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Long Shot: The Dice Game – Track Events Mini-Expansion thumbnail

Long Shot: The Dice Game – Track Events Mini-Expansion

Expansion for Long Shot: The Dice Game

Long Shot: The Dice Game – Track Events Mini-Expansion Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Gameplay
  • Track Event Cards
    • Bank Grand Opening
    • Muddy Track
    • Jockey Convention
    • Lucky Number
    • Narrow Track
    • The Comeback Kid
    • Off the Menu
    • New Concession

Components

  • 1 Rules Card
  • 8 Track Event Cards

Setup

  1. Shuffle the 8 Track Event Cards and deal 2 face up in the center of the table.
  2. Read them aloud to all players.
  3. Return the remaining cards to the game box.

Gameplay

Each Track Event Card has a unique condition that changes the game. Some Track Event Cards also have unique sections to mark off with your dry-erase marker.

Event: At the start of the game, read this aloud and follow its instructions once.

New Rule: introduces a new rule that remains in play for the game.

Alternate Action: when it is your turn, you may take an Action from a revealed Track Event Card instead of one of the standard Actions.

Track Event Cards

Bank Grand Opening

Alternate Action. Gain $ equal to the number showing on the Movement Die.

Muddy Track

Event. The first player draws a mud pit on a track space at least 3 spaces ahead of the starting line and before the [finish line symbol] line. (The printed card shows a mud pit illustration; the symbol before "line" is not reproduced in text.)

New Rule. Horses that would move through the mud pit space must end their movement there.

Jockey Convention

New Rule. When you complete a [set symbol] set, you may gain $5 immediately, or circle it. At scoring: only circled sets score, but they are worth $7.

Lucky Number

Event. Each player simultaneously writes a number from 1-8 in the top right of their player sheet.

New Rule. Each time the number in the top right of your player sheet is rolled on the Horse Die, you gain $1.

Narrow Track

New Rule. If a horse ends their movement on a space that already contains 2 horses, move it 1 additional space. Horses can cross the finish line this way.

The Comeback Kid

New Rule. Whenever a horse that is furthest (or tied for furthest) from the finish line is rolled on the Horse Die for movement, it moves 1 additional space. Horses can cross the finish line this way.

Off the Menu

Event. All players mark the [-2 +2 bonus icon] and [-3 bonus icon] bonuses on their player sheets. They may not be used this game.

New Concession

New Rule. When a player would mark a [concession bonus icon] bonus, they may mark one of the bonuses on this card instead of one on their player sheet.

The card shows the following bonuses to choose from:

  • $9
  • -2 +2 (horse icons)
  • +1 +1 +1 (horse icons)
  • -2 +2 (horse icons)
  • Two bonuses each marked FREE, with a [bonus icon] (one showing 2, one showing 1)
  • $-3 (with a [bonus icon])
  • $-2 (with a [bonus icon])

Note for the transcriber: the bonus grid on New Concession is largely icon-only. The row and column layout above follows the card photograph; the exact meaning of the small icons is not reproduced here and should be checked against the physical card.