RulesPal
Chat
Rulebook
The Lord of the Rings: The Card Game – Nightmare Deck: The Dunland Trap thumbnail

The Lord of the Rings: The Card Game – Nightmare Deck: The Dunland Trap

Expansion for The Lord of the Rings: The Card Game

The Lord of the Rings: The Card Game – Nightmare Deck: The Dunland Trap Rulebook

Table of Contents

Table of Contents

  • The Dunland Trap
  • Setup
  • Encounter Cards
    • Boar Clan Ambusher
    • Boar Clan Skirmisher
    • Plains of Dunland
    • Munuv Dûv River
    • Hithaeglir Woods
    • Boar Clan Assault
    • Stalked by Dunlendings

The Dunland Trap

You are playing Nightmare mode.

Setup

Begin with the standard quest deck and encounter deck for The Dunland Trap scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

4x Boar Clan Warrior 4x Hithaeglir Stream 3x Plains of Enedwaith 1x Dunlending Ambush 1x Frenzied Attack 1x Low on Provisions

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Dunland Trap encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

Encounter Cards

The Nightmare Deck contains 19 encounter cards, numbered 2 to 8 in the set. Each entry gives the card's set number and copies, its type, and its printed stats as shown on the Hall of Beorn database (threat, then attack, defense and hit points for enemies).

Boar Clan Ambusher

#2 (x3) · Enemy · Threat 3 · Attack 5 · Defense 2 · Hit Points 5 · Traits: Dunland. Boar Clan.

Forced: After Boar Clan Ambusher attacks and destroys a character, discard a random card from your hand.

Shadow: If this attack destroys a character, discard a random card from your hand.

Boar Clan Skirmisher

#3 (x4) · Enemy · Threat 2 · Attack 3 · Defense 2 · Hit Points 4 · Traits: Dunland. Boar Clan.

Forced: After the engaged player draws any number of cards, deal 1 damage to a hero he controls.

Shadow: Deal 1 damage to a hero you control (2 damage instead if undefended).

Plains of Dunland

#4 (x2) · Location · Threat 4 · Traits: Enedwaith. Plains.

While Plains of Dunland is in the staging area, each Dunland enemy gets -20 engagement cost and cannot be optionally engaged.

Travel: The first player engages the highest enemy in the staging area to travel here.

Munuv Dûv River

#5 (x3) · Location · Threat 2 · Traits: Enedwaith. Hills. River.

While Munuv Dûv River is in the staging area, it gains: "Forced: After a player draws any number of cards, he deals 1 shadow card to an enemy engaged with him."

Shadow: Raise your threat by 1 for each enemy engaged with you.

Hithaeglir Woods

#6 (x3) · Location · Threat 3 · Traits: Enedwaith. Forest. Hills.

While Hithaeglir Woods is in the staging area, each Dunland enemy in the staging area cannot take damage.

Travel: Deal each Dunland enemy a shadow card to travel here.

Boar Clan Assault

#7 (x2) · Treachery.

When Revealed: Each engaged enemy makes an immediate attack. If no attacks are made this way, Boar Clan Assault gains surge.

Shadow: Each enemy engaged with you gets +1 Attack until the end of the phase.

Stalked by Dunlendings

#8 (x2) · Treachery.

When Revealed: Each player draws 1 card. Until the end of the round, add X to the total in the staging area. X is the number of cards in the first player's hand.

Shadow: Put the topmost enemy in the discard pile into play engaged with you and deal it a shadow card.