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Lords of Ragnarok: Seas of Aegir thumbnail

Lords of Ragnarok: Seas of Aegir

Expansion for Lords of Ragnarok

Lords of Ragnarok: Seas of Aegir Rulebook

Table of Contents

Table of Contents

  • Components
  • Aegir
  • Aegir Cards
    • Aegir God Card
    • Aegir Artifact
    • Aegir Blessing Cards
  • Snekkar Rules
  • Naglfar
    • Naglfar Boss Tray
  • Expansion Compatibility

Components

  • Aegir Artifact card
  • Two-sided Aegir God card
  • 12 Aegir Blessing cards
  • Aegir Monument miniature (base and monument pieces)
  • 20 Snekkar miniatures (4 per player)
  • Naglfar Boss miniature
  • Naglfar Boss tray
  • Rulebook

Aegir

Players may add Aegir to the game by switching him with Odin or Freya from the base game. During the Setup, apply changes in the following steps:

  1. Place the base of the Aegir Monument in the Region with a Monument slot with an Authority or Wisdom Attribute symbol (depending on which God he is replacing). Then place the Aegir God card on the side corresponding to the Attribute symbol on which his Monument was placed. Place the Aegir Artifact next to his Monument.
  2. Switch all Aegir Blessing cards (marked SoA) with the Blessing cards of the God he is replacing.

During the Hero Draft, apply change in the step 6: Place a Drakkar and 1 Snekkar on any chosen Sea (even with other player's Drakkars).

Aegir Cards

Aegir God Card

The Aegir God card is two-sided. Place it on the side that matches the Attribute symbol on which his Monument was placed (see Setup above).

Wisdom side

Base: +1 Wisdom

1: +1 Wisdom. Gain 1 Snekkar in the Sea with your Drakkar.

2: +1 Wisdom. Gain 2 Snekkars in the Sea with your Drakkar.

3: +1 Wisdom. Gain 3 Snekkars in the Sea with your Drakkar.

Authority side

Base: +1 Authority

1: +1 Authority. Gain 1 Snekkar in the Sea with your Drakkar.

2: +1 Authority. Gain 2 Snekkars in the Sea with your Drakkar.

3: +1 Authority. Gain 3 Snekkars in the Sea with your Drakkar.

Aegir Artifact

Horses of Aegir (Aegir) - God Artifact

Use at the start of your turn. Gain a Snekkar in the Sea with your Drakkar or move your Drakkar up to 3 Seas.

Aegir Blessing Cards

The expansion includes 12 Aegir Blessing cards (marked SoA). Their full text is printed on the cards themselves; this rulebook does not reprint it. The card faces shown in the Components illustration are partly covered and their text is not fully legible in the printed rulebook, so they are not transcribed here. Use the printed cards for their wording.

Snekkar Rules

Gaining Snekkars: Snekkars are additional miniatures that occupy the Seas. They can be gained from the Aegir God Power or his Artifact card. Players also gain 1 Snekkar at the start of the game. When a player gains a Snekkar, they place it on the Sea with their Drakkar.

Moving Snekkars: Snekkars cannot be used as a bridge for Hero/Army movement purposes. Snekkars may only move when a Drakkar moves. After a player moves their Drakkar, they may place any number of their Snekkars from any Sea to a Sea with their Drakkar. If any effect during the game moves the players' Drakkars, players (starting with the Active player) may decide to move their Snekkars.

Note! Moving Snekkars happens after the Drakkar movement is fully resolved!

Using Snekkars in Battle: During a Battle in a Region adjacent to the Sea with a Snekkar, a player may discard their Snekkar from that Sea (and place it from the board back to their Pool) instead of playing a Combat card in the Playing Combat cards step to gain +2 Battle value.

Example (illustrated on the page): The green player moves their Drakkar during the Hero phase. After that, they decide to move two of their Snekkars to the Sea with their Drakkar.

Naglfar

A player may add Naglfar to the game by switching him with Loki. All rules that apply to the Boss also apply to Naglfar.

Setup: Naglfar setup uses different setup rules than other Bosses. To set up Naglfar, the player should apply the following changes in Step 13 of the Setup: Player must draw one random Blessing card. Then they must place Naglfar in the Sea adjacent to the Monument base of God, of which the Blessing they just drew. Shuffle the drawn Blessing card back to the deck. No Event cards are drawn or resolved during this step. Before the game, players should familiarize themselves with the Naglfar rules written on its tray.

Event Activation: During Event Activation, if the Region shown on the card is adjacent to more than 1 Sea, the Active player decide where to move Naglfar.

Example (illustrated on the page): In this example, the Event card indicates to place Naglfar on the Sea adjacent to the Region number 17.

Hunt: To Hunt Naglfar, a player's Hero must slay 2 Monsters (or 1 in a 2 player game) and be in a Region adjacent to a Sea with Naglfar.

Rune Action: To Activate Naglfar your Hero must be in a Region adjacent to a Sea with Naglfar.

Naglfar Boss Tray

The tray's text is transcribed below. The row of six attack icons along the bottom of the tray is artwork and is not transcribed here; see the tray itself.

Passive Skill: Players cannot send Priests to a Monument or make alliances with a Realm that is adjacent to a Sea with Naglfar. Naglfar may ONLY be Hunted by players with 2 slain Monsters already (1 Monster in a 2-player game).

Rune: Move Naglfar to any Sea and decrease value of all Armies adjacent to that Sea by 1.

Special Attack: Deal 2 Injuries. If the Hunting player's Drakkar is not in the Sea with Naglfar, the Hunt immediately ends.

Event Activation: Draw the next card and move Naglfar to a Sea that is adjacent to the Region shown on the card. If the Region is not adjacent to a Sea, Naglfar stays where it is. Then, decrease the value of all Armies in Regions adjacent to the Sea with Naglfar by 1.

Expansion Compatibility

This Expansion is compatible with all other Lords of Ragnarok expansions.