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Ligretto Twist

Ligretto Twist Rulebook

Table of Contents

Table of Contents

  • Contents
  • Setup for 2 Players
  • Setup for 3 to 4 Players
  • How to Play
  • End of Play

Contents

160 playing cards (40 red, 40 green, 40 blue, 40 yellow) and 1 instruction sheet.

Before every round, shuffle the cards thoroughly!

Setup for 2 Players

For a two-player game, place one card of each colour (colour side up) in the middle of the table, so that the cards lie about 10 cm apart within an imagined square (see Figure 1). These cards are called "Stapel-Feld" (pile spaces). Then shuffle all remaining cards well and deal 40 cards to each player. Set the remaining cards aside; they can be used in later rounds.

Figure 1 (2 players): green and red at the top, blue and yellow at the bottom, about 10 cm apart.

Setup for 3 to 4 Players

For a three- or four-player game, place two cards of each colour (colour side up) in the middle of the table (see Figure 2). Take care that cards of the same colour do not lie next to each other. With 3 players each player receives 40 cards; with 4 players each player receives 38 cards.

Figure 2 (3-4 players): two cards of each colour in the middle, arranged so that no two cards of the same colour touch.

Once the pile spaces in the middle of the table are within easy reach of every player and the cards have been dealt, the fun can begin!

How to Play

Each player has a well-shuffled stack of cards in front of them on the table, with the title-logo side facing up. When all players are ready, they call out together: "3 – 2 – 1 Ligretto Twist!" and a new round begins.

Now it is a race for all players at the same time – as fast as possible – to lay down all of their own cards before the other players. To do so, each player takes the top card of their stack with one hand, quickly checks its colour, and then tries to place the card on the matching pile space in the middle of the table.

The TWIST! Whenever a player places one of their coloured cards on the matching pile space, they must leave the hand they used to play the card resting on that pile. Then they turn over the next card of their stack with their other hand and try to place it on the next matching pile space. Once they have done that, they may take their first hand off the pile again and turn over a new card, and so on…

A pile space covered by a hand is considered blocked, and no player may play onto it. Exception: if it is your own hand that is holding the matching pile space, you may swap hands at lightning speed when placing a card of the same colour.

Because all players play at the same time, it will often happen that the pile you need is briefly blocked by another player who has a hand on it. If the colour you want to play is not free for this reason, the player may place that coloured card face down next to their draw stack and try to continue playing with the next card. As soon as the player's own draw stack is used up, the cards that were "parked" in this way become the new draw stack, until all of the player's cards have been played into the middle.

In general:

  • Cheating is forbidden! Fair play is the rule!
  • Each player may play only one card at a time!

End of Play

As soon as a player has been able to lay all of their cards on the matching pile spaces in the middle of the table, they call out loudly: "Twist Stopp!" and immediately win the round.

The other players count the coloured cards they have left over and write that number down as negative points on a slip of paper. After 5 rounds, the player with the fewest negative points is the overall winner. In case of a tie, there are several winners.


Transcriber's notes: all rules text above is translated from the German sheet. Credits (game idea, licensing agent, trademark and publisher address) are omitted as attribution, not rules.