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Lost Lumina

Lost Lumina Rulebook

Table of Contents

Table of Contents

  • Overview
  • Game Components
  • Description of Game Components
    • Anatomy of the Map
    • Anatomy of a Character Card
  • Game Setup
  • Gameplay
  • Phase I: Prepare
  • Phase II: Journey
    • 1. Reinforcement
    • 2. Battles
      • Resolving a Battle
      • Battle Rules
  • Game End
  • Scoring
  • Tips for Beginners
  • Character Card Reference
    • Tanilla (#1, 7 Battle Points, 4 Action Points) — always tinkering
    • Orly (#2, 8 Battle Points, 4 Action Points) — bound and determined
    • Lupinda (#3, 6 Battle Points, 3 Action Points) — one for all
    • Kenuk (#4, 4 Battle Points, 2 Action Points) — bolt from the blue
    • Arus (#5, 1 Battle Point, 1 Action Point) — talking you round
    • Galgator (#6, 2 Battle Points, 1 Action Point) — watching your every move
    • Arburi (#7, 1 Battle Point, 1 Action Point) — towering above (cross-out icon)
    • Olgi (#8, 4 Battle Points, 2 Action Points) — leading the way
    • Namla (#9, 2 Battle Points, 2 Action Points) — you are surrounded (cross-out icon)
    • Rupoda (#10, 7 Battle Points, 4 Action Points) — gentle giant
    • Pibiju (#11, 9 Battle Points, 5 Action Points) — mighty aura
    • Gruka (#12, 8 Battle Points, 4 Action Points) — better not touch
    • Wuxaki (#13, 6 Battle Points, 3 Action Points) — bringing up the rear
    • Bukoni (#14, 3 Battle Points, 2 Action Points) — don't even think about it (cross-out icon)
    • Ragura (#15, 3 Battle Points, 2 Action Points) — sapping your strength
    • Gnurxel (#16, 11 Battle Points, 5 Action Points) — strong doesn't cover it
    • Frukilla (#17, 4 Battle Points, 2 Action Points) — faster than you think
    • Zandika (#18, 2 Battle Points, 1 Action Point) — anything is possible
  • Icons

Overview

You will both need to gather your Followers and move them across the lands of Amanaar. Use your tactical skills and anticipation to conquer Areas. Decide whether to use each of your cards to gain and move Followers, or for battle. In battles, you will rely on your Followers and a little bit of luck as well as your cards' abilities. By choosing the right card at the right time you can turn the tide! The game ends if both of you have no cards left in hand, or one of you has no more Followers left on the map.

Are you ready to reclaim the Lost Lumina of Amanaar?

Game Components

  • 1 Game board
  • 27 Character cards
  • 8 Dice
  • 30 Followers (15 per colour)

Description of Game Components

Anatomy of the Map

The map is an area of the Game board which features two types of land: Regions and Areas.

There are three Regions on the map. Each of them contains three Areas of a single type.

Anatomy of a Character Card

In the upper left corner of each Character card you will find the character's Battle Points and Action Points. For example, Orly has 8 Battle Points and 4 Action Points.

The lower half of the Character card shows the name of the character followed by its Battle Ability. Below the Battle Ability, there is a row of icons. The highlighted icon shows at which point in time the Battle Ability is resolved.

Each card has a card number. You can use it to look it up in the cards overview.

Game Setup

  1. Place the Game board in the middle of the play area.
  2. Place all of the dice next to the Game board.
  3. You each take 15 Followers of a single colour and place them on your side of the Game board.
  4. Shuffle the Character cards to form a face-down draw pile.

Gameplay

The game consists of 2 phases; Prepare and Journey.

In Phase I: Prepare, you draft your hand of cards and place your first Followers onto the map.

In Phase II: Journey, you take turns playing cards and resolving battles.

Phase I: Prepare

Resolve the following steps:

  1. Draft your cards
    1. Draw 2 Character cards each from the draw pile.
    2. Keep 1 of the Character cards you have just drawn face down in front of you. Hand the other to your opponent to keep. Look at the card received from your opponent and keep it face down in front of you as well.
    3. Repeat steps a and b until you both have 10 Character cards placed in front of you. Take these cards into your hand.
    4. Return the remaining Character cards to the box unseen. They will not be used in this game.

For your first game, refer to the tips for beginners.

  1. Place your first Followers

Taking turns, each place 1 of your Followers onto the map, until one player has placed 3 Followers and the other player has placed 2 Followers. So the player who places the first Follower will place 3 Followers in total. Follow these rules:

  • You may place Followers in the same Area if you wish.
  • You may not place a Follower in an Area where your opponent has already placed a Follower.

