The Lord of the Rings: The Card Game – Nightmare Deck: The Nîn-in-Eilph
The Lord of the Rings: The Card Game – Nightmare Deck: The Nîn-in-Eilph Rulebook
Table of Contents
Table of Contents
Nightmare Mode
You are playing Nightmare mode.
Forced: When the players advance to stage 2A, add Ancient Marsh-dweller to the staging area (from out of play or engaged with a player).
Encounter Cards: The Nîn-in-Eilph
The Nightmare Deck contains 17 encounter cards. The card numbers printed in the bottom right of each face are given after the card name, as printed (for example, 1/17 is the first of the 17 cards). Card copy counts are written ×N.
Enemies
Deadly Marsh Adder (Enemy; ×3; numbered 1/17) Scroll stats as printed, top to bottom: 3 (claw icon), 4 (crossed-axes icon), 2 (shield icon). Engagement cost 30. Threat 5. Creature. Forced: After Deadly Marsh Adder engages you, discard a damaged character you control. Forced: After the players advance to a quest stage, return Deadly Marsh Adder to the staging area.
Swarms of Mosquitoes (Enemy; ×3; numbered 4/17; Victory 1) Scroll stats as printed, top to bottom: 2 (claw icon), 3 (crossed-axes icon), 1 (shield icon). Engagement cost 25. Threat 7. Creature. Insect. Cannot have attachments. While Swarms of Mosquitoes is in the victory display, it gains: "Forced: After the players advance to a quest stage, return Swarms of Mosquitoes to the staging area."
Locations
Desolate Meadow (Location; ×3; numbered 7/17) Top left value as printed: 2 (claw icon). Bottom value as printed: 5. Marsh. While Desolate Meadow is in the staging area, it gains: "Forced: After any number of time counters are removed from the current quest, heal 2 damage on each Creature enemy in play." Shadow: If this attack destroys a character, remove all progress from the current quest.
Peat Bog (Location; ×4; numbered 10/17) Top left value as printed: 3 (claw icon). Bottom value as printed: 3. Marsh. While Peat Bog is in the staging area, it gains: "Forced: After the players advance to a quest stage, each player discards 1 random card from his hand."
Treacheries
Quicksand (Treachery; ×2; numbered 14/17) When Revealed: Either remove 1 time counter from the current quest or remove each character with 3 or more ◯ from the quest. Shadow: Defending character cannot ready until the end of the round.
Rotten Stench (Treachery; ×2; numbered 16/17) When Revealed: Return the topmost location in the encounter discard pile to the staging area. Until the end of the phase, each location in the staging area gets +1 (claw icon). Shadow: Deal 1 damage to the defending character.
Quest Cards: The Nîn-in-Eilph
The quest-side faces are read in stage order. Each stage's number and letter are printed in the top left circle.
Stage 2A: Through the Marsh
As you trudge through endless swamp, you begin to wonder if you will ever reach the other side...
When Revealed: Raise each player's threat by 1.
Stage 3A: Lost in the Swanfleet
Lost as you are, your presence in the marsh has not gone unnoticed. An ancient and foul swamp creature stalks your company...
When Revealed: Raise each player's threat by 1. Add Ancient Marsh-dweller to the staging area (from out of play or engaged with a player) and heal all damage from it.
Notes on Components
Ancient Marsh-dweller is referenced by the setup card and by stage 3A but is not one of the 17 encounter cards of this Nightmare Deck. It belongs to the base The Nîn-in-Eilph adventure pack, and its text is not reproduced here.
Transcription Notes
- The enemy scroll stats are printed as numbers beside icons. They are listed here in printed order with the icon described, because the scans do not name each stat.
- Location values and the ◯ and claw icons are shown as printed on the faces and are not renamed.
- The quest faces show "???" in the collector-number position. Only the stage faces (2A and 3A) were scanned; no back faces were available.