RulesPal
Chat
Rulebook
Liberator: Warszawa 1944 thumbnail

Liberator: Warszawa 1944

Expansion for Mali Powstańcy: Warszawa 1944

Liberator: Warszawa 1944 Rulebook

Table of Contents

Table of Contents

  • Components
  • Appendix 1: Liberator
    • Preparing the Game
      • Little Insurgents: Basic Option
      • Little Insurgents: Advanced Option
    • The Course of the Game
    • Liberator Phase
      • Step 1: Drop
      • Step 2: Move the Liberator
    • Picking Up Drop Tokens
      • Drop Tokens
      • Using the Drop Token
    • The New Card: "Light Signals"
    • End Game
  • Appendix 2: Civilian Mail
    • Preparing the Game
    • The Course of the Game
    • Exchange of Letters
    • Meeting with a German Soldier
    • End Game
  • Card Summary

Components

  • Liberator token / Pewter Liberator figurine
  • 13 Civilian Mail tokens
  • 4 Scout banners depicting backpacks to hold civilian mail for delivery (one for each player)
  • 14 cards: supply drops, Liberator deck
  • 10 tokens: supply drop / special actions
  • 4 movement cards, one for each player *
  • 4 secret goal cards *

* Only for the advanced variant of Little Insurgents.

Appendix 1: Liberator

Preparing the Game

  • Put the Liberator on the board at the Warsaw Agricultural University (SGGW).
  • Depending on whether you play the basic or advanced variant of Little Insurgents, prepare the game as follows.

Little Insurgents: Basic Option

Take 3 of the Drop ("zrzut") cards from the Liberator deck and remove them from the game. Shuffle the remaining cards and place them in a pile, face down, next to the board.

Of the 10 supply drop tokens, remove the three with a blue background from the game. Mix the remaining 7 tokens face down and create a stack of them.

Little Insurgents: Advanced Option

Shuffle the 14 supply drop cards and place them in a pile, face down, next to the board.

Mix the 10 supply drop tokens face down and create a stack of them.

Add the 2 "Get the Most Drops" cards to the Secret Goals deck.

Each player takes a "Light Signal" into his hand to replace the "Change of Orders" card from the base game of Little Insurgents. "Change of Orders" is removed from the game and should be put back in the box.

The Course of the Game

As a reminder, in the base game of Little Insurgents without any additions, the round order is as follows:

  1. Order phase
  2. Scout movement phase
  3. German soldier movement phase
  4. Time lapse phase

Playing with the Liberator, the round order will look like this:

  1. Order phase
  2. Liberator phase
  3. Scout movement phase
  4. German soldier movement phase
  5. Time lapse phase

Liberator Phase

It consists of two steps.

Step 1: Drop

Take the top card from the Liberator deck.

If the card says "No drop" ("Brak zrzutu"), nothing happens.

If the card says "Drop" ("zrzut"), take a token from the top of the stack and place it face down (without looking at what is on it) on the board, in the location where the Liberator is currently.

Step 2: Move the Liberator

The following rules apply:

  • The Liberator flies around the outskirts of Warsaw, moving from location to location around the city in a clockwise direction. (Figure A)
  • The Liberator always flies from its current location to a neighboring building.
  • If, before movement, the Liberator is not in a building which is on the outskirts of the city (see the "Light Signals" card, p. 3), it moves to a neighboring building which is located on the outskirts. If more than one adjacent property is on the outskirts of the city, the Liberator always continues its route around the city, looking in a clockwise direction. (Figure B)
  • The Liberator never stops within neighborhoods that have fallen and passed into the hands of the enemy. It can only fly by. (Figure C)

Figures A, B and C are not reproduced in this document.

When the Liberator deck runs out of cards, the Liberator flies off from above Warsaw and is taken off the board. In subsequent rounds, the Liberator phase is skipped.

Picking Up Drop Tokens

The player who at any time during the scout movement phase has a scout in the building where a token was dropped may pick it up. The player immediately looks at the token and verifies what he found.

If it is an "Ambush" ("Zasadzka") token, the player must show it to all players and then put it face up in front of him. Any other token the player puts face down in front of him.

Drop Tokens

Bandages: using this token, the player receives an extra 2 points of movement, which may be divided between his scouts.

Drugs: using this token, the player receives an extra 3 points of movement, which may be divided between his scouts.

Rifle: the player reveals the token only at the end of the game. It is worth 5 points.

Grenade: using this token, the player may remove any small tank token from the board. This means that it may thus delay the fall (takeover) of a neighborhood and even delay the loss of the game by all players. If a player does not use the grenade until the end of the game, it is worth 4 points.

Radio Station: using this token, the player may remove from the order track any order on which there is no Scout marker. It is removed from the game. If a player does not use the radio until the end of the game, it is worth 4 points.

