RulesPal
Chat
Rulebook
The Lord of the Rings: The Card Game – Nightmare Deck: Flight of the Stormcaller thumbnail

The Lord of the Rings: The Card Game – Nightmare Deck: Flight of the Stormcaller

Expansion for The Lord of the Rings: The Card Game

The Lord of the Rings: The Card Game – Nightmare Deck: Flight of the Stormcaller Rulebook

Table of Contents

Table of Contents

  • Nightmare Setup
    • Stage A
    • Stage B
    • Sailing Success symbol
  • Encounter Cards
    • Raider of the Storm
    • Tide-runner
    • Venom's Bite
    • Sharp Jetties
    • Cliffside Inlet
    • Dark and Stormy
    • Sahír's Getting Away

Nightmare Setup

Setup card, Stage A and Stage B · #1 (x1).

Stage A

You are playing Nightmare mode.

While you are at the same stage as the Stormcaller, the main quest gets +X quest points, where X is the Stormcaller's remaining hit points.

Stage B

Begin with the standard quest deck and encounter deck for the Flight of the Stormcaller scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

  • 2x Calm Waters
  • 2x Corsair Skiff
  • 2x Southron Sailor
  • 2x Serpent's Blade
  • 1x Hidden Cove
  • 2x Jagged Cliff

Then shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Flight of the Stormcaller encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.

Sailing Success symbol

Some Cards in the Flight of the Nightmare Deck have Sailing Success symbols (ship's wheel) with an asterisk (*) next to them. This indicates that the card has a Forced effect which will trigger when the card is discarded during a sailing test.

Encounter Cards

Each card is listed with its copy count in this Nightmare Deck and its printed stats. Enemy stats are Threat, Attack, Defense and Hit Points, with the engagement cost shown first. Location stats are Threat, with the quest value shown after it. Treachery cards have no printed stats.

Raider of the Storm

Enemy · 4 copies (#2) · Engagement cost 28 · Threat 0 · Attack 3 · Defense 3 · Hit Points 4.

Traits: Corsair.

While Raider of the Storm is engaged with you, each Ship enemy engaged with you gets +1 Threat, +1 Attack, +1 Defense, and contributes its Threat to the total Threat in the staging area.

Tide-runner

Enemy · 2 copies (#3) · Engagement cost 44 · Threat 4 · Attack 4 · Defense 2 · Hit Points 9.

Traits: Corsair. Ship.

Boarding 1. Cannot have attachments.

While you are off-course (Cloudy, Rainy, or Stormy), Tide-runner is considered to be in the Stormcaller's area and the staging area, regardless of its current location.

When Revealed: Either choose a player to engage Tide-runner, or add Tide-runner to the Stormcaller's area and it gains surge.

Venom's Bite

Enemy · 1 copy (#4) · Engagement cost 34 · Threat 5 · Attack 8 · Defense 5 · Hit Points 14 · Victory 5.

Traits: Corsair. Ship.

Boarding 2. Cannot have attachments.

*Forced: After this Sailing test ends, if you are off-course (Cloudy, Rainy, or Stormy), put the Venom's Bite into play in the staging area. If you are on-course (Sunny), put it into play in the Stormcaller's area instead.

The card carries the Sailing Success symbol (ship's wheel) with an asterisk (*) next to it, as described in the Sailing Success symbol section above.

Sharp Jetties

Location · 3 copies (#5) · Threat 2 · Quest 6.

Traits: Coastland. Ocean.

When Revealed: If your heading is off-course (Cloudy, Rainy, or Stormy), make Sharp Jetties the active location, returning any currently active location to the staging area.

Forced: When any amount of progress is placed on Sharp Jetties, either remove an equal amount of progress from the current quest, or deal an equal amount of damage to each Ship objective.

Cliffside Inlet

Location · 3 copies (#6) · Threat 4 · Quest 3.

Traits: Coastland. Ocean.

While Cliffside Inlet is in the staging area, the main quest gets +2 quest points.

Travel: Discard cards from the top of the encounter deck until a Ship enemy is discarded. Put that enemy into play in the Stormcaller's area.

Dark and Stormy

Treachery · 3 copies (#7).

Traits: Weather.

Keyword: Surge.

When Revealed: Deal 1 shadow card to each Ship enemy in play. Until the end of the round, shadow effects cannot be canceled.

Shadow: Attacking enemy makes an additional attack after this one.

Sahír's Getting Away

Treachery · 3 copies (#8).

When Revealed: For each Ship enemy in the Stormcaller's area, place 1 progress on the Stormcaller's quest stage. Then, either shift your heading off-course or add 8 Threat to the staging area until the end of the phase.

Shadow: If this attack damages a Ship objective, place 1 progress on the Stormcaller's quest stage.