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Machi Koro: Großstadt-Erweiterung thumbnail

Machi Koro: Großstadt-Erweiterung

Expansion for Machi Koro

Machi Koro: Großstadt-Erweiterung Rulebook

Table of Contents

Table of Contents

  • Components
    • Harbor
    • Millionaire's Row
    • Five-Player Additions
  • Sorting Tips
  • Variable Supply Setup
  • Harbor
    • Using the New Landmarks
    • Using the Bonus Cards
    • Harbor Establishment Cards
  • Millionaire's Row
    • Using Renovation Tokens
    • Millionaire's Row Establishment Cards
  • Five-Player Games
    • Additional Components
    • Adding a Fifth Player
  • Card Inventory
    • Harbor
    • Millionaire's Row
    • Base Game (5th Player)
  • Reference
    • Turn Structure
    • Activation Order
    • Establishment Types

Components

Harbor

  • 15 Starting Cards
    • 8 Bonus Cards
    • 16 Landmarks
  • 58 Supply Cards
    • 48 Establishments
    • 10 Major Establishments
  • 12 Coins

Millionaire's Row

  • 80 Supply Cards
    • 60 Establishments
    • 20 Major Establishments
  • 15 Renovation Tokens

Five-Player Additions

  • 6 Starting Cards
    • 2 Starting Establishments (Bakery, Wheat Field)
    • 4 Landmarks (Amusement Park, Radio Tower, Shopping Mall, Train Station)
  • 3 Supply Cards
    • 3 Major Establishments (Business Center, Stadium, TV Station)

Transcriber's note: the Harbor component counts above are reproduced as printed. The printed "15 Starting Cards" does not equal "8 Bonus Cards" plus "16 Landmarks" (24), and the Card Inventory section below lists 5 City Hall, 5 Airport and 5 Harbor (15 starting cards in total). Follow the Card Inventory for the physical count.

Sorting Tips

Cards from the Machi Koro base game display the crown icon in the lower-right corner. Cards from the Harbor expansion display the anchor icon in the lower-right corner. Cards from the Millionaire's Row expansion display the dollar-sign icon in the lower-right corner.

Variable Supply Setup

It is recommended that you use the variable supply variant when playing with these expansions. Follow the normal setup rules, with these changes:

  • Shuffle all of the supply card types, both from the base game and from the expansion (or expansions), into a single deck, face down.
  • Draw and place cards until you have 10 unique cards. If you draw duplicates, stack them on top of their original cards. These 10 stacks form the starting supply.

During play, whenever the last card of a supply stack is built, replace it by drawing cards from the deck until you have 10 unique cards again. Like during setup, if you draw duplicates, add them to the existing stacks.

Note: During setup, only include as many copies of each Major Establishment as there are players in the game. Return excess copies to the game box before shuffling the deck.

The printed example shows ten stacks: Wheat Field (1), Bakery (2-3), Convenience Store (4), Forest (5), Stadium (6), Cheese Factory (7), Furniture Factory (8), Family Restaurant (9-10), Apple Orchard (10) and Farmers Market (11-12). A four-player example shows four Stadium cards placed in the supply, with the fifth copy returned to the game box.

Harbor

Using the New Landmarks

With this expansion, each player is given 2 new landmarks (Airport, Harbor) during setup.

This means you now have 6 landmarks, and you still must build all of them in order to win!

Remember: You are allowed to build your landmarks in any order.

The printed panel "Build in any order" shows these landmark cards:

  • Harbor: When you roll the dice, if the result is 10+, you may add 2 to the total.
  • Train Station: You may roll 1 or 2 dice.
  • Shopping Mall (cost 10): Your Cup-icon and Bread-icon establishments earn +1 coin when activated.
  • Amusement Park (cost 16): If you roll doubles, take another turn after this one.
  • Radio Tower: Once per turn, you may reroll the dice.
  • Airport (cost 30): If you do not build anything on your turn, get 10 coins from the bank.

Transcriber's note: the printed panel shows build costs only for Shopping Mall, Amusement Park and Airport. No cost is printed on the Harbor, Train Station or Radio Tower cards in this rulebook, so none is given here.

Using the Bonus Cards

With this expansion, each player is given a bonus card (City Hall) during setup. Its benefit is active from the beginning of the game onward and can never be lost.

On your turn, after you roll the dice and earn income, if you have zero coins, the City Hall allows you to get 1 coin from the bank. You may immediately spend the 1 coin to build an establishment (or save it for later).

Note: The City Hall does not count as either an establishment or a landmark.

City Hall card text: After earning income, if you have no coins, get 1 coin from the bank.

Example (as printed):

  1. Nathan has an unlucky roll and activates none of his establishments, so he earns no income.
  2. Because he has no coins, the City Hall gets him 1 coin from the bank.
  3. He decides to spend the 1 coin to build a Pizza Joint!

