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Loony Quest: The Lost City

Expansion for Loony Quest

Loony Quest: The Lost City Rulebook

Table of Contents

Table of Contents

  • About This Extension
  • Game Components
  • New Game Mechanics
    • Secret Passages
      • How they work
      • Note on Buttons and Lasers
    • The Pyramid Ship
  • New Bonuses and Penalties
    • Bonus
    • Cursed Penalty
  • Pixies and Special Levels
  • Reference Sheet (Page 4)
    • Identical Items
    • Secret Passages by World
    • Pyramid Setup

About This Extension

This is an extension for the Loony Quest game. These rules cover the new game mechanics used in the extension. All rules used in the basic game still apply.

Game Components

  1. 16 double-sided level sheets featuring 32 game levels, as follows:
    • Pirate World (World 8) — 6 levels.
    • Nautilus World (World 9) — 6 levels.
    • Abyssal World (World 10) — 6 levels.
    • Spectra World (World 11) — 6 levels.
    • Vortex World (World 12) — 6 levels.
    • 2 special levels.
  2. 1 Pyramid (assembly required).
  3. 5 Scout Bonus tokens.
  4. 5 Cursed Penalty tokens.

New Game Mechanics

Secret Passages

During certain Move or Link missions, players can use Secret Passages, represented by doors, hatchways, dimensional portals or staircases, depending on the level (see illustrations on page 4).

The four Secret Passage types are shown as door, hatchway, portal and staircase.

How they work

If a player draws a line that ends inside a Secret Passage, they can resume drawing the line inside another Secret Passage of the same type and the same color.

Example 1: The drawing shown here counts as a single line, despite being split into segments by Secret Passages.

A Secret Passage is not considered to have been used if:

  • the line leaving the Secret Passage does not begin inside it (Example 2);
  • the line entering the Secret Passage does not end inside it (Example 3).

In both cases, the line leaving the Secret Passage and everything drawn beyond that point is erased before scoring. The portion of the line that enters the Secret Passage – or attempts to enter it – is not erased.

Note on Buttons and Lasers

Levels 9.1 and 10.6 feature areas with Lasers and Secret Passages. The Secret Passages can be used to enter an area even if its barrier and Laser are still active. Important: you must not touch either the barrier or the Laser unless they have been disabled at the Button. (Example 4)

The Pyramid Ship

The Pyramid Ship is a visual obstruction used on all levels in World 11. As soon as a level sheet is placed on the console, the Pyramid Ship is placed over it (see figure on page 4).

Players must not touch or move the Pyramid Ship until the level is resolved. They may, however, move around the ship to get a better view of the current level.

Note: For a tougher challenge, you can also play all the other Loony Quest worlds with the Pyramid Ship in position!

(The Pyramid Ship legend printed on page 3 is flavour text and is not transcribed.)

New Bonuses and Penalties

Bonus

Bonus: Before resolving a mission, the player may place their screen over the level sheet and draw a small «X» mark on their screen at a location of their choice. The player can then use the «X» on their screen as a reference point when resolving the level (Example 5 and Example 6). The «X» is ignored when scoring the mission.

Example 5: The player places their screen over the level sheet and draws an «X». They then resolve the level like the other players, but using the «X» as a reference point.

Example 6: The player places their screen over the level sheet and draws an «X». They then resolve the level like the other players, taking care to avoid the «X».

Note on the token name: the printed rule is headed "Bonus" and is shown with the green token, which the component list names as the Scout Bonus tokens. This section uses the printed wording.

Cursed Penalty

Cursed Penalty: If a player picks a Cursed Penalty token, they must discard it and immediately pick an additional 2 Penalty tokens. If the player picks another Cursed Penalty, the effect applies again.

Pixies and Special Levels

This extension contains two new special levels, which are played as described on page 8 of the basic Loony Quest game rules.

Reference Sheet (Page 4)

The fourth page is a reference sheet made up of pictures and captions. The grids are not transcribed item by item; the printed captions and the rule text are given here.

Identical Items

The sheet shows, for each of Worlds 8 to 12, a grid captioned "Identical items" with the items used on that world's levels. Beneath the grids, three pairs are printed as equal:

  • a star coin = a star coin;
  • a lightning bolt = a lightning bolt;
  • a bomb = a bomb.

Secret Passages by World

The grid captioned "Secret Passages" shows the passage art for each world, in rows labelled World 8 to World 12. Worlds 8 to 11 each show two passage pictures; World 12 shows one. The individual passage art is not transcribed; refer to the printed page 4 for the picture of each passage.

Pyramid Setup

The sheet includes a "Pyramid Setup" illustration showing the assembled Pyramid. The assembly diagram on page 1 (labelled "assembly required") is also pictorial and is not transcribed.