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Little Town

Little Town Rulebook

Table of Contents

Table of Contents

  • Overview and Object of the Game
  • Components
  • Game Elements
    • Game board
    • Building tiles
    • Objective cards
    • Worker tokens
    • House tokens
    • Resource cubes
    • Coin tokens
    • First Player token
    • Victory Point pawns
    • Round token
    • "60" tokens
  • Game Setup
    • Note
  • Gameplay
    • Structure of a Round
  • 1. Gather and Activate
    • Gather Resources
    • Activate a Building
  • 2. Build a Building
  • Additional Actions
    • Complete an Objective card
    • Substituting Coins for Resources
  • End of the Round
    • 1. Activate the Effects of Special Buildings
    • 2. Feed the Workers
    • 3. Prepare for the Next Round
      • Note
  • Clarifications on the Score Track
  • End of the Game
  • Credits

Overview and Object of the Game

During each turn, place a worker onto the board. Gather the nearby resources and activate the neighboring buildings, or build new buildings. Position yourself with care, build in the best places, and anticipate your opponents' choices to benefit from all possible situations and emerge victorious!

Build the town according to your ideas and prove that you are the greatest architect.

Little Town is a game for 2 to 4 players, ages 10 and up, and takes about 45 minutes to play.

Components

  • 1 game board
  • 29 Building tiles
  • 15 Objective cards
  • 60 Resource cubes (15 Wood, 15 Stone, 15 Fish and 15 Wheat)
  • 20 Worker tokens (5 white, 5 orange, 5 red and 5 purple)
  • 28 House tokens (7 purple, 7 red, 7 orange and 7 white)
  • 24 Coin tokens (16 "1" Coin tokens and 8 "3" Coin tokens)
  • 4 Victory Point pawns
  • 4 "60" tokens
  • 1 First Player token
  • 1 Round token
  • 1 Gameplay aid

Game Elements

Game board

The upper part of the board represents the area where you will build your town with lakes, forests, mountains, and grass. To add variation to the game, each side of the board is slightly different. In the lower part, you'll find the Construction Site, the Market, the Score track, and the Round track.

Building tiles

These tiles represent the different buildings that you can build. Each tile has its own Resource cost, number of Victory Points, and its Effect when placed.

Objective cards

Each player receives objective cards at the beginning (the number dealt varies based on the number of players). Objective cards give different ways to gain Victory Points.

Worker tokens

These tokens allow you to gather Resources, build and activate buildings. The number of tokens in play depends on the number of players.

House tokens

These tokens are placed on Building tiles. They indicate who owns them. The number of these tokens in play depends on the number of players.

Resource cubes

  • The brown cubes represent Wood.
  • The grey cubes represent Stone.
  • The blue cubes represent Fish.
  • The yellow cubes represent Wheat.

They allow you to buy Building tiles or to feed your workers.

Coin tokens

These coins (money) allow you to activate opponents' buildings or can be substituted for Resources. You can always make change.

First Player token

This token helps indicate which player begins the next Round.

Victory Point pawns

These pawns help track your Victory Points.

Round token

This token moves along the Round track to indicate the current round being played.

"60" tokens

These tokens help track whether a player has exceeded 60 Victory Points.

Game Setup

  1. Place the game board in the center of the table facing up. Pick a side of the game board you wish to play.

  2. Place the 5 Wheat Field building tiles in a stack in the Market. Shuffle the other Building tiles, take 12 of them randomly, and place these on each open spot in the Market.

    For your first game, we recommend using the Building tiles with the bird.

  3. Shuffle and distribute the Objective cards face down to each player:

    • 2 players: 4 cards each
    • 3 players: 3 cards each
    • 4 players: 2 cards each
  4. Each player chooses one color and places all Workers and House tokens of that color as well as the Victory Point pawn in front of them. The number of Workers taken depends on the number of players:

    • 2 players: 5 Workers, 7 Houses
    • 3 players: 4 Workers, 6 Houses
    • 4 players: 3 Workers, 6 Houses
  5. Place your Victory Point pawn on the 0 space on the Score track.

  6. Place the Round token on the 1 space on the Round track.

  7. Place the Resource cubes, the Coin tokens, and the 60 tokens near the board to make up the reserve.

  8. Each player takes 3 Coins and places them in front of themselves in full view.

  9. The First player is chosen randomly. Once the first player has been determined, place the First Player token in front of them.

Note

Certain Objective cards include the market symbol, which means that they can only be accomplished if certain Building tiles are available in the market. If an Objective card with this symbol would be impossible to accomplish, discard it and draw another one.

Gameplay

The game is played in 4 Rounds.

Structure of a Round

Each player in turn, clockwise, starting with the first player, performs one of the following actions:

  1. Gather and Activate
  2. Build a Building

Each of these actions requires a Worker. A Round is over once all players have placed all of their workers.

1. Gather and Activate

On your turn, you may choose to place an unused Worker on the game board. It can only be placed on an empty grass space.

Any spaces already containing a Worker token or a Building tile are not considered to be empty, as well as the forest, mountain, and lake spaces.

