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Mad Scientist University

Mad Scientist University Rulebook

Table of Contents

Table of Contents

  • Setup
  • Play
  • Winning

Setup

Divide the cards into two decks: Insane Assignments and Unstable Elements. The player with the best maniacal laugh shuffles the decks, and is the Teaching Assistant (TA) for the first turn. The other players are students.

Play

Each turn, the current TA passes out one Unstable Element to each student, flips over the top Insane Assignment card, and times 15 seconds. During that time, each student must devise a plan to complete the Insane Assignment using his own Unstable Element.

The students then present their madcap schemes in the order the TA chooses. Once they've all finished, the TA awards the Insane Assignment card to the student with the best plan, using any criteria he likes for selecting the "best." The TA can also change the time limit, judge on which student offers the best bribe, laugh crazily, cut people off mid-sentence, and basically be an insane demagogue.

After judging is over, the TA becomes a student for the next turn, and the player to the left of him becomes the new TA.

Winning

A round is finished when every player has had a turn to be TA. After at least three rounds, the player with the most goal cards wins ... but if you're having too much fun to stop, more rounds are encouraged for extra credit!