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Madrino

Madrino Rulebook

Table of Contents

Table of Contents

  • Overview
  • Contents
  • Preparation
  • Prologue
  • First Meeting
    • Entrance
  • Weekly Meeting
    • 3-A Parts Design
      • Drawing Parts
    • 3-B Facility Design
      • Drawing Facility
  • Presentation Preparation
    • Giving Title
  • Internal Competition
    • 5-A Presentation
    • 5-B Discussion
  • Epilogue
  • Flowchart

Overview

Madrino is a floor plan themed roll-and-write game. The result of the dice determines CONSTRUCTION PARTS (walls, windows, and doors) and FACILITIES (kitchen, toilet and so on) in each round. The architects design round by round, complying with the requirements. Although the conditions are same among all of the architects, you will see a variety of floor plans at the end. The architects discuss and decide the best plan to propose to the customer.

Contents

  • 4 Floor Plan boards
  • 1 Parts board
  • 1 Facility board
  • 4 Markers
  • 4 Dice (green, brown, gray, white)
  • 1 Rulebook

There is a flowchart on the last page of this rulebook.

Preparation

Every architect (player) takes a floor board and a white board marker.

Place the Parts board, the Facility board and the 4 dice at the center of the table.

Prologue

Several architects were working in a design office. One day, a salesperson jumped into the office and called out loud.

"We got a new design order from a new customer!!"

Let's get prepared for this order. Each architect will design one floor plan and the best plan will be selected at the end!

First Meeting

An architect went to a meeting with the customer. That architect came back in short time with a depressed look.

"I only could discuss the entrance today...", the architect said.

It's bewildering, but let's start drawing anyway.

Entrance

The player who opened a door most recently becomes the first VISITOR [start player]. The first Visitor rolls the green and brown dice. The results of the roll will determine the position of the entrance.

  • The green and brown dice determine the position of the Entrance.
  • The entrance will be located within the 6 x 6 center area (inside the green and brown arrows).
  • The green die result represents the x-axis (column). The brown die result represents the y-axis (row).
  • Example: If the results are green 1 and brown 2, the entrance is to be placed at the intersection of the 1st column and the 2nd row.
  • Each architect can rotate the entrance by 90 degrees.

Weekly Meeting

From the next week on, each architect went to the meeting in turn. No matter who went, the progress was slow every time.

"No wonder the customer needs time to consider it. Let's not complain about it and do what we can do now."

The architects calmly developed their designs, incorporating the customer's requirements every week. Although it was slow, all architects finished their designs at the end of 6 weeks.

3-A Parts Design

Starting with the first player and proceeding clockwise, the players will become a VISITOR each week (round).

  • The Visitor of that week rolls the 4 dice and places them onto the corresponding locations of the Parts board.
  • Each architect draws the specified Parts on their Floor Plan board. (The drawing parts rules are shown below.)
  • Location and rotation of all the parts can be decided by each architect.
  • All 4 parts must be drawn.

The example in the rulebook shows dice results green 5, brown 4, gray 2, white 3, and the four Parts selected by those results on the Parts board.

Drawing Parts

  • Basic rule: Parts drawn along with the grid line. Parts can be reversed and/or rotated by 90 degrees. No intermediate angle is allowed. No change in Parts size.
  • Large Windows: A large window can only be connected to other large windows. Large windows cannot be connected at a right angle. No wall can be connected to the center of linked large windows.
  • Doors: Left- or right-opening can be changed freely. Inward- and outward-opening cannot be changed. New door is not to be drawn in a grid occupied by other parts/facilities.
  • Redraw Prohibition: You shall not erase or redraw anything drawn in a previous week (round).
  • No Overlapping: New Parts are not to be drawn in a grid occupied by other parts/facilities. Corners can be shared.
  • No Overflowing: Parts must be drawn within the building site (grid).

