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Machina Arcana: Recurrence

Expansion for Machina Arcana (Second/Third Edition)

Machina Arcana: Recurrence Rulebook

Table of Contents

Table of Contents

  • Chapters
    • 1. Chamber of Natus
    • 2. Warped Corridors
    • 3. Blast Room
    • 4. The Hall
    • 5. Mirror
    • 6. Cache
    • 7. Beyond the Gates
    • 8. Hole in the Wall
    • 9. Blood Trail
    • 10. Broken Circle
  • Endgame
  • Explorers
    • Danai Kasumba (Mystic)
    • Günther Bergman (Bruiser)
    • Sam Fairbanks (Gunman)
    • Ser Nikola Frankopan (Crafter)
  • Monsters
    • Bokrug
    • Color Out of Space
    • Dark Young
    • Envoy of Hastur
    • Fire-Vampire
    • Ghast
    • Ghoul
    • Rat-Thing
  • Explorer Events
    • Barrel Detonator
    • Bloom
    • Calm Through Pain
    • Horror Rebuff
    • Maneuvering Ruin
    • Monster Rebuff
    • Phantom Visage
    • Recoiled From Fright
    • Shifting Trenches
    • Solace Through Pain
    • Soothing Ruin
    • Spawn Rebuff
  • Horror Events
    • Arcane Veto
    • Brawling Shroud
    • Creeping Shroud
    • Draining Chant
    • Draining Shroud
    • Eye Infection
    • Face Infection
    • Foot Worms
    • Ghostly Shroud
    • Hand Infection
    • Nail to Nail
    • Sewn Face
    • Specter's Shroud

Chapters

Each chapter card has a story side and a rules side. Only the rules side is transcribed. The two numbers at the top of each rules side are printed as badges (left and right); a brown empty circle in place of a number is printed on the card. Chapters are listed in order from 1 to 10, followed by the Endgame card.

1. Chamber of Natus

Top badges: 8 (left), 2 (right).

  • [spiral icon] Place entry token
  • [spiral icon] Monster threat is 4

Ingredients

  • 0: On any horror event: [+1 icon]
  • 1: [3x icon] [3 icon] [lightning icon] [+1 icon]
  • 2: When new map tile is explored: [+1 icon]

Evocations

  • [1 icon] [-1 icon]: Invoke explorer event
  • [1 icon] [-3 icon]: Go to next chapter

2. Warped Corridors

Top badges: 6 (left), 4 (right).

  • On explorer phase, [triangle icon]: Units move up to 4 spaces toward their nearest spawn space, otherwise units move up to 4 spaces toward their nearest chapter space
  • Explorers restore 2 essence instead of 1
  • Explorers lose 2 health instead of 1

3. Blast Room

Top badges: 7 (left), 4 (right).

  • [spiral icon] Add items level 2

Ingredients

  • 0: When workbench is activated: [+1 icon]
  • 1: When trap lever is activated: [+1 icon]
  • 2: When exploding barrel is hit: [+1 icon]

Evocations

  • [1 icon] [-1 icon]: Gain item
  • [1 icon] [-2 icon]: Take any consumable
  • [1 icon] [-3 icon]: Place exit token

4. The Hall

Top badges: 8 (left), 5 (right).

  • Destroy any 2 items
  • Gain item
  • [lightning icon] [lightning icon]: Reduce monster threat by 1
  • [spiral icon] Start a new round
  • [spiral icon] Explorers are at max health
  • [spiral icon] Explorers trade with each other
  • [spiral icon] Explorers use their inventories
  • [spiral icon] Place entry token

5. Mirror

Top badges: 6 (left), 6 (right).

  • Destroy bound explorer event
  • Go to next chapter

6. Cache

Top badges: 7 (left), 5 (right).

  • [spiral icon] Add items level 3

Ingredients

  • 0: When any explorer gains item: [+1 icon]
  • 1: When any explorer gains item: [+1 icon]
  • 2: When any explorer activates trap lever: [+1 icon]

Evocations

  • [1 icon] [-3 icon]: Go to next chapter

7. Beyond the Gates

Top badges: brown empty circle (left), 3 (right).

  • Spawn limit is 6 instead of 4
  • On horror phase: Explorers spawn monsters
  • [5x icon] When any monster is destroyed: Go to next chapter
  • [spiral icon] Skip explorer phase [1 icon]

8. Hole in the Wall

Top badges: 9 (left), 3 (right).

