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Long Shot: The Dice Game – Horse Set 6 (Jockey) Mini Expansion thumbnail

Long Shot: The Dice Game – Horse Set 6 (Jockey) Mini Expansion

Expansion for Long Shot: The Dice Game

Long Shot: The Dice Game – Horse Set 6 (Jockey) Mini Expansion Rulebook

Table of Contents

Table of Contents

  • Horse Abilities
    • 1 Rocket Boots
    • 2 Favorite Snack
    • 3 Spur of the Moment
    • 4 Into Thin Air
    • 5 Laundry Day
    • 6 Photo Finish
    • 7 Sticky Fingers
    • 8 Product Placement

Horse Abilities

Each Horse Card has a unique ability. Horse abilities only apply while the horse is owned by a player. Each ability begins with an icon or keyword that shows when its effect occurs, or describes the condition that triggers it.

1 Rocket Boots

[Helmet action icon]: If you mark a [horse icon] that is before the [No Bet line icon] line, move that horse +1.

2 Favorite Snack

When you complete a [Jockey Set icon] set, erase a mark on your [Concession icon] Concession Bonuses.

3 Spur of the Moment

When you complete a [Jockey Set icon] set, advance that horse +2.

4 Into Thin Air

[Jersey action icon]: Instead, you may erase any mark on the [Horse Die symbol] horse.

5 Laundry Day

At Scoring: If you have no [Jockey Set icon] sets, gain $10.

6 Photo Finish

[Helmet action icon]: If you mark a horse that is past the [No Bet line icon] line, but not finished, gain $2.

7 Sticky Fingers

[Jersey action icon]: Steal $2 from the owner of the horse card you marked.

8 Product Placement

When you complete a [Jockey Set icon] set, place a free [Free Bet icon: money bag marked $2] on that horse.