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Legend of the Five Rings: The Card Game – In Pursuit of Truth

Expansion for Legend of the Five Rings: The Card Game

Legend of the Five Rings: The Card Game – In Pursuit of Truth Rulebook

Table of Contents

Table of Contents

  • Eminent
  • Rally
  • Event Cards
  • Appendix II: Card Anatomy (Card Anatomy Key)

Eminent

Eminent is a keyword ability that can be found on province cards. A province with this keyword cannot be a player's stronghold province, starts the game faceup, and cannot be turned facedown.

Rally

Rally is a keyword ability that appears on dynasty cards. When a card with the rally keyword is revealed in a player's provinces, that player fills the same province faceup. Both cards are in the province together, and either can be played as an action during the dynasty phase. Do not refill a province until it is empty.

◊ When a province is filled or refilled faceup, or when a card is added to a province faceup, that card is not revealed and the rally keyword on it does not trigger.

Event Cards

Event cards represent tactical acts and maneuvers, court intrigues, spells, supernatural occurrences, and other unexpected developments that might occur during a game.

◊ Event cards are triggered from a player's hand or provinces. An event card's ability type, triggering condition (if any), play permissions/restrictions (if any), and originating location define when and how the card may be played.

◊ Event cards played from a player's provinces cannot be played outside of the dynasty phase.

◊ Event cards with action abilities may be played from a player's hand during any action window.

➤ In the skirmish format, event cards with action abilities cannot be played from a player's hand during the dynasty phase.

◊ When an event card is played, its costs are paid, its effects are resolved (or canceled), and it is placed in its owner's appropriate discard pile prior to opening the reaction window which follows the ability's resolution.

◊ Lasting effects, including those created by event cards, engage the game state at the time they resolve. If an event card creates a lasting effect on a set of cards, only cards that are in play (or in the affected game area or game state) at the time the event is played are eligible to be affected. Cards that enter play (or the affected game area or game state) after the resolution of the event are not affected by its lasting effect.

◊ If the effects of an event card are canceled, the card is still considered to have been played, and its costs remain paid, and the card is still discarded. Only the effects have been canceled.

◊ Unless the ability that puts it into play also changes its cardtype to a cardtype that is permitted in play, an event card cannot enter play.

For event card anatomy, see "Appendix II: Card Anatomy" on page 34.

Appendix II: Card Anatomy (Card Anatomy Key)

The Rules Reference's card anatomy key applies to every card type, including event cards. The illustrated example card printed on page 35 of the Rules Reference is not reproduced here.

This section presents a detailed anatomy of each cardtype. Definitions of each element can be found in the glossary.

  1. Title: The name of the card.
  2. Cost: The fate cost to play the card.
  3. Cardtype: Indicates how a card is played or used during the course of the game.
  4. Clan Symbol: The card's clan affiliation.
  5. Military Skill: The character's military skill value.
  6. Bonus Military Skill: The bonus value this card provides to the attached character's military skill.
  7. Political Skill: The character's political skill value.
  8. Bonus Political Skill: The bonus value this card provides to the attached character's political skill.
  9. Glory: The card's glory value.
  10. Element: This indicates the province's elemental affiliation.
  11. Strength: The province's strength value.
  12. Bonus Strength: The bonus strength provided to a province or stronghold if this holding is in it.
  13. Starting Honor: The amount of honor this stronghold provides at the start of the game.
  14. Fate Value: The amount of fate this stronghold provides each dynasty phase.
  15. Influence Value: The amount of influence this stronghold provides for deckbuilding.
  16. Traits: Descriptive attributes that may be referenced by card abilities.
  17. Ability: The card's special means of interacting with the game.
  18. Influence Cost: The influence cost required to include this card in a conflict deck.
  19. Product Set Information: Indicates this card's product of origin.