Ingredients

  • 0: On any explorer event: [+1 icon]
  • 1: When new map tile is explored: [+1 icon]
  • 2: On light chapter: [+1 icon]

Evocations

  • [1 icon] [-3 icon]: Go to next chapter

9. Blood Trail

  • [spiral icon] Enter endgame

10. Broken Circle

The rules side has no effect text. Its only printed text is:

  • The End

Endgame

Top badges on the rules side: brown empty circle (left), 3 (right).

The Endgame card has a setup side and a victory side (left) and a modifier side (right).

Setup

  • Refresh map spaces
  • Explorers are at 0 essence
  • Explorers are at max health

Victory

  • All chapter spaces are lit

Modifiers (right side)

  • Explorers restore 2 essence instead of 1
  • On horror phase: Explorers lose 1 health and spawn monsters

Explorers

Each explorer card has a front side with its abilities and a flip side with the rules for the token it places. Stat values are printed on the front as five icon-marked numbers, listed here in the order printed, left to right.

Danai Kasumba (Mystic)

Stats (left to right): 2, 3, 6, 4, 6.

  • [1 icon] Place raven token (max 1)
  • [4 icon] Activate raven token
  • [4 icon] Move both yourself and raven token up to 3 spaces

Flip side: Raven Token

When you activate raven token:

  1. Teleport to raven token
  2. Return raven token to your player board

When you place raven token, put one of your available explorer markers on your position.

Raven token can only be placed on a passable space with no tokens on top of it.

Raven token isn't an obstacle, and units can move through it.

On start of explorer phase, you can choose not to return your raven token in play back to your player board.

Günther Bergman (Bruiser)

Stats (left to right): 3, 2, 4, 6, 6.

  • If adjacent to open door [1 icon]: Place tripmine token
  • When any monster moves on top of tripmine token: Activate it

Flip side: Tripmine Token

When you activate tripmine token:

  1. Attack [3 icon] unit on top of tripmine token
  2. Return tripmine token to your player board

When you place tripmine token, put one of your available explorer markers on your position.

Tripmine token can only be placed on a passable space with no tokens on top of it.

Tripmine token isn't an obstacle, and units can move through it.

On start of explorer phase, you can choose not to return your tripmine tokens in play back to your player board.

Sam Fairbanks (Gunman)

Stats (left to right): 3, 2, 5, 5, 6.

  • [1 icon] Place remote token
  • [1 icon] Activate any remote token

Flip side: Remote Token

When you activate remote token:

  1. Activate trap levers adjacent to remote token
  2. Attack [1 icon] exploding barrels adjacent to remote token
  3. Return remote token to your player board

When you place remote token, put one of your available explorer markers on your position.

Remote token can only be placed on a passable space with no tokens on top of it.

Remote token isn't an obstacle, and units can move through it.

On start of explorer phase, you can choose not to return your remote tokens in play back to your player board.

Ser Nikola Frankopan (Crafter)

Stats (left to right): 2, 2, 5, 5, 6.

  • [lightning icon] Place lure token (max 1)
  • [1 icon] Move lure token up to 3 spaces

Flip side: Lure Token

Monsters treat lure token as an explorer that has 1 armor and 1 will.

When lure token is hit, it is returned to your player board.

When you place lure token, put one of your available explorer markers on your position.

Lure token can only be placed on a passable space with no tokens on top of it.

Lure token isn't an obstacle, and units can move through it.

On start of explorer phase, you can choose not to return your lure token in play back to your player board.

Monsters

Each monster card shows its level in the badge at the left of the name bar, and up to four attribute values in a column on the right. The values are listed in the order printed, top to bottom; the icons themselves are not named in the scan, except that the heart-marked value is health.

Bokrug

Level 2. Attribute column (top to bottom): 5, 3, 1, 5.

  • [5 icon] [target icon]: Target explorer spawns monster
  • [2 icon] [2 icon]: Reduce target explorer's attack rolls by 2 [2 icon]

Color Out of Space

Level 1. Attribute column (top to bottom): 1, 3, 1, 1.

  • Roll [1 icon]:
    • On 0: units move up to 2 spaces
    • On 1: teleport this monster's adjacent units to chapter space
    • On 2: reinvoke horror event
  • Immobile

Dark Young

Level 3. Attribute column (top to bottom): 8, 8, 1, and a fourth slot with no value printed.