Map: a player can use this token when he is located at any location in the district for which he is carrying an order. The order shall then be delivered.

Example: Felix tries to deliver an order for Szucha Alley (Al. Szucha). When he arrives at the Warsaw Agricultural University, the player uses the Drop Token "Map" ("Mapa"). WAU is located in the same district as Al. Szucha, so the order is immediately delivered. The player takes the appropriate order from the order track.

Schoolyard Buddies: using this token, the player can perform the action "Schoolyard Buddies" as it is described in the instructions for Little Insurgents.

Insurgent Squad: using this token, the player can perform the action "Insurgent Squad" as it is described in the rulebook for Little Insurgents.

Ambush: this token means that the German soldiers have an ambush arranged at the drop point. The player is caught, but manages to avoid arrest: their piece remains in place. As a result of the ambush, an additional order card is to be taken from the stack of cards and placed on the first space of the order track. The Ambush token is placed face up in front of the player.

Using the Drop Token

The player can use a drop token during any phase of his scout's movement. Special actions are performed in addition to the scout's regular movement. The player can use multiple tokens and perform multiple special actions in one move. After using a token, the player leaves it face up in front of him to indicate it has already been used. Each token can be used only once during the entire game.

The New Card: "Light Signals"

This card can only be used with the advanced variant of Little Insurgents.

Playing with the addition of the Liberator, the players have a new action available. Before or after your scouts move, a player can give the pilots a light signal, and thus change the Liberator's flight path. For the player who uses this action, the Liberator may move to any neighboring building (i.e., the plane may alter its normal course on the edge of the board and head into the city). The player may not select a building which the Liberator just left during this round.

If several players use the light signal in the same round, the Liberator can fly several times, to various new locations.

Warning! This does not mean that the board will have additional supply tokens dropped. Drops always occur only during the Liberator phase, as described earlier.

End Game

The game ends according to the rules in the Little Insurgents rulebook.

The players total the points scored for the delivery of orders, then add the points earned from the Liberator expansion:

  • drop points for unused tokens (rifle, grenade, radio);
  • points for completion of the secret order "Get the Most Drops" (exclusively in the advanced version of Little Insurgents).

Appendix 2: Civilian Mail

Preparing the Game

  • Turn the civilian mail tiles postage-stamp side up and mix them thoroughly. Then place them on the board in their respective districts, as indicated at the top of the stamp. For example, three tiles with the name of the Wola district means randomly place one in Palace Michla, one in Pawiak and one in Warsaw Brewery. Tiles should be placed on all named locations on the board, with the exception of Old Mokotów, pl. Wilson and all locations in the Śródmieście (city center). When all tiles have been placed, turn them face up.
  • Each player receives their Scout banner with the backpacks and places it in front of them.
  • When playing the advanced variant of Little Insurgents, add the 2 "Deliver the Most Letters" cards to the Secret Orders deck.

The Course of the Game

At the start of the game, the civilian mail tiles are on the board. They are marked with the districts to which they must be delivered. (For the remainder of the rules, they will be referred to as letters.)

To pick up a letter, the scout (player piece) must be in the location where the letter is located. Upon picking up the letter, the player puts it on his Scout banner, on the bag of the Scout who picked up the letter. Picked-up letters CAN NOT be gotten rid of, unless the scout is caught by a German soldier (see "Meeting with a German Soldier") or the letter is delivered.

When a scout arrives carrying a letter at any location (building) within the district to which it is addressed, the player removes the letter token from the backpack and places it to the side. The letter is considered delivered.

Picking up and delivering letters does not require sacrificing movement points. Each of the scouts may carry any number of letters. Letters must be delivered before the end of the game. Each delivered letter gives the player an additional 4 points at the end of the game. Each undelivered letter, however, causes the player to lose 4 points.

Exchange of Letters

If two or three scouts from the same player meet on the same space, the player can freely exchange letters between their backpacks. This does not require using additional movement points.

Scouts exchanging places as part of "Schoolyard Buddies" are not allowed to exchange letters.

Meeting with a German Soldier

If a scout who has letters in their backpack is caught by a German soldier, they lose all of the letters. The letters are not removed from the game but are placed on the space where the scout was captured. This means that another scout (or scouts) can pick up those letters.

End Game

The game ends as described in the rules for Little Insurgents. After adding up the points per the rules, additional points are added or subtracted:

  • for delivered letters: +4 points for each letter;
  • for undelivered letters: -4 points for each letter;
  • for completion of the Secret Goals card "Deliver the Most Letters" (only available in advanced Little Insurgents).

Card Summary

Top Secret!

  • 10: Get the Most Drops (2 cards)
  • 12: Deliver the Most Letters (2 cards)

Liberator

  • Drop (10 cards)
  • No drop (4 cards)

Light Signal

  • Move the Liberator to any neighboring location (1 per player)