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Le Havre Expansion: Essen Promo Cards thumbnail

Le Havre Expansion: Essen Promo Cards

Expansion for Le Havre

Le Havre Expansion: Essen Promo Cards Rulebook

Table of Contents

Table of Contents

  • Dunny (00)
  • Workers' Cottages (036)
  • Construction Site (037)
  • Logging Camp (038)
  • MS Dagmar (039)
  • Pawnbroker's (040)
  • Pirates' Lair (041)
  • Junkyard (042)
  • Dive Bar (043)
  • Picket Line (044)
  • Tobacco Factory (045)
  • Cattle Drive (046)

Dunny (00)

Value 14. No entry-fee symbol printed.

As soon as the Dunny is turned over, place it on the Building Proposals pile with the highest numbered card on top.

(No building action)

Workers' Cottages (036)

Value 12. No entry-fee symbol printed.

Printed tag: "The Workers' Cottages are built by the town, but may be bought by a player."

The owner of the Workers' Cottages has two Main actions instead of one during the Final Stage (after the last Round card has been resolved). He takes the actions one after another.

(No building action)

Construction Site (037)

Value 0. Printed tag: "The Construction Site cannot be bought." Entry fee printed: 2 (food).

Deal each player a hand of 3 Special buildings. The first player to enter the Construction Site exchanges it for a card from her hand and uses the new building immediately, if possible. She can only avoid paying the Entry fee if she buys the building. After this, all players discard their hands of cards.

Logging Camp (038)

Value 6. Printed tag: "The Logging Camp belongs to the town, but may be bought by a player, eh?" No entry-fee symbol printed in the top bar.

No printed rules words. The card's building action is shown only as a pictogram: a cauldron-shaped food icon with the number 1, an arrow marked "7x", and a Wood tile. The card carries two profession symbols in its title bar.

MS Dagmar (039)

Value 50. Printed tag: "The MS Dagmar can be bought or may be traded for at a modernised Wharf."

A player who visits a modernised Wharf may, instead of taking an Action, remove one of his own Luxury liners from the game and exchange it (at no cost) to acquire the MS Dagmar from the town. The MS Dagmar counts as a Luxury liner.

(No building action.)

Pawnbroker's (040)

Value 4. Printed tag: "The Pawnbroker's is built by the town, but may be bought by a player." Entry fee printed: 1 (food).

Pile different goods from your Supply on the Pawnbroker's, and take 2 Francs per good. You can redeem your goods at any time. Pay 2 Francs for each good.

(You need not visit the Pawnbroker's to redeem goods.)

Pirates' Lair (041)

Value 0. Price printed: 4 (Francs). Printed tag: "The Pirates' Lair belongs to the Pirates - arrrrr, but she may be added to a player's booty, matey."

Once a player owns the Pirates' Lair, she receives 1 Franc from the proceeds of each Ship that sails with the Shipping Line.

(No building action)

Junkyard (042)

Value 4. Printed tag: "The Junkyard is built by the town, but may be bought by a player." Entry fee printed: 2 (food) / 1 (Franc).

No printed rules words. The card's building action is shown only as a pictogram: a cauldron-shaped food icon with the number 2, an arrow marked "5x", and an Iron tile.

Dive Bar (043)

Value 4. Printed tag: "The Dive Bar is built by the town, but may be bought by a player."

When a player is sent home, he goes to the Dive Bar and pays 2 Francs to the Treasury. The owner of the Dive Bar only pays 1 Franc. There may be several people in the Dive Bar at once.

(No building action)

Picket Line (044)

Value 2. Printed tag: "The Picket Line belongs to the town, but may be bought by a player." Entry fee printed: 1 (Franc).

Take the tokens from one Offer space. In their next turn, each other player must also take tokens from an Offer space. After that, the Picket Line is removed from the game.

(From the start of the last Round, the Picket Line can no longer be entered.)

Tobacco Factory (045)

Value 6. Printed tag: "The Tobacco Factory is built by the town, but may be bought by a player."

The owner of the Tobacco Factory can remove other Players from her buildings during her turn.

(No building action.)

Cattle Drive (046)

Value 4. Printed tag: "Cattle Drive belongs to the town, but may be bought by a player." Entry fee printed: 1 (food).

Each other player who has at least 1 Cattle must give you 1 Cattle.

In the 2-player game, you receive 2 Cattle from your opponent.