Phase II: Journey

Starting with the player who has placed fewer Followers in Phase I, take turns until the end of the game is triggered. The player whose turn it is, is known at the 'active player'. Each turn consists of 1 or 2 steps:

  1. Reinforcements — Place Followers onto the map and/or move your Followers on the map between Areas.
  2. Battles — Resolve all battles. This step only happens if both of you have Followers in the same Area, making it a Battle Area.

After resolving both steps, your turn ends and your opponent takes their turn. The game either ends immediately if one of you has no Followers left on the map, or at the end of a turn if both of you have no cards left in hand.

Example: Matea discards Orly to get 4 Action Points. She spends 2 Action Points to place 2 Followers into two different Areas (1) and then 1 Action Point to move a group of 2 Followers to an adjacent Area, in which her opponent already has 1 Follower (2). This is now a Battle Area. Matea has 1 Action Point left to place or move Followers.

1. Reinforcement

Discard 1 Character card from your hand face up to the common discard pile printed on the game board to gain Action Points equal to the blue number in the top left corner.

You may spend your Action Points on the following two Actions:

  • Place — 1 Follower from your supply into an Area in which you have at least one Follower and your opponent has none. This action costs 1 Action Point per Follower.
  • Move — any number of your Followers from one Area to an adjacent Area. This action costs 1 Action Point, no matter how many Followers you move. You may also move them into and out of Areas in which your opponent has Followers.

You may use these actions in any order or combination as often as you wish, as long as you have enough Action Points.

2. Battles

In all Battle Areas, battles take place. If there are multiple Battle Areas, the active player decides which battle is resolved next.

Resolving a Battle

Resolve the following steps in order:

  • Choose 1 Character card from your hand and play it face down in front of you. Your character's Battle Abilities will influence the battle. Resolve them in the respective step, indicated by the highlighted icon on the bottom of the card.
  • Reveal your chosen Character cards simultaneously and resolve Battle Abilities with the reveal icon.
  • Resolve Battle Abilities with the lightning icon.
  • Roll a number of dice equal to the number of your own Followers in the Battle Area and you choose 1 of those dice. This is your chosen die. Resolve Battle Abilities with the dice icon.

Re-roll: Once per battle, each player may choose to make 1 re-roll. Spend any number of Followers from your supply to re-roll an equal number of dice. You must re-roll all of those dice together. Spent Followers are placed back into the box. If you have no Followers left in your supply, you cannot re-roll.

Your Followers are precious—spend them wisely!

  • Calculate your Battle Strength. Resolve Battle Abilities with the calculate icon and the cross-out icon.

Add up the following to calculate your Battle Strength: Battle Points of your chosen Character card + Number of your Followers in the Battle Area + your chosen die.

  • The player with the highest Battle Strength wins the battle. In the event of a tie, the player defending the Area wins (see Battle rules below). The player who lost removes all of their Followers from this Battle Area and returns them to their supply. Resolve Abilities with the result icon.
  • The active player discards their card face up to the common discard pile first, then their opponent discards their card.

Resolve the next battle, if applicable. If you have no Followers left on the map after a battle, you immediately lose the game.

Once all battles have been resolved, your turn ends and your opponent takes their turn.

Battle Rules

  • The player whose Followers move into the Battle Area is the attacker. Their opponent is the defender.

After moving Followers, lay them down flat to remember who is the attacker.

  • If you both need to resolve a Battle Ability in the same step of the battle, the attacker resolves their Battle Ability first.
  • If you both need to resolve a Battle Ability with the cross-out icon, only the attacker resolves their Battle Ability. The other Battle Ability is ignored.
  • Battle Abilities with the cross-out icon can neutralise the Battle Points, Followers, or dice elements for one or both players, meaning they are no longer considered when calculating their Battle Strength. Battle Abilities that alter the neutralised element(s) have no effect. Elements that are not neutralised can still be affected by Battle Abilities.
  • If a Battle Ability does not contain the word "may", you must resolve it.
  • Battle Abilities affecting Battle Points only refer to the Battle Points printed on the cards.
  • If you have one or more Followers in an Area, you control that Area. If you both have Followers in the same Area, it is controlled by both of you.
  • Followers that are removed by Battle Abilities are returned to the supply.
  • If all Followers from one player have been removed from the Battle Area by Battle Abilities, they calculate their Battle Strength only with their card's Battle Points and don't roll any dice.
  • If neither of you have any Followers left in the Battle Area as they were removed by Battle Abilities, the Battle ends immediately.
  • If you need to roll more than 8 dice, roll some of them again.
  • In the rare case that you have no Character cards left in hand but need to resolve one or more battles, calculate your Battle Strength only with your number of Followers and your chosen die.

