Lost Legacy: Hyakunen Senso to Ryu no Miko
Lost Legacy: Hyakunen Senso to Ryu no Miko Rulebook
Table of Contents
Table of Contents
Contents
- Basic set: "Vorpal Sword" - 16 cards
- Expansion set: "Staff of Dragons" - 16 cards
Note: This game contains both sets. You are not supposed to use all cards at the same time. Instead, each set is a slightly different game (following the same rules).
Players: 2-4 (up to 6 with the Megamix set, see Optional rules). Playing time: about 10 minutes.
The Cards
- Card name
- Effect: This happens when you use the card in one of the two ways below.
- Play: When played from your hand.
- Trash: When placed from anywhere to your Discards. The effect continues while the card is in your Discards.
- Investigation speed: When the Investigation Phase starts, this indicates the order in which players investigate. The lower the number, the earlier you investigate.
- Rarity: Indicates how many of this card there are in the deck.
- Expansion symbol: To separate the cards from the two sets. The basic set has a Vorpal Sword on it, and the expansion set has a Dragon.
Basic set: "Vorpal Sword". Expansion set: "Staff of Dragons".
Preparations
Use either the base set, or the expansion set, or a custom mix consisting of 16 cards (how to set up a custom set is explained later). For the first game, we recommend using the basic set to get used to the game.
Preparing the Play Field
- Shuffle all 16 cards and place them face down in the middle. This is the Deck.
- From the deck, deal 1 card face down to each player, and place one other card beside the deck, in a place called the "Ruins".
- Decide starting player in any suitable fashion, like the player who has inherited the most awesome legacy, or rock-paper-scissors.
- You're now ready to start.
The basic principle in this game is that all information is hidden. Players are only allowed to look at the card in their hand, but not the Ruins or the other players' cards.
Flow of the Game
The game consists of players taking turns clockwise around the table. This continues until the deck runs out of cards.
One Turn
The turn player does the following:
- Draw: Draw the top card from the deck and add it to your hand. You now have 2 cards in hand.
- Play: Choose one of the two cards to play, and place it face up in front of you.
- Effect: The played card's effect happens, as far as possible. Once the card effect has happened, the card is regarded as a discarded card.
- End: If there is at least one card left in the deck, the turn goes to the player to the left.
If, at point 4), the deck is empty, the game proceeds to the Investigation phase.
- During a turn, it may happen that players are ejected from the game. If that happens, the turn ends and goes to the player to the left of the current player.
- If the ejected player had a card in hand, it is discarded (face up in front of him). If he held the Lost Legacy, however, it's reshuffled into the Deck.
- If all players but one are ejected before the Investigation phase, then the only remaining player becomes the winner.
Investigation Phase
If the deck runs out of cards, the Investigation phase begins. The Investigation phase is done in the Investigation speed order of the cards the players have in their hands - the player with the lowest speed being the first.
As players shan't show their cards, simply call out "Any 1s? No? Any 2s?" to determine the order.
Important: If several players have cards with the same investigation speed, they cannot investigate at all. Also, an X is not a number, hence the player with the X card cannot investigate either.
How to Investigate
Investigation simply means looking at a card of your choice. You can choose to look at either
- a player's card (even your own card)
- or a card in the Ruins
to investigate. Reveal the card to all players, and if it is the Lost Legacy, that player wins. Otherwise, the next player in investigation speed order investigates.
- If a player has the Lost Legacy in hand, he can investigate himself and thus win the game.
- If no player finds the Lost Legacy during investigation, then everybody loses.
Optional Rules
To vary your game, there is a number of optional rules you can use.
Megamix Set (available for 6 players)
- Use all the cards in the base set and the expansion set.
- Remove one of the Lost Legacies.
- You'll end up with 31 cards, so you can play up to 6 players. This optional rule can be applied also to a game with 2-4 players.
Custom Card Set
You can use cards from both the basic set and the expansion set to create your own custom set. However, for the game to work you need to follow the following guidelines to create a set of 16 cards:
-
Form a set comprised of 1 card each with Investigation speeds 1 to 5, 2 cards with speed 6 and 3 cards each with speeds 7, 8 and X.
