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Legacy of Yu FAQ

98 questions players ask · Updated Nov 11, 2026 · Full rulebook

The CampaignGame SetupRound StructureWorker Colours and Outposts1. Harvest2. Take Actions: Townsfolk Cards2. Take Actions: Trading and Order2. Take Actions: Attacking Barbarians2. Take Actions: Buildings and the Canal2. Take Actions: Huts4. Suffer Attacks5. Refresh Card RowEnd of the GameBetween GamesIcon Reference

The Campaign

  • Does winning or losing a game change which path the campaign takes next?
  • When can you exchange Card 52, a Fortuity card, for one of each worker?
  • Does a Fortuity card's stop-the-wave ability work only once per game?
  • What does Card 35 do: an extra Cowrie Shell per hut use, or a second use of the same hut space?
  • Can you use all the boons you received from losses at the same time?
  • On Story Card 20, is the icon on the side card a fish or wheat?
  • Are the Townsfolk locked on a Food Shortage card returned to the discard pile when you complete the card?
  • If you finish a round without completing a Food Shortage card, do you lose the game?
  • Must you fulfil a Food Shortage objective in the turn it appears?
  • How many games does a campaign last?
  • If a Story effect says to discard the leftmost Barbarian if possible, what happens when no Barbarian is in the row?

Game Setup

  • What does the 'draw 10' icon at the top left of the board mean?
  • May you look through your Ready Pile of 10 cards before the game and then shuffle it?
  • How many Canal cards are in the game, and are the two 3-4 Jade cards meant to be identical?

Round Structure

  • Is taking 1 damage the same as destroying 1 Townsfolk card?
  • What happens when a Townsfolk or Barbarian draw pile runs out during a draw?
  • If you must draw or destroy a Townsfolk card but both your Ready and Exhausted piles are empty, do you lose?
  • If you must draw or destroy a Townsfolk card but your Ready Pile is empty, what happens?
  • If defeating a Barbarian gives you a draw but your Ready Pile is empty, do you shuffle and advance the Flood?
  • Do unused Workers and Resources carry over between Rounds?
  • Can you recruit a Townsfolk before shuffling your Exhausted Pile when your Ready Pile is empty?
  • Can a card you just played this turn be reshuffled and drawn again on the same turn?

Worker Colours and Outposts

  • Can Workers of different unlocked colours stand in for each other, such as a White Worker in place of a Red one?
  • If a Harvest or trade grants a Worker of a colour that has run out, can you take an unlocked other colour instead?
  • Can a red Outpost let you pay a Provision to turn a red Worker into a blue one through a river trade?

1. Harvest

  • If your Harvest needs more Townsfolk than your Ready and Exhausted piles can supply, do you lose?
  • Can you look through the discard pile, and in what order do you take the Harvest?
  • During Harvest, can you look at your drawn cards before choosing your rewards and Worker colours?
  • Must you draw the full number of Townsfolk cards during Harvest, or can you stop early?
  • Do Workers placed on the board come back after use, and to where?
  • In the Harvest example on page 7, where do the three Cowrie Shells come from?
  • Why does the Harvest example draw five Townsfolk instead of four?

2. Take Actions: Townsfolk Cards

  • On Card 39, does the Clay-and-Wood option replace the top resource of the Townsfolk card, or come on top of it?
  • When a Townsfolk card with a +1 draw is played on an empty draw pile, is it shuffled in before or after its draw?
  • When the Card 62 skill is used as part of a loss, does it replace the resources in the Townsfolk card's top-left, or add to them?
  • When Card 68 allows an extra tuck, can you tuck two cards each time you tuck one?
  • Can you defeat Barbarians and recruit Townsfolk in any order?
  • Which rewards do you get when you dismiss, discard or play a Townsfolk card?
  • When you exhaust a card to use a Skill card, do you also collect that card's normal resource or Worker?
  • Can you keep Townsfolk cards in your hand after the Take Actions phase to use later?
  • Are a Townsfolk card's benefits optional, or must you take its card draw?

2. Take Actions: Trading and Order

  • Can you take actions in any order during Take Actions, and keep acting with resources you gain before Suffer Attacks?
  • Can you gain resources mid-turn and spend them to defeat more Barbarians?
  • What do you do if you must gain a Cowrie Shell but none are left in the supply?
  • What does the river trade that exhausts a Townsfolk card from hand for 2 Cowrie Shells do?