Game End

The game ends immediately if one of you has no more Followers on the map. In that case, the other player wins.

Alternatively, the game ends when neither of you have any Character cards in hand. In that case, proceed to scoring. The player with the most points wins. In the event of a tie, you share the victory.

Scoring

You score 1 point for each Follower you have on the map. However, if you control 2 or more Areas within a Region, each of your Followers in that Region is worth 2 points instead.

Example: Peter controls 2 Areas in the highlighted Region. His Followers there will score 4 points (2 Followers × 2 points). All other Followers in this example score 1 point.

Tips for Beginners

  • When drafting your cards, always remember to balance the number of Battle Points and Action Points.
  • Keep in mind that your opponent might use Character cards you decided not to keep against you in battles. Try to remember some of the cards you give away.
  • Make sure to keep an eye on your Followers. The moment you have no more Followers on the map, you immediately lose the game.

Share your games with the hashtag #lostlumina with the board game community!

Character Card Reference

This section provides a short description of each character's Battle Ability. It also covers Character card combinations and special situations in battle that may occur. The Character cards are sorted by the card numbers. The Battle Points and Action Points for each card are listed next to the character's name.

Reminder: If both players reveal a card with the cross-out icon, only the attacker resolves their Battle Ability. These cards are marked in this Character Card Reference with the cross-out icon to remind you of this rule.

Tanilla (#1, 7 Battle Points, 4 Action Points) — always tinkering

Copy the Battle Ability of the top card of the discard pile.

Tanilla does not copy the other attributes of the card.

Orly (#2, 8 Battle Points, 4 Action Points) — bound and determined

If you are the defender, you may use an additional die in this battle.

Roll the additional die together with the other dice and choose 1 of them as normal.

Lupinda (#3, 6 Battle Points, 3 Action Points) — one for all

Your Follower count is doubled.

Lupinda's Battle Ability only considers your Follower count at the time of its resolution.

Kenuk (#4, 4 Battle Points, 2 Action Points) — bolt from the blue

Roll dice equal to your Follower count in this Battle Area. For each 4+ rolled, remove 1 opposing Follower from this Battle Area.

You may not use a re-roll for Kenuk's Battle Ability. After you have resolved this Battle Ability, you later roll your dice and choose 1 die as normal.

Arus (#5, 1 Battle Point, 1 Action Point) — talking you round

Exchange Arus' Battle Points with the Battle Points on your opponent's card.

After exchanging Battle Points, your opponent uses Arus' Battle Points for the battle.

Galgator (#6, 2 Battle Points, 1 Action Point) — watching your every move

Remove 1 opposing Follower from any Area.

If you remove the last Follower your opponent has in this Battle Area, your opponent can only use their Battle Points for this battle.

Arburi (#7, 1 Battle Point, 1 Action Point) — towering above (cross-out icon)

You both only use dice.

Battle Abilities affecting dice still take effect.

Olgi (#8, 4 Battle Points, 2 Action Points) — leading the way

Starting with the active player, you each take any 1 Follower from this Battle Area and place it in any other Area.

If a player has no Followers left in this Battle Area, this player uses only their Battle Points in this battle. Olgi's Battle Ability can cause new battles.

Namla (#9, 2 Battle Points, 2 Action Points) — you are surrounded (cross-out icon)

If you are the defender, you both only use Followers.

Battle Abilities affecting Followers still take effect.

Rupoda (#10, 7 Battle Points, 4 Action Points) — gentle giant

Take 1 die. You may use this additional die once in a future battle.

After the battle, take 1 die and place it in front of you. You may roll this die once in any future battle as an additional die.

Pibiju (#11, 9 Battle Points, 5 Action Points) — mighty aura

If you win this battle, remove any 1 Follower from any Area.

You may remove one of your opponent's Followers or one of your own.

Gruka (#12, 8 Battle Points, 4 Action Points) — better not touch

+2 Battle Points if you are the defender.

Wuxaki (#13, 6 Battle Points, 3 Action Points) — bringing up the rear

You may remove 1 of your Followers from this Area to remove 1 opposing Follower from this Area.

If a player has no Followers left in this Battle Area, they can use only their Battle Points in this battle. If both of you have no Followers left on the map, the game ends immediately in a tie.

Bukoni (#14, 3 Battle Points, 2 Action Points) — don't even think about it (cross-out icon)

Your opponent only uses Battle Points and Followers (no dice).

Battle Abilities affecting Battle Points and Followers still take effect.

Ragura (#15, 3 Battle Points, 2 Action Points) — sapping your strength

Add your opponent's Battle Points to your Battle Points.