-
For cards with speed 6-8 and X, use only the cards from either the base set or the expansion set. Don't mix several different 7s, for example.
-
Put the unused cards back in the box.
Examples of Custom Card Sets
The following shows examples of Custom card set (V = Vorpal Sword / D = Staff of Dragons).
"The adventure of the Maiden and the Prince" set. Ejecting effects are reduced to focus more on Investigation.
- Maiden of Dragons (D) / 2) Chieftain (D) / 3) Dreamreader (V) / 4) Prince (V) / 5) Lost Legacy: Staff of Dragons (D) / 6) Seal (V) / 7) Negotiation (D) / 8) Scout (V) / X) Berserk (D)
"Feast of the Inhumans" set. The game is focused on ejection. Take any means necessary to survive.
- Totem (V) / 2) Lord of Rot (V) / 3) Tyrant Dragon (D) / 4) Ancient Dragon (D) / 5) Lost Legacy: Vorpal Sword (V) / 6) Separation (D) / 7) Intrusion (V) / 8) Forced march (D) / X) Rotting Miasma (V)
- If you have the 1st Box of "Lost Legacy", you can combine cards from both boxes. Try and enjoy various combinations.
Advice
Notes on "Prince"
You can play "Prince" even if there is only one card at the Ruins. After that, the game proceeds even if there isn't any card at the Ruins.
If you took an unplayable card like "Lost Legacy: The Starship" in the 1st Box, return the card to the Ruins.
Notes on "Tyrant Dragon" & "Ancient Dragon"
Players with no card or only "X" cards at Discards will not be ejected.
Notes on "Chieftain", "Forced march" & "Berserk"
The Trash effect of these cards changes the Investigation speed order. Just before the Investigation phase, every player should re-check the modified speed.
Note that this effect to change the speed is applicable only during the Investigation phase.
Card List
Investigation speed is the number at the left of each card; the number at the right is the card's rarity (how many copies are in the set).
Vorpal Sword (Basic Set)
| Speed | Card | Rarity | Effect |
|---|---|---|---|
| 1 | Totem | 1 | Play: You are out of the game. |
| 2 | Lord of Rot | 1 | Play: If there are exactly three Xs among all player's discards, you win the game. |
| 3 | Dreamreader | 1 | Play: Add a discard from any player to your hand and play it immediately. |
| 4 | Prince | 1 | Play: Reveal any one card in the Ruins. Add it to your hand and play it immediately. |
| 5 | Lost Legacy: Vorpal Sword | 1 | Play: You and another player secretly compare hands. The player with the higher number is out of the game (treat X as the highest). In case of a tie, nobody is out of the game and this card is placed in the Ruins. Trash: Put this card on the top of the deck. |
| 6 |
Staff of Dragons (Expansion Set)
| Speed | Card | Rarity | Effect |
|---|---|---|---|
| 1 | Maiden of Dragons | 1 | Play: Add a 3 or 4 from any player's discards to your hand and play it immediately. Trash: You can't be out of the game by the effect of 3 or 4. |
| 2 | Chieftain | 1 | Play: Exchange any one card in the Ruins with your hand. Trash: During the investigation phase, your number decreases by 2 (the minimum is 0). |
| 3 | Tyrant Dragon | 1 | Play: The players except you whose total number of their discards is a multiple of 3 are out of the game. |
| 4 | Ancient Dragon | 1 | Play: The players except you whose total number of their discards is a multiple of 4 are out of the game. |
| 5 | Lost Legacy: Staff of Dragons | 1 | Play: If you have exactly one 3 and exactly one 4 in your discards, you win the game. Otherwise, place this card in the Ruins. |
Editorial Notes
- Spelling-only fixes to the source: "ffashion" corrected to "fashion", "tothe" to "to the", "exsamples" to "examples", and ligature artifacts (fi, ff) restored to plain letters.
- Omitted: the story text, character and legacy descriptions, and the designer/translator/publisher credits.