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Lifeform: Thirteenth Passenger

Expansion for Lifeform

Lifeform: Thirteenth Passenger Rulebook

Table of Contents

Table of Contents

  • Components
  • Expansion Overview
  • New Survivors – Module A
  • Asteroid Impact – Module B
  • Solo Crisis and Search – Initializing the Shuttle – Module C
    • New Post-Launch Shuttlecraft Phase
    • Crisis Cards
    • Note Regarding New Crisis Cards
  • Multi-Player Hunting the Alien – Module D
    • Remora Board Chamber Outcomes (Module D)
    • Reward for Skilful Searching
  • Searching the Shuttlecraft

Components

  • 1 Gameboard depicting the Emergency Escape Vehicle Remora
  • 5 Shuttlecraft chamber cards
  • 9 Solo Crisis cards
  • 3 Asteroid Impact deck cards
  • 2 Crew character boards (which flip over to the 2-player option)
  • 2 Crew tokens
    • Mission Attendant - "Emma"
    • Mining Engineer - Overman
  • 12 Tokens:
    • 4 Asteroid impact tokens (1 hit & 3 impact alert)
    • 4 Combat tokens (one of each type)
    • 2 Hostility tokens
    • 2 Harpoon tokens

Expansion Overview

There are four optional modules:

  • Two new characters join the Crew team.
  • The new rules for asteroids add yet another terrifying threat to the already beleaguered Valley Forge starship.
  • The Remora shuttle board provides a brand new and unique endgame showdown experience.
  • And the new Crisis cards enable a lone player to use the Remora board, and expand the solo experience.

New Survivors – Module A

Combine these new characters with the pool of available crew for your multi-player Lifeform games.

Asteroid Impact – Module B

When using the asteroid impact module, perform the setup for a normal game, modified in the following ways:

  1. Randomise the four asteroid impact tokens, and place them facedown on the Self-Destruct track. One on each space, starting at T-minus 19 mins and finishing on T-minus 16 mins.
  2. Shuffle the three asteroid impact cards, and place them to one side of the gameboard.

As your game progresses, the Self-Destruct tracker will advance to the T-minus 19 minute space. At that time, examine the asteroid impact token on that space: it will either reveal that the Valley Forge starship has been struck by asteroids, or that an impact is imminent (then remove the token from the game).

STRUCK BY ASTEROIDS! Draw a random asteroid impact card and follow the instructions upon it (each details the implications of the impact on one starship deck). Remove all the remaining asteroid impact tokens and cards from the game (they will not be used).

IMPACT IMMINENT! Continue with your game, and as the Self-Destruct tracker advances, follow the above process to deal with each new asteroid impact token.

Solo Crisis and Search – Initializing the Shuttle – Module C

When playing the solo game mode (using the Dragon's Domain expansion), perform that setup, modified in the following ways:

  1. Shuffle the nine new Crisis cards into your existing deck of C-Deck Crisis cards.
  2. Place the Remora gameboard to the side of your gaming table, within reach.
  3. Place a spare token on the starting spaces of the Docking Clamps and Life Support tracks of the Remora shuttle board.

New Post-Launch Shuttlecraft Phase

If you have already established that the lifeform IS aboard the shuttlecraft, complete the following steps:

  • Study the Remora gameboard and remove the appropriate shuttlecraft chamber cards from the game that match a shuttle chamber containing a token – you've cleared those rooms.
  • If you now have only one card left in your hand: proceed as normal to the conflict board and fight the lifeform!
  • If you have more than one card, you now have two choices: either confront the lifeform OR hunt the lifeform.

CONFRONT THE LIFEFORM: Proceed as normal to the conflict board, but you now have an additional combat zone box to fight (featuring two combat icons).

HUNT THE LIFEFORM: Place one random shuttlecraft chamber card (from those in your hand), facedown in front of you – this is where the lifeform is hiding (place the other chamber cards from your hand beside the Remora). You must now guess which chamber the lifeform is secreted within. Point to a chamber, and then check the card. You have one chance to find it!