Harbor Establishment Cards

The following card texts are printed in this rulebook:

  • Sushi Bar (1, cost 4): If you own a Harbor, take 3 coins from the active player. (opponent's turn)
  • Tax Office (8-9, cost 4, Major Establishment): From each opponent who has 10+ coins, take half of their coins, rounded down. (your turn only)

Transcriber's note: the rulebook prints the text of these cards only where they appear in its examples and panels. The text of the other Harbor cards is printed on the cards themselves and is not reproduced in this document.

Millionaire's Row

Using Renovation Tokens

During setup, place the renovation tokens in a supply next to the coins.

When an establishment is closed for renovation (due to a card effect), take a renovation token from the supply and place it on that card.

When an establishment that is currently closed for renovation would be activated, remove the renovation token and return it to the supply, but do not activate the establishment.

Note: If the renovation tokens ever run out during play, you can instead rotate establishment cards sideways to indicate that they are closed for renovation.

Example (as printed):

  1. Molly rolls a "9," activating her Winery, so she gets 12 coins from the bank.
  2. Next, she places a renovation token on her Winery card to indicate that it is closed for renovation.
  3. The next time she rolls a "9," on her own turn, Molly will remove the renovation token from her Winery, but get 0 coins.

Millionaire's Row Establishment Cards

The following card texts are printed in this rulebook:

  • Corn Field (3-4, cost 2): If you have less than 2 landmarks built, get 1 coin from the bank. (anyone's turn)
  • Vineyard (7, cost 3): Get 3 coins from the bank. (anyone's turn)
  • Winery (9, cost 3): Get 6 coins from the bank for each Vineyard you own. Then close this establishment for renovation. (your turn only)
  • Exhibit Hall (10, cost 7, Major Establishment): You may activate 1 of your non-Major establishments instead. If you do, return this establishment to the supply. (your turn only)

Transcriber's note: in the printed Exhibit Hall text, the word before "establishments" is a symbol that the PDF does not carry as text. It is transcribed here as "Major" on the reading that it is the Major Establishment symbol. This reading was not confirmed from the card and should be checked against the physical card.

Transcriber's note: as with the Harbor cards, the rulebook prints the text of these cards only where they appear in its examples and panels. The other Millionaire's Row card texts are printed on the cards themselves and are not reproduced in this document.

Five-Player Games

Additional Components

  • 6 Starting Cards
    • 2 Starting Establishments (Bakery, Wheat Field)
    • 4 Landmarks (Amusement Park, Radio Tower, Shopping Mall, Train Station)
  • 3 Supply Cards
    • 3 Major Establishments (Business Center, Stadium, TV Station)

Adding a Fifth Player

This expansion adds extra cards for a fifth player to join in the fun, no matter whether you are playing with the expansions or not.

When playing with 5 players, you will use the extra starting cards: 2 starting establishments (Bakery, Wheat Field) and 4 landmarks (Amusement Park, Radio Tower, Shopping Mall, Train Station). When playing with less than 5 players, return these cards to the box.

When playing with 5 players, you will also need to add to the supply a fifth copy of each Major Establishment from the base game (Business Center, Stadium, TV Station), so that there are enough for each player to build a copy.

Remember: Each player may not have more than 1 copy of each Major Establishment in their city!

Card Inventory

Harbor

  • 5x Airport
  • 5x Harbor
  • 5x City Hall
  • 6x Flower Garden
  • 6x Mackerel Boat
  • 6x Tuna Boat
  • 6x Flower Shop
  • 6x Food Warehouse
  • 6x Hamburger Stand
  • 6x Pizza Joint
  • 6x Sushi Bar
  • 5x Publisher
  • 5x Tax Office

Millionaire's Row

  • 6x Corn Field
  • 6x Vineyard
  • 6x Demolition Company
  • 6x General Store
  • 6x Loan Office
  • 6x Moving Company
  • 6x Soda Bottling Plant
  • 6x Winery
  • 6x French Restaurant
  • 6x Private Club
  • 5x Exhibit Hall
  • 5x Park
  • 5x Renovation Company
  • 5x Tech Startup

Base Game (5th Player)

  • 1x Amusement Park
  • 1x Radio Tower
  • 1x Shopping Mall
  • 1x Train Station
  • 1x Bakery
  • 1x Wheat Field
  • 1x Business Center
  • 1x Stadium
  • 1x TV Station

Reference

Turn Structure

  1. Roll Dice (active player only)
  2. Earn Income (all players)
  3. Build (active player only)

Activation Order

  1. Restaurants (red)
  2. Primary & Secondary Industries (blue & green)
  3. Major Establishments (purple)

Establishment Types

  • Blue: Activates on anyone's turn.
  • Green: Activates on your turn only.
  • Red: Activates on opponent's turns.
  • Purple: Activates on your turn only.