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Llamagedón

Llamagedón Rulebook

Table of Contents

Table of Contents

  • Components
  • Objective
  • Setup
  • How to Play
  • Card Types
    • Llamagedón (01 card)
    • Shelter (06 cards)
    • Resources (20 cards: 05 of each of the four colors)
    • Wild (02 cards)
    • Action Cards
  • End of the Game
  • Some Considerations

Components

Each Llamagedón – 2nd Edition game contains 55 game cards.

Safe Zones and tokens are listed in the manual as expansion content and are not part of the base game.

Objective

The goal of Llamagedón is to have the most shelters, either Shelter Cards or "Built Shelters" at the end of the game.

  • Shelter: a Shelter card.
  • Built Shelter: two Resources cards of the same color.

Setup

  1. Take out the Llamagedón card from the deck.
  2. Shuffle all the remaining cards and deal FOUR to each player.
  3. Cut the deck in half and put back the Llamagedón card shuffled back in the lower half of the deck.
  4. Now we're ready to play the game!

We suggest that the first player is the one who does the best imitation of a llama (no spitting, please!) and then play goes clockwise. If that's too hard, then you can choose from the best imitation of another South American camelid (alpaca, vicuña or guanaco) or even of a sheep.

How to Play

Each turn consists of THREE steps:

  1. Draw ONE card from the deck.
  2. In case you have one or more Shelter Cards in the hand, you MUST put them down in your play area. "Built Shelters" on the other hand are up to you, meaning you may or may not place them down in your area.
  3. Play ONE action card (JUST ONE) or PASS and end your turn.

The game keeps this sequence until a player draws the Llamagedón card from the deck. Immediately after this happens, every player must place down their "Built Shelters" from their hands, if they have any left (this is further explained in the "CARD TYPES" section of this rulebook). After this "pause", the game ends after exactly TWO more rounds.

Card Types

There are 10 DIFFERENT TYPES OF CARDS in the game deck. Each of these is identifiable by a small symbol in the bottom left corner of the card.

Llamagedón (01 card)

It represents the Llama Armageddon. This meteor shower unleashes the final two rounds of the game. Whomever takes the card from the deck MUST SHOW IT IMMEDIATELY in the play area. Following this, every player must place down their "Built Shelters" in case they still have those in their hands. Then the turn resumes. THIS IS NOT AN ACTION.

Shelter (06 cards)

The last line of defense against the Llamagedón. Shelter cards MUST be played in your playing area as soon you have them (on your turn). THIS IS NOT AN ACTION.

Resources (20 cards: 05 of each of the four colors)

Resources cards show the materials needed to build a shelter, but also allow you to perform a new Action:

A. When TWO Resources cards of the SAME COLOR (red, blue, yellow, green or wild) are combined, you can build and play a shelter called "Built Shelter" in your playing area. THIS IS NOT AN ACTION.

Unlike Shelter cards, you may play these TWO identical Resource cards ("Built Shelter") immediately or you may play them later in a future turn. BUT, when the Llamagedón card has been shown, every player MUST play any "Built Shelters" that they have left in their hand of cards (the ones you preferred to save for later), even if it is not their turn.

B. When THREE Resources cards of DIFFERENT COLOR are combined, you can perform a new Action: Take any card from the discard pile and put it in your hand or if it's a Shelter card, place it in your playing area.

As with any action, this can be BLOCKED by a Block card.

Wild (02 cards)

This Wild Resources card can be used as any Resources card to perform whichever effect you prefer (make a "Built Shelter" with TWO OF THE SAME Resources cards or combine THREE DIFFERENT Resources cards to recover a discarded card).

Action Cards

As mentioned in the "HOW TO PLAY" section, we can ONLY PLAY ONE of these cards per turn (remember that using THREE Resources cards also counts as an action) and then discard it/them.

Attack (05 cards): Destroys and discards a shelter (either a Shelter card or "Built Shelter") from the player of your choosing. This attacked shelter goes into the discard pile.

Steal (05 cards): Steal a shelter (either a Shelter card or "Built Shelter") from the player of your choosing. This shelter must go into your play area so it counts as one of yours.

