nearby players are also shot. A Civilian role shot by the Bomber's effect will make both the Bomber and the original shooter lose.
Replaces: Goon.
Support Roles
Support roles assist other key roles through their abilities and information they get during the night.
Capo
Setup: Put the Fish card in the center of the area.
Capo wins if the Rat is shot. At night, Capo puts the Fish card on himself or nearby player.
Replaces: Muscle.
Martyr
Setup: There must be at least two Civilian roles in the game if you want to play with the Martyr.
Martyr wins if none of the Civilian roles are shot.
Replaces: Muscle or Mouthpiece.
Witness
Witness wins if the Rat is safe. At night, Witness will know the Rat. If Witness is shot by anyone, the Witness loses.
Replaces: Fed.
Wild Card Roles
Wild Card roles are unpredictable roles designed to incite chaos.
Gambler
Setup: Place the Bet card in the middle of the play area, either side up.
At night, Gambler chooses which side of the bet card to use. This bet decides if they want the Rat shot or safe, and their goal is to ensure it happens. The bet is public information.
Replaces: Mouthpiece, Muscle, or Civilian.
Turncoat
Turncoat wins if either they or the Rat is shot, but not both.
Replaces: Mouthpiece, Muscle, or Civilian.
Heavy
Setup: Before shuffling the Mission deck, if the Outsider role is in play, there are two Mission cards that need to be removed. This restriction is mentioned on the bottom of the two Mission cards.
Then, shuffle the remaining Mission cards and put the deck face down in the center of the play area.
If preferred, the group can remove any unwanted Mission cards prior to the shuffle.
After the night phase, the Vigilante reveals the top card of the Mission deck and leaves it face up for everyone to see. This is Heavy's goal for the game.
Replaces: Mouthpiece, Muscle, or Civilian.
Faction Roles
Faction roles have their own way of winning that doesn't involve the Rat. Because of their complexity, they should only be played with experienced players. You cannot play with more than one Faction role and the Driver is never used with any Faction role.
Courier
Setup: Randomly pick one Package card without looking at it and place it face down in the center of the play area. The other Package card is not used.
At night, Courier looks at the Package card, and puts it face down in front of any other non-Vigilante player. This card is the win condition.
If it shows a ring, the chosen player must be safe. If it shows a bullet, the chosen player must be shot. No one may view the Package once placed.
Replaces: Mouthpiece, Muscle, Fed, or Civilian.
Fixer & Sweetheart
Setup: Place both Package cards faceup in the center of the play area within everyone's reach.
Both cards must be used together. Fixer uses the bullet, and Sweetheart uses the ring.
At night, both roles will place their Package card face down in front of any other non-Vigilante player. The Fixer wants the chosen player shot, and the Sweetheart wants the chosen player safe. No one may view the Package once placed.
Replaces: Mouthpiece, Muscle, Fed, or Civilian.
Outsider
If Outsider is shot, the game immediately ends with the Outsider winning alone and all other players losing, regardless of the circumstances.
There is a second Outsider card if you want play with two Outsiders instead of one. If both Outsiders are shot at the same time, they share the victory together.
Replaces: Civilian or Mouthpiece.
Premade Setups
Advanced Setup includes numerous roles that can feel daunting. Here are some premade setups for different player counts that introduce a variety of roles. Any role marked with an asterisk (*) has actions at night. Refer to the Night Script for the full script.
6 Players
Foreign Asset - This isn't their first city, and it won't be their last. To them, it's just another assignment. Remove: Civilian. Add: Outsider.
High Volume - A singer knows too much about the coming bloodbath, but can she make anyone listen before it's too late? Remove: Civilian. Add: Canary*.
7 Players
A Bet To Die For - When ordinary bets lost their thrill, he found a new game with the highest stakes of all. Remove: Mouthpiece. Add: Gambler*.
Blood For Peace - A man of the church walks into the fray, ready to trade his life for a shot at redemption. Remove: Fed, Mouthpiece. Add: Gumshoe, Martyr.
8 Players
Blind Date, Blind Fire - A date takes a violent turn when a romantic dinner is interrupted by the rhythm of tommy guns. Remove: Civilian, Muscle. Add: Lovers.
Midnight Delivery - A newspaper-wrapped fish left on a doorstep. A silent, chilling harbinger of the mob's murderous intent. Remove: Civilian, Muscle. Add: Driver, Capo*.
9 Players
Dynamite Daisy - The mob has brought in the fireworks for today's lead festival. It is time for a celebration. Remove: Goon. Add: Bomber.
No Return Address - Unmarked parcels arriving like silent omens, with no clear purpose. Remove: Fed, Mouthpiece. Add: Fixer*, Sweetheart*.
10 Players
Trust No Shadow - Handshakes and smiles are nothing but currencies in this moral wasteland. Remove: Muscle, Mouthpiece. Add: Turncoat, Heavy.
Bulletproof Alibi - Their stories were airtight, until one stray witness saw too much. Remove: Fed, Civilian. Add: Witness*, Bodyguard.
Night Script
- "Everyone, close your eyes!"
Stranger:
- "Stranger, wake up."
- "Swap your card with the middle card and look at it. This is your new role."
- "Stranger, close your eyes."
Witness:
- "Witness, wake up."
- "Rat, raise your hand so the Witness can see you."
- "Rat, put your hand away."
- "Witness, close your eyes."
Capo:
- "Capo, wake up."
- "Place the Fish card in front of yourself, or a nearby player."
- "Capo, close your eyes."
Canary:
- "Canary, wake up."
- "Look at role card of one of your nearby players, then return it face down."
- "Canary, close your eyes."
Gambler:
- "Gambler, wake up."
- "Choose which side of the Bet card you want to use."
- "Gambler, close your eyes."
Fixer:
- "Fixer, wake up."
- "Give your package card to another player, face down."
- "Fixer, close your eyes."
Sweetheart:
- "Sweetheart, wake up."
- "Give your package card to another player, face down."
- "Sweetheart, close your eyes."
Courier:
-
"Courier, wake up."
-
"Look at the package card, then give it to another player, face down."
-
"Courier, close your eyes."
-
"Everyone, wake up!"
Quick Reference: Game Phases
- Drafting - No Communication. Starting with the player left of the Vigilante, the player will take the role deck and draw the top 2 cards without revealing them to other players. They choose 1 to place face down in front of them and the other card is put on top of the deck. Pass the deck to the next player to the left without reshuffling. Last player puts the unchosen card in the center of the play area.
- Night - No Communication. Everyone will close their eyes and the Vigilante narrates based on the roles in play. The player holding the Stranger card swaps their card with the middle face down card and looks at it.
- Interrogation. Vigilante starts the discussion and tries to figure who the Goons are by questioning people. This is an open discussion; however the Vigilante can stop cross talk or have silence periods. The Vigilante places Verdict cards in front of players they suspect are Goons and once they have made their final decision, they say BANG!
- Shooting - No Communication. Players with Verdict cards reveal themselves. If the Rat or all Goons were shot, phase ends immediately. Any Goons not shot fire at any other player, hoping to find the Rat.
- End Game. Everyone reveals themselves and checks their win condition.