Luminis
Luminis Rulebook
Table of Contents
Table of Contents
Components
- 34 Level I cards
- 40 Level II cards
- 22 Level III cards
- 6 Level IV cards
- 1 Rulebook
Goal of the Game
Be the first to place a Level IV card, also called a Spire, on top of your cathedral.
Setup
Example of a setup for 2 players.
- Randomly place 4 Level IV cards (3 for 2 players) face up in the center of the table. Leave the rest in the box.
- Shuffle the remaining cards and place them in the center of the table face up, in piles of approximately equal thickness.
- 2 players: 3 piles
- 3 to 4 players: 4 piles
- 5 players: 5 piles
- Each player chooses a pile, draws a number of Level I cards and shuffles the pile before putting it back face up. The first player will draw 4 Level I cards, the second player 5 cards and the remaining players all draw 6 cards.
If your deck has no more Level I cards, pick another available deck.
Card Description
Local resources. The local resources shown in this part of the card can be used to pay the cost of a card you wish to place next to it, in the direction of the arrows.
Permanent and temporary resources. If the card is already on the table, you receive the permanent resources shown here every turn and can use them freely. If the card is in your hand, you can discard it to get DOUBLE the resources indicated. These temporary resources are only available during the turn in which you discarded the card.
Cost. The resource cost of placing the card.
Level. The card's level.
Who Starts?
The wisest player starts. The player to his or her left will be next, and so on.
Your Turn
On your turn, do one of the following:
-
Draw a card from the top of one of the decks.
or
-
Place a card on your cathedral. For this you must pay the cost in resources (see p.8).
You can only play one card per turn. Once a card is placed, it becomes part of your cathedral and cannot be moved.
Place this game aid where everyone can see it on the game table. The game aid summarises the two options and the ways to get resources. (In the source PDF this game aid page is cropped at the right edge; the legible text is transcribed here.)
- Draw a card, or put a card on your cathedral by using the different resources:
- Permanent and local resources: use local resources from adjacent cards already placed (example: +1 blue, 5 green, 4 red), and use permanent resources from all the cards in your cathedral (example: +2 blue, 1 green, 1 red).
- Temporary resources (available only on that turn): discard one or more cards from your hand and place them face up on the decks of your choice. Collect double the central resources of these cards.
Placing Cards in Your Cathedral
Example:
- Level II, III and IV cards must be placed above a lower level card. They can be adjacent to each other, but this is not a requirement.
- Level I cards must be adjacent to each other.
- Apart from these indications, your cathedral can take any shape you wish.
- The Level IV card shown is marked = VICTORY in the example (see Winning the Game).
Drawing a Card with Temporary Resources
Discard one or more cards from your hand and place them face up on the decks of your choice. Collect double the central resources of these cards.
Resources
Like many churches in history, your cathedral is financed by the consecration of stained-glass windows, sponsored by the various guilds in the city. Stained-glass windows are the resources that will allow you to build your cathedral.
There are 3 types of resources:
- Blue stained-glass window
- Green rosette
- Red triangle
Note: the English rulebook shows these three icons but does not give the green and red resources a printed name; the descriptive names above are used for them.
There Are 3 Ways to Get Resources
1. Permanent resources. The cards you placed and that compose your cathedral will bring you the resources indicated on the central part. These permanent resources are available every turn.
Example: earn 3 red triangles + 2 blue stained-glass windows.
2. Temporary resources. Discard one card or more from your hand and collect twice the amount of resources shown in the center of the cards. When you discard them, place these cards face up on the deck(s) of your choice.
Example: discarding the card shown earns 2 red triangles. These temporary resources can only be used during this turn.
3. Local resources. You can use the resources indicated in the upper part of the cards that compose your cathedral. These local resources are used to pay the cost of a card you wish to place adjacent to a card already placed.
Example: 1 blue stained-glass window is already paid; still to be paid: 2 red triangles.
This only works if you place your new card next to a card that was already placed, orthogonally or diagonally, and only if the corresponding arrows indicate the direction.
Notice that these arrows do not go down: the local resources of a card never affect the lines below.
It is of course possible to combine these three ways of getting resources. On the other hand, resources that are not used during your turn are not saved for the next turn.
End of Turn: Hand Limit
At the end of your turn, if you have more than 7 cards in your hand, discard the number of cards needed to get back to 7 cards.
Pictogram Cards
When you place a card that has this pictogram on it, designate another player who immediately draws 1 card from the hand of an opponent of their choice.
In a 2 players game, playing a card with this pictogram will allow your opponent to draw a card from your hand.
Winning the Game
To win the game, you must place a Spire on top of your cathedral during your turn. Take the Level IV card you have chosen, place it above one of your Level III cards, and pay for it immediately using your local and permanent resources only.
WARNING: You cannot discard a card to use temporary resources to pay the cost of a Level IV card.
Advanced Mode
If each participant has played at least one game, set aside the 3 cards that do not have resources in the center, which become the bonus cards. Place these three bonus cards in a pile to the left of the Level IV deck, putting the Level III card at the bottom and the Level I card on top.
Play a Bonus Card
During your turn, you can play the top bonus card of the bonus deck instead of playing a card from your hand. There are 3 bonus cards and they can only be played by using the permanent resources visible in the center of your cathedral cards.