Swap (05 cards): Allows you to swap any card from your hand (you pick which one) with another card (randomly chosen) from the player of your choosing. The Swap card can't be used if it is the only card left in your hand.

Draw 2 (05 cards): Allows you to draw TWO cards from the deck in addition to the one you normally take at the beginning of your turn. The cards drawn CAN NOT be played this turn (01 action per turn), UNLESS it is a Shelter card.

Protect (01 card): This card works only when played over a shelter (either a Shelter card or "Built Shelter"). It makes the "Protected Shelter" immune to attacks and steals from the Attack and Steal cards respectively. This card is not discarded after used.

Block (05 cards): This card allows you to block/cancel the effect of any action card. It can be used at any time during the game, even if it is not your turn and against any player, not only in self-defense.

ALSO, AS ANY ACTION CARD, IT CAN BE BLOCKED BY ANOTHER BLOCK CARD AS MANY TIMES AS IT'S POSSIBLE. IN OTHER WORDS, A BLOCK CARD CAN BE BLOCKED.

End of the Game

Once the Llamagedón card shows (because a player drew the card from the deck), it is immediately placed in the playing area to announce two things:

  1. IF anyone still has "Built Shelters" in their hand, they MUST place them in their respective playing area.
  2. TWO MORE ROUNDS are left before the game ends. These two rounds start with the next player so the player that drew the Llamagedón card is the one to end the game.

When the game ends, everyone will count its shelters (both their Shelter cards and "Built Shelters") and whomever has the most, is the winner.

Example (three players): Mica wins the game for ending with the most shelters (THREE against TWO shelters from Claudia and against TWO shelters from Luis).

Some Considerations

  • Hand Limit: The maximum number of cards in hand are SEVEN. If a player has more than SEVEN cards at the end of their turn, and is discovered, then the "guilty" player must discard down to FOUR cards. Discarded cards are chosen randomly by the player that discovered the guilty player.

  • Wild Resources: In case any "Built Shelters" contains a Wild Resources card, any player (including the owner of that shelter) may replace the Wild Resources card with the respective colored Resources card. By doing this, someone might collect the Wild Resources card and place it back in their hand of cards for future use.

  • Empty Deck: In case the deck runs out of cards take the current discard pile, shuffle it and make a new deck to draw from.

  • Tie Breaker rules: for whenever player end up with the same quantity of shelters.

    • Each shelter has a numerical value associated with it which can be compared in order to determine the most valuable ones.

      Example values as printed: Shelter card (8) with Protect card (+1) = 8+1=9; Shelter card (8) = 8; Built Shelter with equal Resources cards (3+3) with Protect card (+1) = 3+3+1=7; Built Shelter with equal Resources cards (3+3) = 3+3=7; Built Shelter with 1 Resources card (3) and a Wild Resources card (1) = 3+1=7.

    • If the tie persists, the hand of cards from each tied player will be considered. All the corner symbols (see bottom left corner of the cards) will be added up and whomever has the least corner symbols (or none in case a player has no cards left) wins the tie.

    • Some cards have corner symbols in different quantities. These corner symbols show the importance and urgency of a card among other cards. That's why in this case, less is better.


Transcription notes: the printed text has a few obvious typos, corrected here without changing meaning: "Th goal" (The goal), "form the deck" (from the deck), "Draw 0NE" (Draw ONE), "Unfike" (Unlike), "Dsicarded" (Discarded), "randomiy" (randomly), "it an make" (and make), "count it's shelters" (its shelters). The Shelter card wording "as soon you have them" is kept as printed. The tie-breaker symbol is an icon in the printed manual that the PDF text layer does not carry; it is written here as "corner symbols" (the small symbols in the bottom left corner of the cards). The last tie-breaker example is printed as "3+1=7" for a Built Shelter of one Resources card (3) and one Wild Resources card (1); the figures are reproduced as printed.

  • 2 player game rules: it's suggested that during setup, you remove TWO Shelter Cards and that the maximum of cards in hand increases to NINE instead of SEVEN.