Legends of Andor: Koram, the Gor Chieftain
Legends of Andor: Koram, the Gor Chieftain Rulebook
Table of Contents
Table of Contents
Card Front
Koram, the Gor Chieftain
This card is revealed when the Narrator reaches this letter.
Note: If another Legend card or a creature tile is activated at the same time, the "Koram, the Gorhäuptling" card is read aloud last.
Instructions
- Prepare a Gor with a black base next to the game board. This is Koram.
- Roll a hero die when the "Koram" card comes into play, and place the card on the Legend track with its arrow pointing to the space that matches the die result.
- When the Narrator reaches this space, the card is activated. Then roll a red die (tens digit) and a hero die (ones digit) to determine Koram's position.
As long as he is unbeaten, he and all other Gors have 6 strength points instead of 2 (like the Skral). If you defeat a Gor, you also receive the higher reward (4 instead of 2 gold). The willpower points do not change.
If Koram moves onto space 0 and can no longer be attacked (this also applies in Legend 4), this rule applies until the end of the Legend.
Source: the official German card rules printed on the back of the "Koram, der Gor-Häuptling" card (German Kosmos edition, Lucca 2015 release), as hosted by the fan site legenden-von-andor.de (https://legenden-von-andor.de/wp-content/uploads/2018/09/Andor_Koram_Gor_Haeuptling.pdf). The card is a mini-expansion for Legends 2, 3, 4 and 5 and the Era of the Star Shield; its rules are self-contained, and it contains only its own rules. This English text is the transcriber's translation, not an official English publication by Kosmos.