  • If you guess correctly: proceed as normal to the conflict board and fight the lifeform!
  • If you guess incorrectly: Proceed to the conflict board, but you now have an additional combat zone box to fight (featuring two combat icons). For each chamber card you placed beside the Remora, add a random combat token to the combat zone on the Remora.

NOTE: Ignore the main-game instruction boxes on the Remora board, for the purposes of the solo experience.

NOTE REGARDING THE HIDDEN LIFEFORM COMBAT ZONE: When you fight the lifeform, if this zone is active and has a survival token in it, you must draw a conflict chit before matching attack icons in this zone.

Crisis Cards

Each of the new Crisis cards instructs you to place a token on a specific chamber of the Remora. This effectively removes that room as a possible alien hiding place.

RENEWED STAMINA: Removes any other conditions (example: 'Exhausted').

UNLOCKING THE DOCKING CLAMPS: This track on the Remora board adds an additional way to complete one of the three must-complete objectives from the Dragon's Domain expansion (Uncoupling the Umbilicus). If you manage to complete this objective in some other way, slide the token to the end of the Docking Clamps track – it is now no longer needed or considered.

When one of the new Crisis cards instructs you to "unlock a docking clamp", slide the token one space along the Docking Clamps track. When it reaches the end of the track (three clamps unlocked), you have gained this objective.

MANUALLY UNLOCKING A DOCKING CLAMP: In the event that you arrive at the shuttle bay chamber on the main gameboard, and have completed the other two of your three must-complete solo objectives, but not Uncoupling the Umbilicus, and are ready to board and launch, all is not lost!

You may move the token one space to the right on the Docking Clamps track, by advancing the Self-Destruct tracker 3 minutes, and moving the lifeform one space closer to you on the Motion tracker board. You may do this three separate times, if necessary.

The manual systems require you to pull up locked maintenance covers, press buttons, and flip switches in proper sequence.

INITIALIZING THE LIFE SUPPORT SYSTEMS: When you are instructed to place a token on the Remora shuttlecraft gameboard, and the chamber already has a token, advance the Life Support tracker one space to the right. Below each space is a linked supplemental zone that provides you with a bonus token. The first Life Support space gives you a spare mission token, and the remaining spaces give you Halon Gas tokens.

Note Regarding New Crisis Cards

Some of the new Crisis cards have an upside down icon in the bottom right-hand corner of the card. If you fulfil the criteria on the card that allows you to keep it: rotate the card 180° and add it to your hand of action cards (still keeping in mind your hand size limit). You may use the card's icon as if it were a crew action card.

And if a Crisis card asks you to discard "any X cards", the Crisis card in your hand can be one of those cards.

The printed rulebook shows an example Crisis card. Its text reads: "You see partially melted, twisted metal hanging from the ceiling. A corrosive substance falls onto your suit, you hear a hiss as the material rapidly starts to burn away." Its options are as follows.

CHOOSE 1 OPTION:

OPTION A: Tear off your jacket, and then open a nearby floor locker, pulling out the All-Purpose Electronic Repair Kit, inside ([icon] OR discard any 2 cards): REPAIR KIT + [icon] + Unlock a Docking Clamp + Place a spare token on the shuttlecraft's Cockpit.

OPTION B: Pull off your jacket, leaving you wearing only a vest. But that hardly matters, the only thing that matters now is escape. With all your senses hyperalert, you press on ([icon] OR discard any 2 cards): Unlock a Docking Clamp + Place a spare token on the shuttlecraft's Cockpit.

OPTION C: Transcription gap: in the printed example, Option C is partly covered by an inset illustration of the Repair Kit, so its full wording and icons cannot be read from the rulebook. The legible words are "Hesitate:", "Lose Nerve +", and "Place a … on the shuttlecraft's hidden lifeform combat zone". Consult the Option C text on the physical card.

Multi-Player Hunting the Alien – Module D

You will need: the large shuttlecraft Remora board, 2 spare Alien hostility tokens, and the 5 shuttlecraft location cards.

