LSD: Linearity, Simplicity, Duality
LSD: Linearity, Simplicity, Duality Rulebook
Table of Contents
Table of Contents
Object of the Game
To get a row of 4 connected tiles of your own color on the playing field (either horizontal or vertical). With 4 players, the object is to have 3 tiles in a row. To win, only the color of the tiles is important; the icons on the tiles are not relevant.
The Tiles
The tiles have dots and icons. The dots determine where new tiles can be placed during the game. The icons ("+" or "x") are used to capture an opponent's tiles. There are two sorts of icons, black and white.
Setup
Each player chooses a color, takes all (20) tiles of that color and places them in front of him/her on the table. This is the supply, and these tiles should always be visible to all players during the game.
Note: In a 4 player game, it is important that players who play consecutively do not both play with black or with white icons (see "Capturing Tiles" to find out why).
In a 2 player game, one plays with black icons, the other with white icons.
The player who is the most confused starts the game by choosing one of the tiles from his/her supply and placing it in the centre of the table. This is now the playing field.
Turn Sequence
Each turn, a player takes 1 tile from his/her supply and connects it to the tiles already on the playing field. The rules for connecting are:
- At least 1 half dot must always be made a whole dot.
- You may not obstruct a dot by connecting an empty side of a tile to it.
After connecting a tile, the turn passes to the player on the left.
If a player can't place a tile, this player skips a turn. If none of the players can play a tile anymore, the game ends in a draw.
Capturing Tiles
By connecting a tile, a player can simultaneously capture 1 or more of an opponent's tiles (theoretically, it is possible to capture 4 tiles in one turn). You need 2 tiles with the same icons to capture other tiles: the white icons can only capture tiles with black icons, and vice versa. The color of the tiles involved in a capture is not important (so in a 4 player game, you can work together to capture tiles).
The "+" Captures Tiles Horizontally and Vertically
Using a "+" to capture tiles is only possible if there is just 1 tile distance between the 2 tiles that make the capture. By placing tile nr. 3, tile nr. 2 is captured. If tile nr. 1 had an "x" icon, nothing would have happened.
[Diagram as printed: three tiles in a row, numbered 1, 2 and 3. Tile 2 is shaded dark and marked with a "?" icon; tiles 1 and 3 carry "+" icons. The photo gives no legend for the "?" symbol, so it is shown here as printed.]
The "x" Captures Tiles Diagonally
Using an "x" to capture tiles is only possible if the "x" is connected so that it touches the corner of the other "x" involved in making the capture. By connecting tile nr. 3, tile nr. 2 is captured. Note that if the spot marked with a "B" would be occupied by any tile with a white icon, then this tile would also be captured. If tile nr. 1 had a "+" icon, nothing would have happened.
[Diagram as printed: four tiles in a 2 x 2 grid. The top-left tile is dark and marked with a "?" icon (labelled 2); the top-right tile carries an "x" icon (labelled 3); the bottom-left tile carries an "x" icon (labelled 1); the bottom-right spot is shaded and marked "B". The photo gives no legend for the "?" symbol, so it is shown here as printed.]