A worker gathers Resources and can activate Buildings in the 8 adjacent spaces (including diagonals).

Gather Resources

The forest, mountain, and lake spaces allow you to gather Wood, Stone and Fish respectively.

You may gather Resources in any order you choose.

Take resources from the reserve and place them in front of you. When there are no more Resources (or Coins), you cannot gather more.

When a type of terrain extends over more than one space, consider each space separately for determining the number of Resources you gather.

Activate a Building

If you place a Worker adjacent to one or more Buildings tiles (including diagonally), you may activate them and benefit from their Effects.

If the Building that you want to activate belongs to another player, you must first pay them 1 Coin before applying its Effect. You are never forced to activate a Building tile.

A Building tile may only be activated once per Worker, meaning that you can only benefit from its effect once per activation.

Buildings have two types of Effects that can be activated:

  • Gain a Resource (money, Victory Points, or resource cubes). On the left, the Pier allows you to gain 2 Fish. On the right, the Gold Mine allows you to gain 2 money.
  • Exchange resources for resources, money, or Victory Points. The Shop lets you switch 2 Resource cubes for 2 different Resource cubes of your choice. The Restaurant lets you exchange 1 Fish and 1 Wheat for 4 money.

You can activate the Effects of different Buildings in whatever order you choose.

The Effects of the Residence and the Cathedral are not activated until the end of the round (see gameplay aid).

2. Build a Building

To build a Building, follow these steps in order:

  1. Place one of your unused Workers onto the Construction Site area (the construction area may hold any number of Workers).

  2. Choose a Building tile from those available in the Market.

  3. To pay for the construction of a building use as many Resource cubes and/or Coins as needed. Place your payment in the reserve.

  4. Place the Building tile on an empty grass space on the game board.

  5. Once the tile has been placed, place one of your House tokens onto the tile to show your ownership.

  6. Move your Victory Point pawn on the Score track up as many spaces as the number of Victory Points shown on the Building tile.

The Victory Points from the Castle and the Watchtower aren't counted until the end of the game (see gameplay aid).

If you don't have enough Resources, Coins or House tokens you cannot build a building.

Additional Actions

In addition to placing a Worker during your turn, you may also at any time complete an Objective card or exchange Coins for Resource cubes.

Complete an Objective card

At the beginning of the game, you receive a certain number of Objective cards that can direct your strategy.

At any time you can complete one of these Objective cards if you fulfill the conditions indicated on it. Announce this completion and reveal the Objective card. Gain the corresponding Victory Points immediately.

There is no penalty if an Objective card is not completed by the end of the game.

Substituting Coins for Resources

At any time during the game, you may exchange 3 Coins for any Resource cube in the reserve.

You may take this action as many times as needed, but only if you immediately spend all of the substituted Resources.

End of the Round

Once all of the players have used all of their Workers, the Round is over. Follow these steps in order:

1. Activate the Effects of Special Buildings

The Effects of certain Buildings (for instance the Residence and the Cathedral) only activate at the end of each Round. Their owners may now activate them for free and benefit from their Effects. The special symbol is to remind you of this type of Effect.

2. Feed the Workers

At the end of each Round, all the players must feed their Workers. Starting with the first player, everyone discards the same amount of food Resource (Fish and/or Wheat) as Worker.

For each Worker that you cannot feed, lose 3 Victory Points. Move your Victory Point pawn back 3 spaces on the Score track for each unfed Worker. It is possible to have negative Victory Points if you descend below the 0 space.

Example: You have 5 Workers, 1 Fish and 3 Wheat. Since you only have 4 total food Resources and 5 Workers, you lose 3 Victory Points for the 1 remaining unfed Worker.

3. Prepare for the Next Round

Prepare for the next Round:

  1. Each player picks up their Workers (the House tokens and the Building tiles stay in place).
  2. Move the Round token up one space.
  3. Pass the First Player token to the next player clockwise.

Note

In a 3-player game, and only for the 4th Round, pass the First Player token to the player with the fewest Victory Points. If there is a tie, pass it to the 1st of the tied players going clockwise from the last player to have the token. If all 3 players are tied, pass the token as normal.

The player with the First Player token begins the new Round.

The 4th Round is the last Round. Once this Round is completed proceed to the End of the Game section.

Clarifications on the Score Track

If you reach or exceed 60 Victory Points, take a 60 token and place it in front of you. You can continue to advance on the Score track.

End of the Game

Each player adds the following to the Victory Points already gained over the course of the game:

  • The Victory Points from the Castle and the Watchtower, as appropriate;
  • 1 Victory Point for each set of 3 money in your possession.

Add these Victory Points to your total on the Score track.

The player with the most Victory Points is declared victorious. If there is a tie, the tied players share the victory.

Credits

  • Designers: Shun and Aya Taguchi
  • Illustrator: Sabrina Miramon
  • Project Manager: Ludovic Papaïs
  • Editor: Delphine Brennan
  • Reviewer: Xavier Taverne and Alain Wernert
  • Graphic Designer: Mélanie Walryck
  • Translator: Timothy Marcroft

© 2017 Studio GG. LITTLE TOWN ©2019 IELLO USA LLC.