RulesPal
Chat
Rulebook
Loading thumbnail

Loading

Loading Rulebook

Table of Contents

Table of Contents

  • Goal
  • Set Up
  • How to Play
    • The progression stack / the stack
    • How to (properly) transfer a deck?
    • A. Examine their deck
    • B. Play a progression card
    • C. Get rid of their deck
  • End of the Game
  • Expert Mode
  • 2-Player Mode

Goal

Have the highest total of [battery symbol] at the end of the game.

All the players try, simultaneously, to collect as many progression points as possible. Who will be the fastest... or the wisest?

Set Up

  1. Each player places a BOOST card in front of them. Put the remaining BOOST cards back in the box.
  2. Take the STOP cards corresponding to the number of players. For example, in a 4-player game, take the cards 2+, 3+ and 4+. Place them at the center of the table and put the remaining STOP cards back in the box.
  3. Shuffle the PROGRESSION cards and deal them in approximately equal piles ("decks") for each player BUT 1. The player whose cell phone has the highest charge does not take a deck of cards.

How to Play

The game starts when the player without a deck places their hand at the center of the table and shouts, "3-2-1-LOAD". The other players then simultaneously take their decks in their hands and the game starts immediately! IMPORTANT: There are no turns in the game. All the players with a deck in their hands play at the same time! The player without a deck waits, their hand outstretched, for another player to hand them a deck. Then, the player who gave their deck places their outstretched hand at the centre of the table, and so on.

As soon as a player gets their hands on a deck, they go through steps A, B and C in order!

Example of a 4-player game: (1) STOP cards; (2) Lucy's stack; (3) I/O stole Lucy's BOOST card; (4) Mark is done playing and took one of the 3 STOP cards.

The progression stack / the stack

A player's stack is made up of PROGRESSION cards, stacked in ascending order, in front of the player and beside their BOOST card(s). A player's stack is created when they put their first PROGRESSION card beside their BOOST card.

How to (properly) transfer a deck?

  • A deck is always placed in an outstretched hand, and not put on the table. If the deck falls, the player who was giving it has to get all the cards back and place them back in a deck. Meanwhile, the other players continue to play.
  • Having 2 decks in hand is strictly forbidden.

A. Examine their deck

The player examines their deck as long as they'd like (the quicker the better!).

B. Play a progression card

The player can* play ONE PROGRESSION card:

  • EITHER on THEIR stack. The value of the card must be superior to the value of the card on the top of their stack. The numbers don't have to be consecutive. (For example: above, on top of the 18, Lucy can play a 19 or a 47, but not a 14.)
  • EITHER on SOMEONE ELSE'S stack. In that case, they must play THE card directly superior to the value of the card on the top of that stack. (For example: above, Lucy and Xavier can play the 41 over I/O's 40.) The player then takes a BOOST card from the adversary (if they had one left), and can place this card in front of them, on their other BOOST cards.

*THE (almost hidden) tack-tick-all advice: it's entirely possible to not play a card and to immediately get rid of a deck.

C. Get rid of their deck

After having played a PROGRESSION card (or not), the player must get rid of their deck:

  • EITHER by placing their deck... in the outstretched hand at the centre of the table and leaving their own empty hand outstretched, palm up, waiting for the next deck,
  • EITHER by discarding their deck... which then can no longer be used by any player. The player must then take a STOP card of their choice from the center of the table and place it on top of their stack.

That player is from now on out of the game. Their BOOST card(s) are no longer accessible. They can no longer put their outstretched hand at the center of the table or play cards. But the game continues for the other players!

End of the Game

The game ends when:

  • there are no STOP cards left
  • one of the decks has no cards left

At that time, any player shouts "STOP" and the game ends immediately. Cards cannot be played, and the remaining decks are discarded.

It's time to count the [battery symbol].

Each player checks that their PROGRESSION cards are in ascending order, before counting the TOTAL number of [battery symbol] on their PROGRESSION, BOOST and STOP cards. Any PROGRESSION card that's not in ascending order is discarded!

The player with the most [battery symbol] wins.

In case of a tie, the player with the most PROGRESSION cards wins. If it's still a tie, victory is shared.

Example for the totalling of points. Mark gets:

  • 14 [battery symbol] with his PROGRESSION cards,
  • 3 [battery symbol] with his BOOST card,
  • 2 [battery symbol] with the STOP card he chose.

TOTAL: 19 [battery symbol]

Expert Mode

Why are some cards coloured? When a player has a deck in their hands, there's a third way to play a card (see B - PLAY A PROGRESSION CARD).

The players can play a coloured PROGRESSION card (not a white one!) on a PROGRESSION card of the same colour, with no other restriction, either on their stack OR on their adversary's stack. In the latter case, they steal a BOOST card from that adversary.

LET'S BE CLEAR: that's the only case where it's possible to play a PROGRESSION card of an inferior value (for example, play the 26 on the 35).

2-Player Mode

During set up, proceed as usual with the BOOST and STOP cards. Then discard 10 random PROGRESSION cards that you put back in the box and deal 3 approximately equal decks.

Place one deck at the center of the table and each player takes one of the remaining decks.

Steps A and B stay the same. However, the rules to get rid of a deck (see step C) are replaced by the rules to put down a deck, as explained below.

  1. After having played a PROGRESSION card (or not), the player puts down their deck on the table, next to the one already there.
  2. The player takes the other deck already on the table (and no other) in order to play a PROGRESSION card and so on...

BUT don't be too fast! If the player who took the STOP card ends up with 9 PROGRESSION cards or fewer in their stack, counting the [battery symbol] at the end of the game, they have to give their adversary ONE of the PROGRESSION card(s) awarding them the most [battery symbol].