2. Take Actions: Attacking Barbarians

  • Are a defeated Barbarian's rewards mandatory, even a card draw you would rather skip?
  • If defeating a Barbarian gives a card you can use right away, can you use it in the same Take Actions phase?
  • When a Story effect says to discard the leftmost Barbarian, do you still gain that Barbarian's attack rewards?
  • How is the Fortress removed from the last spot on the Barbarian row?
  • What does a Barbarian showing four Workers of any colour, each with two white lines through it, mean?
  • Do the Workers you spend to defeat a Barbarian return to your supply?

2. Take Actions: Buildings and the Canal

  • Must Huts be built from left to right, and where can you place a built Hut?
  • Can the Flood move onto the canal space you are building and lose you the game?
  • What do the smaller icons at the bottom of a canal card mean, and what does a white-framed shell icon on a build site mean?
  • Where do you place a building, and can you build when no build site is free?
  • Can you build any canal card, or only the one the Barge is on?
  • Does a building's reward repeat each time you place a Worker on it?
  • What do Huts cost to build?

2. Take Actions: Huts

  • The second Hut action lets you place a Worker to gain a Worker of any colour. Can the new Worker be the same colour as the one you placed?
  • After a Townsfolk card removes a Worker from a hut, can you place a Worker in that empty space again for its reward?
  • When you place a Worker on a hut space, do you get the reward immediately or only at the next Harvest?
  • Do you have to place Workers on hut spaces from left to right?
  • Does Card 62 let you recover Workers from huts during the current Round?
  • How many Workers can occupy one hut space?

4. Suffer Attacks

  • Can you bribe the Barbarian sitting in the Fortress and take damage from the Fortress, or the reverse?
  • Does Card 45 ignore the Fortress as well as the Barbarian in it during Suffer Attacks?
  • Does Card 22 resolve during Suffer Attacks, during Refresh Card Row, or both?
  • When you bribe a Barbarian, is it discarded from the row?
  • At the end of Suffer Attacks, are the Barbarian cards removed from the row?
  • If a Barbarian's attack draws or places a new Barbarian, does the new one attack immediately?
  • If a card prevents 1 damage, does it block one destroy icon, or a whole Barbarian attack or Fortress?
  • If your Ready Pile runs out again during a Harvest or an attack, does the Flood move again?
  • Can Workers already placed on hut spaces be used to bribe Barbarians or pay costs?

5. Refresh Card Row

  • When a Barbarian's attack adds new Barbarians, how do you resolve the bribes, and how many are added at refresh?
  • Do you add one new Barbarian every Round, even if an earlier one is still on the board?
  • If three Barbarians are still alive after you build the sixth canal, and refresh adds four, do you lose?
  • When does the +1 Barbarian icon behind the last canal card apply?
  • Do Barbarians and Townsfolk refill the Card Row from left to right or from right to left?
  • Do the red +1 Barbarian icons on the canal add to how many Barbarians are revealed at refresh?
  • When a +1 Barbarian effect is drawn, is the extra Barbarian added right away or at the next refresh?
  • What happens when you need to add or draw Barbarians and the Barbarian draw pile is empty?
  • After you defeat Barbarians from the middle of the row, do the gaps close during refresh?

End of the Game

  • Does completing the final canal immediately win the game, or can you keep playing?
  • After the final canal is built and the Barge is off the board, can the Flood moving onto that space lose you the game?
  • To win in the final Round, must you survive Suffer Attacks and then complete Refresh Card Row?
  • What does the trade on the last canal space do, and does it matter if the game ends right after?
  • After a defeat, which Story Book entry do you read: the top one or the bottom one on the Defeat card?

Between Games

  • Do cards a campaign adds to the game stay in their deck between games, or are they reset?
  • When are extra Other Set-Up cards from the Story brought into play?
  • Is setup for later games in a campaign the same as for the first game?
  • Where do Story cards that are filed for future games go, and are they shuffled into the decks?
  • After a game, what happens to cards in History and Other Set-Up, and what resets?
  • Can a campaign be reset and replayed, and what must be restored?
  • Can you run out of Hut cards during a campaign, after several huts are moved to History?

Icon Reference

  • On a Food Shortage card with gold icons, when do you resolve each gold icon?
  • Can a Townsfolk card that counts as all four food icons be used for Card 47, which needs a milk icon?
  • Are new icons on bonus cards, such as a trade for fish or meat, usable as soon as you get the card?
  • Is there a reference card for the game's icons?