  • Monsters don't lose health
  • When any monster is pushed or pulled into pit: Destroy this monster
  • If current chapter is endgame: Banish this monster

Envoy of Hastur

Level 4. Attribute column (top to bottom): 7, 7, 3, 5.

  • [3 icon] [2 icon]: Arcane attack 3 3; explorers targetable by [2 icon]
  • Explorers can't exit or move to other map tiles
  • [spiral icon] Close doors

Fire-Vampire

Level 3. Attribute column (top to bottom): 6, 4, 1, 5.

  • [2 icon] [3 icon]: Attack 2 2; Attack 1 2 explorers adjacent to target explorer
  • When this monster attacks: Reduce explorers' attack rolls by 2 [1 icon]
  • Ethereal

Ghast

Level 1. Attribute column (top to bottom): 0, 0, 1, 2.

  • [1 icon] This monster teleports to its nearest action space, then destroys that space
  • This monster can't be targeted by active abilities
  • On light chapter: This monster is banished

Ghoul

Level 2. Attribute column (top to bottom): 4, 3, 2, 5.

  • [2 icon] [target icon]: Attack 3 1
  • When any unit loses health: This monster moves up to 1 space

Rat-Thing

Level 1. Attribute column (top to bottom): 1, 1, 3, 2.

  • [1 icon] [target icon]: Attack 1
  • On horror phase: This monster teleports to its nearest explorer
  • When this monster attacks: Reduce blocker's max stamina by 1 [2 icon]

Explorer Events

Each explorer event card has a flavour paragraph above its rules text. Only the rules text is transcribed, in the order printed on the card.

Barrel Detonator

  • [1 icon] [⊗ icon]
  • Exploding barrels are hit

Bloom

  • Destroy adjacent recharge station [1 icon]
  • Attack 3 1 monsters adjacent to that recharge station

Calm Through Pain

  • When any explorer is hit: Reset horror rating

Horror Rebuff

  • [spiral icon] Skip horror phase [1 icon]

Maneuvering Ruin

  • Destroy adjacent action space [1 icon]
  • Move up to 3 spaces

Monster Rebuff

  • [spiral icon] Skip monster phase [1 icon]

Phantom Visage

  • [1 icon] [lightning icon]
  • You are ethereal [1 icon]
  • [heart icon] [heart icon] [heart icon]
  • Banish adjacent ethereal monsters

Recoiled From Fright

  • Destroy adjacent action space [1 icon] [target icon]
  • Banish target wounded monster

Shifting Trenches

  • When any explorer moves into pit: They teleport to space adjacent to any pit

Solace Through Pain

  • When any explorer is hit: Reset spawn rating

Soothing Ruin

  • Destroy adjacent action space [1 icon]
  • Restore 1 health

Spawn Rebuff

  • [spiral icon] Skip spawn phase [1 icon]

Stroke of Luminosity

  • [2x icon] When you light chapter: You are at max essence; [⊗ icon]

Transportable Emission

  • [spiral icon] Swap position of any 2 units

Waning Death

  • [2x icon] When any monster is destroyed: Reduce monster threat by 1

Horror Events

Each horror event card has a flavour paragraph above its rules text. Only the rules text is transcribed, in the order printed on the card.

Arcane Veto

  • Artifacts can't be equipped
  • [spiral icon] Explorers unequip artifacts

Brawling Shroud

  • This monster can only be targeted in melee

Creeping Shroud

  • When this monster hits: Reduce horror rating by 1

Draining Chant

  • [3 icon] [2 icon]
  • Target explorer loses 2 essence

Draining Shroud

  • When this monster is destroyed: Attacker loses 2 essence

Eye Infection

  • Explorers can't activate action spaces

Face Infection

  • When any explorer restores essence: Increase monster threat by 1

Foot Worms

  • Explorers can't move diagonally

Ghostly Shroud

  • Ethereal

Hand Infection

  • When any explorer attacks: Increase monster threat by 1

Nail to Nail

  • Explorers can't play items' active abilities

Sewn Face

  • Explorers can't trade with each other
  • Explorers can't play ranged abilities

Specter's Shroud

  • This monster can move through obstacles

Spiked Shroud

  • When this monster is hit: It attacks 3 attacker

Surging Shroud

  • Increase this monster's attack rolls by 1
  • Stroke of Luminosity
  • Transportable Emission
  • Waning Death
  • Spiked Shroud
  • Surging Shroud