If no Battle Points are used in this Battle, Ragura's Battle Ability does nothing.

Gnurxel (#16, 11 Battle Points, 5 Action Points) — strong doesn't cover it

Gnurxel has no Battle Ability and is simply uncommonly strong.

Frukilla (#17, 4 Battle Points, 2 Action Points) — faster than you think

The value of your chosen die is doubled.

If your opponent's Battle Ability removes all your Followers from this Battle Area, Frukilla's Battle Ability does nothing, as you do not roll and choose a die.

Zandika (#18, 2 Battle Points, 1 Action Point) — anything is possible

You may reveal 1 card from your hand. If you do, copy its Battle Ability.

Return the revealed card to your hand. After the battle, you only discard Zandika.

Janulo (#19, 7 Battle Points, 3 Action Points) — braced for anything

You may do a free extra re-roll with 1 die.

If your opponent's Battle Ability removes all your Followers from this Battle Area, Janulo's Battle Ability does nothing, as you do not roll and choose a die.

Rukan (#20, 5 Battle Points, 3 Action Points) — sly as a fox

As long as Rukan is used in the battle, all other cards lose their Battle Ability.

Rukan's Battle Ability is an exception to the normal Battle Ability rules, and is resolved before all other Battle Abilities.

Lorato (#21, 1 Battle Point, 1 Action Point) — monkey see, monkey do

Instead of choosing only 1 of your dice, add up the pips of all of your dice and only use these to determine your Battle Strength. If you do this, do not use your Battle Points and Followers.

You may use the additional die from Rupoda's Battle Ability (#10). If no dice are used in this Battle, Lorato's Battle Ability does nothing.

Umkato (#22, 4 Battle Points, 3 Action Points) — ssstealthy and ssstrong

Your Battle Points = 8 if you have fewer Followers on the map than your opponent.

If no Battle Points are used in this battle, Umkato's Battle Ability does nothing.

Eralgo (#23, 8 Battle Points, 4 Action Points) — strong as an ox

+2 Battle Points if you control fewer Areas on the map than your opponent.

If you both have Followers in an Area, you both control that Area. If no Battle Points are used in this battle, Eralgo's Battle Ability does nothing.

Arako (#24, 8 Battle Points, 4 Action Points) — spinning her web

If you win this battle, take 1 Follower from your supply and place it in any Area.

Arako's Battle Ability can cause new battles.

Nubala (#25, 5 Battle Points, 3 Action Points) — sharp as a knife (cross-out icon)

You both only use Battle Points.

Battle Abilities affecting Battle Points still take effect.

Krod (#26, 3 Battle Points, 2 Action Points) — at the helm

You choose the die for your opponent.

If no dice are used in this battle or if your opponent uses Lorato's Battle Ability (#21), Krod's Battle Ability does nothing.

Bufoka (#27, 5 Battle Points, 3 Action Points) — slips through your fingers

Your opponent's Battle Strength is reduced by your lowest die.

You may use the additional die from Rupoda's Battle Ability (#10). If no dice are used in this battle, Bufoka's Battle Ability does nothing.

Kurak (#28, 7 Battle Points, 3 Action Points) — time to bounce

If you lose this battle, move all your Followers into any adjacent Area instead of removing them.

Kurak's Battle Ability can cause new battles.

Kurak is a promo card sold separately.

Icons

  • Followers
  • Battle Ability
  • Battle Points
  • Die
  • Character card
  • Action Points

The Order of Battle Abilities, from left to right: the reveal icon, the lightning icon, the dice icon, the calculate icon, the cross-out icon, the result icon.

If you both need to resolve a Battle Ability in the same step of the battle, the attacker resolves their Battle Ability first. If you both need to resolve a Battle Ability with the cross-out icon, only the attacker resolves their Battle Ability.

  • Janulo (#19, 7 Battle Points, 3 Action Points) — braced for anything
  • Rukan (#20, 5 Battle Points, 3 Action Points) — sly as a fox
  • Lorato (#21, 1 Battle Point, 1 Action Point) — monkey see, monkey do
  • Umkato (#22, 4 Battle Points, 3 Action Points) — ssstealthy and ssstrong
  • Eralgo (#23, 8 Battle Points, 4 Action Points) — strong as an ox
  • Arako (#24, 8 Battle Points, 4 Action Points) — spinning her web
  • Nubala (#25, 5 Battle Points, 3 Action Points) — sharp as a knife (cross-out icon)
  • Krod (#26, 3 Battle Points, 2 Action Points) — at the helm
  • Bufoka (#27, 5 Battle Points, 3 Action Points) — slips through your fingers
  • Kurak (#28, 7 Battle Points, 3 Action Points) — time to bounce