Just before the start of the Showdown Stage, follow these next steps:

  1. The alien lifeform player secretly chooses one of the shuttlecraft location cards (this is where the alien will be hiding) to keep secret, and removes the remaining 4 cards from the game – unseen by the crew players.
  2. The alien lifeform player next places 2 one-point hostility tokens on a single shuttlecraft location (you cannot choose the Engineering Compartment, only the other four locations), visible to all – this location does not need to be the same as the chosen location card, that is up to the alien!
  3. The surviving crew players take the actions (from left to right) listed on the Shuttlecraft Remora board for the number of crew disks remaining.
  4. If 5 or 6 crew disks survived the main game, proceed directly to the Showdown sequence of the game.

NOTE REGARDING THE SHUTTLECRAFT GAMEBOARD: The instruction panels have sections in green (the lower two areas) and blue (upper area). Crew sections (blue) are instructions for the crew to follow, lifeform sections (green) are instructions for the alien to follow – the higher area is generally a penalty, the lower area is a reward.

NOTE: If the alien lifeform chose the Engineering Compartment location card, and that location was not searched or 'flushed out' with Halon gas, then the alien player instantly kills one crewmember. If this kills a player's last remaining crew disk, that player is eliminated from the Showdown sequence of the game!

Remora Board Chamber Outcomes (Module D)

Each chamber of the Remora board lists three outcomes for a search: Failed Crew Search, Lifeform Discovered, and Lifeform Remains Hidden. The flavour text printed on the board is omitted.

ChamberFailed Crew SearchLifeform DiscoveredLifeform Remains Hidden
CockpitNo effectNo effect+1 Hostility token
Storage Bay−1 card−1 card+2 cards (ignore hand limit)
Hyperleep ChamberNo effectNo effect+2 Hostility tokens
Supply LockerNo effect−1 Hostility token+1 card (ignore hand limit)
Engineering Compartment−1 card per surviving crewmember−2 cardsKill one crewmember (alien's choice)

Transcription gap: the strip along the bottom of the printed Remora board, headed "Surviving Crew / Actions" and listing the actions for each number of crew disks remaining, is cut off at the board's edge in the printed rulebook and cannot be fully read. Consult the physical Remora board for those actions.

NOTE: We recommend that the players only play Module-D after having a 'dry run' at it, before the main game is started.

Reward for Skilful Searching

In the centre of the shuttle gameboard are two zones for placing crew disks (with three positions). Use these positions to place any crew disks remaining when the alien lifeform has been discovered (do not use these zones if the lifeform was successful).

  • Placing a crew disk in the first zone allows the crew players to choose and keep any one combat token.
  • Placing two crew disks in the second zone allows the crew players to choose and keep any three combat tokens.

Searching the Shuttlecraft

Each action does the following:

OPTIONAL HALON GAS BLAST SPEND: If the crew has a Halon Gas Blast token, they may place it in the chosen chamber (it cannot now be used in the Showdown stage) to perform a SEARCH action (that doesn't require a crew disk).

LIFEFORM REVEAL: The alien lifeform player places a spare mission token on a shuttlecraft location – indicating that the lifeform is not hidden there.

SEARCH: The crew players pick any one shuttlecraft location on the Remora gameboard (place a surviving crew disk to indicate which location was searched by that member of the crew).

  • If the searched location matches the alien's location card, go to IT'S IN HERE!
  • If the searched location does not match the alien's location card, go to WHERE THE HELL IS IT?!

IT'S IN HERE! Remove from the game the two alien hostility tokens, and then follow the section of instructions on the searched location marked "Lifeform discovered".

Afterward, proceed to the Showdown Stage (page 32, main rules).

WHERE THE HELL IS IT?! Follow the section of instructions on the searched location marked "Failed Crew Search".

Next, complete another action.

I CAN'T FIND IT. MAYBE IT'S IN… ARGHHHH! If the crew players cannot find the alien's location card with SEARCH actions, do the following:

  1. The alien lifeform player gets to follow the instructions on their chosen location card marked "Lifeform remains hidden" – these are rewards for outwitting the crewmembers.
  2. If the two hostility tokens placed on the shuttlecraft location at the start of this section match the alien's chosen location card, they get to keep the hostility tokens as an additional reward.
  3. Proceed to the Showdown Stage (page 32, main rules).