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Lipogram

Lipogram Rulebook

Table of Contents

Table of Contents

  • Components
  • Goal of the Game
  • Setup
  • Tips
  • Options
  • Challenge Mode
  • Confrontation Mode

Components

  • 220 cards, each containing 5 words (numbered 1 to 5).
  • 1 rulebook.
  • 1 free "Lipogram" app to download on your mobile phone or tablet (Android and iOS).

Goal of the Game

In Lipogram, you must make others guess words in a limited time. To do so, you may say anything you want, but you are forbidden to say words containing a given letter.

Forbidden:

  • Words that contain the forbidden letter, even if it is silent.
  • Words of the same family.
  • Translations into another language.

Allowed:

  • Acronyms, even if the full version contains the forbidden letter. Example: if the forbidden letter is "A", you may say TGV instead of train.

Setup

Shuffle the cards and place the draw pile in the middle of the table, within reach of everyone.

Before you start playing, you must launch the app. On the main screen you can choose the game mode that suits you. We recommend starting with Challenge mode to learn the game.

  • Challenges (2-10 players): play together against the game.
  • Confrontation (4-10 players): 2 teams face each other.
  • Options: change the game settings.

Tips

  • Do not hesitate to play on the easiest difficulty modes to begin with. There are few or no penalties in case of error.
  • In Challenge mode, designate one person to handle the app and press the "forbidden letter" sign or the hippopotamus.
  • In Confrontation mode, designate one person per team to handle the app and press the "forbidden letter" sign or the hippopotamus. Even when it is not your turn, you must stay vigilant to detect the opposing team's mistakes.
  • New game modes and options are unlocked as you play more games. Do not hesitate to try them.

Options

On this screen you can adjust the game's various options.

  • Adjust the volume of the music and sounds.
  • Choose the hippopotamus's background and accessories. Win trophies to unlock new accessories and backgrounds.
  • Depending on the results of your games, you earn trophies.

Challenge Mode

In this game mode, you play together against the game. Choose a challenge, then designate one person. We will call her Monique.

Screen elements: the number of the word to guess on the card; the challenge rules (objective to reach; bonus when a word is found; penalty when the forbidden letter is spoken; forbidden letter); the "forbidden letter" sign; the "pause" button; the score; the team marker (when the team marker reaches the sign at the far right, the challenge is lost); the "start game" button.

Press the button to start the game. Monique draws a card. She must make the others guess the word. She may say whatever she wants and the others may make as many guesses as necessary to find the right answer.

If the right answer is found, press the hippopotamus. You score a point as well as the time bonus. Monique discards her card. The person to her left becomes the new Monique.

If Monique says a word containing the forbidden letter, press the "forbidden letter" sign. You suffer the time penalty. The game continues.

The challenge ends:

  • when you have reached the objective.
  • when the team marker reaches the sign at the far right.

Try to finish all the challenges to discover new game modes and new difficulty levels.

Confrontation Mode

In this game mode, two teams face each other: the blue team against the red team. Several rounds follow one another until one of the two teams wins. Split into 2 balanced teams and choose the difficulty level. At the start of each round, one person is designated in each team. We will call them Monique. They are the ones who will make the words guessed throughout the round.

Screen elements: the "start game" button; the number of the word to guess on the card; the color of the team that starts playing; the team marker (its color shows which team is currently playing); the forbidden letter; the number of victories required to win the game; the "letter" sign; the scores (when the team marker reaches the point on the red side, the red team has lost; when it reaches the point on the blue side, the blue team has lost).

Press the button to start the round. The teams each play their turn. On her turn, Monique draws a card and must make her team guess the word. She may say whatever she wants and the others may make as many guesses as necessary to find the right answer.

If the right answer is found, press the hippopotamus. Monique discards her card. It is the other team's turn to play.

If Monique says a word containing the forbidden letter, press the "forbidden letter" sign. The team then suffers a time penalty. The game continues.

As soon as the team marker reaches one of the edges of the screen, the round is over. The team that won the round scores a point. A new round begins.

The game stops as soon as a team has obtained the required number of victories.