3-B Facility Design

  • Once all architects have drawn the 4 parts, the Visitor rolls the 4 dice again and places them onto the Facility board. If the dice results are the same, stack them up.
  • These die results determine which Facility(s) may be placed and where. The architects must draw ONE facility on their Floor Plan boards. Each architect can decide it independently.
  • Example: If the dice results are green 3, brown 5, gray 4 and white 2, the architect may draw either the Facility Washing machine (3) or Bath (5), in the Area South (4) or North East (2).
  • One architect chose BATH for the facility and NE for the area. A bath was drawn in the North East area (upper-right).
  • Once all architects have drawn a Facility, the design of that week (round) ends. Check boxes at the top of the Facility board for week counts.
  • Once all architects have drawn a Facility, it will be the next VISITOR's turn. Repeat Parts Design and Facility Design (3-A and 3-B) for 6 weeks (6 rounds) total.

Drawing Facility

  • Facilities: The size of facilities is defined as shown. ONE square: Toilet, Washstand, Washing Machine. TWO squares: Kitchen, Bath, Bed.
  • Facility Allocation: Facilities can be reversed and/or rotated by 90 degrees. No intermediate angle is allowed. Facilities must be allocated WITHIN the specified area. Facilities can only be allocated in the specified area. Facilities cannot be allocated across an area.
  • No Redrawing: You shall not erase or redraw anything which was already drawn, including this week (round).
  • No Overlapping: New Facility is not to be drawn in a grid occupied by other parts/facilities.
  • Facilities must be drawn within the building site (grid).

Presentation Preparation

Now every architect has finalized their design. But how do we choose one from among them?

When the architects started whispering to each other, the Boss spoke loudly.

"Very well, now we'll do the internal office competition! Please get prepared for the presentation of your floor plan!!!"

Giving Title

Once all of the designs have been worked on for 6 weeks (6 facilities should have been allocated), each architect gives a title to their design and writes it in the title field on the bottom of the Floor Plan board.

A unique title which emphasizes the good points of your floor plan will help you to win the competition.

Internal Competition

The presentations began.

"We have never seen such a unique, innovative floor plan!!"

Every architect made a presentation confidently and the office was filled with the voices of admiration. The best floor plan was selected through discussion. Their boss watching over their discussion nodded with satisfaction.

5-A Presentation

Once all the architects have decided on a title, the presentation begins. The last Visitor will be the first speaker and presentations will proceed counterclockwise. Be respectful of each other.

5-B Discussion

After all the architects have made a presentation, the discussion begins. Choose the best floor plan to propose to the customer. You cannot change a floor plan itself, but you may change the title according to the discussion.

If there is no agreement among the architects, let the boss decide. You don't know who the boss is?? Well... roll a die and name the person who gets the biggest result as the boss!

Epilogue

The proposed floor plan was tremendous and the customer was fully satisfied. The boss, satisfied as well, talked to the architects with a great smile.

"Let's make this floor plan public and share our achievement!!"

Please post the proposed plan on social media with the #madrino hashtag. We look forward to seeing them!

Flowchart

  • 1 Prologue: Everyone takes a Floor Plan board and a Marker.
  • 2 First Meeting: The green and brown dice define the position of the Entrance (for columns and for rows). The Entrance is rotatable.
  • 3 Weekly Meeting
    • 3-A Parts Design: The green, brown, gray and white dice define Parts (Wall, Window, Door, etc.). Parts are rotatable and may be placed anywhere within the grid.
    • 3-B Facility Design: The green and brown dice define the Facility (Toilet, Bed, etc.). The gray and white dice define the Area (North East, South West, etc.). Independently choose the Facility and the area. Rotatable. Repeat 3-A and 3-B for 6 times to complete the floor plan design.
  • 4 Presentation Preparation: Give a title to the completed floor plan.
  • 5 Internal Competition: Choose the best floor plan through presentations and discussion.
  • End of Game: The player who designed the selected plan wins the game.