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Let's Do Lunch!

Let's Do Lunch! Rulebook

Table of Contents

Table of Contents

  • Components
  • Goal
  • Setup and How to Play
    • The Dice
      • Triple
      • 1, 2, 3
    • Full Column
  • Trapping and Eating
    • It's Cooked!
  • The River (Column 6)
  • Your Last Man
  • Scoring
    • The Digestif!
  • Tips
    • Safe Zones
    • Unnoticed Traps

Components

  • 1 game board
  • 24 cannibals (divided into 2 tribes)
  • 3 dice

Goal

Place your 12 cannibals on the board before your opponent does.

Setup and How to Play

  1. Each player chooses a tribe of cannibals: the Jusqualos (beige) or the Sang-Zarète (brown).
  2. Both players then roll the 3 dice, each in turn. The player who gets the best score starts the game.
  3. Then, one after the other, the players roll the 3 dice and move their tribe.

The Dice

The sum of the 3 dice corresponds to the column of the board in which you may place your cannibal. For example, if you roll "2, 2, 3", you may place your cannibal on any space of column 7. You may place only one cannibal per turn.

Transcriber's note: the sheet's board diagrams label columns 3 to 9 only, and the text does not spell out how a dice sum outside that range is handled. This is transcribed as printed.

Triple

If all 3 dice show the same number (a "triple"), place your cannibal in the column matching the sum of the 3 dice and roll again. If you roll a triple again, it is still your turn, and so on.

1, 2, 3

A roll of "1, 2, 3" makes you pass your turn without placing a cannibal on the board. It is your opponent's turn again.

Full Column

If the cannibals fill every space of one column, and the dice again give you that column's number, you cannot place a cannibal and you pass your turn. (Unless you rolled a triple, in which case you roll again.)

Trapping and Eating

To stop the opposing player from placing all of their cannibals, you have only one option: trap them and eat them!

To eat an enemy cannibal, you must "sandwich" it between two of your cannibals, in any direction (vertically, horizontally, or diagonally). See examples 1, 2 and 3.

  • Example 1: Two Jusqualos trap a Sang-Zarète horizontally.
  • Example 2: Two Jusqualos trap a Sang-Zarète vertically.
  • Example 3: Two Jusqualos trap a Sang-Zarète diagonally.

Note: the arrow always indicates the last cannibal placed.

You may trap several cannibals at once, in several directions at the same time, as hungry as you like.

  • Example: 4 Jusqualos trap 4 Sang-Zarète.

Now that you have trapped the enemy cannibal(s), it is time to act! "Eat" all the cannibals you have trapped by removing them from the board and returning them to your opponent.

Your opponent may place their "digested" cannibals back on the board as soon as a dice roll allows it.

It's Cooked!

You can also catch enemy cannibals by sandwiching them between a cannibal placed on the top row of the board and another on the bottom row. (Treat the last row of the board as linked to the first row.) All of the figures must be in the same column to use this stratagem.

Important note: this stratagem does not work diagonally or in a line. Column 9 is not linked to column 3.

  • Example 5a: If a Jusqualos is placed on space "A", it can trap and eat a Sang-Zarète.
  • Example 5b: If a Sang-Zarète is placed on space "B", it can trap and eat a Jusqualos.

The River (Column 6)

Water erases every trace of human presence: the dark River (column 6) keeps the tribes from locating one another.

  • Any cannibal placed in the River is safe. It cannot be trapped or eaten.
  • However, a cannibal placed in the River can trap enemy cannibals located in other columns.
  • Example: The Jusqualos in the River (column 6) traps the Sang-Zarète in column 5.

If the cannibal in the River is part of a group of trapped cannibals, it is the only one of the group that is not eaten and removed from the board.

  • Example: The Sang-Zarète in column 7 is eaten, while the one in the River (column 6) escapes.

Your Last Man

When only one cannibal remains in your hand, you must tell your opponent before they roll the dice. If you forget to do so, you pass your turn.

Scoring

The first player to place all of their cannibals on the board wins the game!

  • The winner scores one point for each enemy cannibal still in the hands of their opponent.
  • The loser receives the same score, but negative.

The Digestif!

The first player to total 20 points wins the round (manche).

Tips

Safe Zones

A cannibal may be placed in complete safety on an empty space between enemy cannibals that are already on the board.

  • Example 8a and 8b: A Jusqualos may be placed in complete safety on one of the spaces marked "X". (The sheet gives a caption for example 8a only; example 8b is a second diagram of the same idea.)

Unnoticed Traps

If you trap one or more enemy cannibals without noticing, the cannibals in question escape the cooking pot and remain on the board!