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Layer Puzzle

Layer Puzzle Rulebook

Table of Contents

Table of Contents

  • 01 Game Object
  • 02 Game Component
  • 03 Preparation
  • 04 How to play - Multi mode
  • 05 Winning condition
  • 06 Variation mode
    • Time attack mode | Stop watch needed
    • Single mod | Stop watch needed
    • Cooperative mode | Stop watch needed
  • 07 Game scoring

01 Game Object

During the 5 rounds, players mark the shapes on the transparent layer card with an "X" according to certain conditions. After the game ends, the goal is to minimize the number of empty cells when all layer cards are overlapped.

02 Game Component

  1. Layer card (Transparent) — 16: 4 (1 set) x 4P
  2. Shape card — 31: A set: 15 (White), B set: 16 (Gray)
  3. Shade card — 16: 2 (1 set) x 4P
  4. Token — 16: A, B, C, D (1 set) x 4P
  5. First marker — 2: first marker 1, first decision marker 1
  6. Marker pen & Eraser — 5: Black 4, Red 1

03 Preparation

Every Player receives each layer card set, tokens (A,B,C,D) and shade cards according to the color of players choice. Align and place the shape cards in the center according to the level of play.

Level of Play) Beginner: A set only / Master: Mix of A&B set

Prepare first & first decision marker.

Share a marker pen & eraser to each player.

04 How to play - Multi mode

  1. Prepare 1&5 round layer card (out of all layer cards) and marker pen & eraser.

  2. The youngest player takes the lead and claims the first marker. Then flip over one of the shape cards from the center.

  3. Select a Shape and a Area to mark on your layer card among 4 shapes from the card flipped over and place the token (A~D) the corresponding area in the corner of the shape card.

    • First player place the token and take turns clockwise
    • Other players must use same type of token as first player used.
    • Players can not choose the matching area.

    (Illustration: a shape card with four shapes in its quarters and B tokens on two corners; a crossed-out B token is captioned "Choose an empty area" and a crossed-out A token "Use same token as first player used".)

  4. Once all players have made their selection, mark the chosen shapes or gold coins in the corresponding area of the layer card.

    • Shape can be rotate or flipped
    • Shape can mark in other areas (But, at least more than one cell should be marked at your choice area)
    • Unable to mark out of layer card or overlapping in the Round
    • 4P & 2P Play) After using all shapes on the shape card, draw a new card
    • 3P Play) Use new card even if there is one left (Same as 4P play)
  5. The token used are placed face down in the corresponding area of the player's individual layer card. Then, the first player marker is passed to the player clockwise.

  6. Next shape card is revealed, and the players take turns using their remaining tokens. (When all tokens used, Round ends)

How first player for next round is decided at the end of a round.

  1. The player who initially selects a +2 coin as their first choice within the round takes the first decision marker. If any player collects +2 coin two times, he or she takes the first decision marker.

  2. The player who first selects an equal number of coins maintains the first decision marker.

  3. Player who has first decision marker will decide who will be a first player for the next Round.

  4. If no player has obtained the first decision marker, it is determined in a clockwise directions.

  5. When the 1st round is completed place the layer card inside the shade card to cover.

  6. For round 2 to 4, bring in the layer card and proceed in the same manner. Each layer cards is inside of each round shade card.

  7. If all shape cards have been used during the game, Used shape cards are shuffled and reused.

  8. For the 5th round, retrieve the layer card a from the 1st round and proceed with a repetition of 2 choices. (Using only the 2 tokens) After completing this round, the game comes to an end.

05 Winning condition

  1. Players overlap all layer cards and place on the back side of shade card (white board) and check the blank (Using Red pen).
  2. -1 per blank, +1 per gold coin applied and total score is marked on score board. (The player with the highest score wins)
  3. In the event of a tie, the player with the most coins will be declared the winner. If a tie persists even after considering the number of coins, one more game is played.

(Illustration: an overlapped layer card with blanks circled in red, labelled "-1 per blank" and "+1 per gold coin"; the score box reads -13+6 = -7.)

06 Variation mode

Time attack mode | Stop watch needed

  1. Players receive one shape card each and simultaneously reveal them. Players then place all four of their tokens on the corresponding shapes and indicate their selection.
  2. Players put their layer card into the shade card and retrieve new shape cards to proceed with the next round. (There is no need to wait for other players to complete their rounds)
  3. If all shape cards are used during the game, used cards are shuffled and reused.
  4. For the 5th round, retrieve the layer card a from the 1st round and proceed with a repetition of 2 choices. (Using only the 2 tokens) After completing this round, the game comes to an end.
  5. The player who finished first presses the stopwatch and then proceeds to time the remaining players. (Extended time penalty should be decided before starting the game / ex) -1 per 10 seconds.)

Single mod | Stop watch needed

  1. The same is conducted in the same manner as the Time attack mode. At the beginning, the stopwatch is started to track the time, and players aim to achieve the highest score within the shortest time. Strive to beat personal best records!

Cooperative mode | Stop watch needed

  1. Before the game starts, each player determine which Round they will play (Shade cards place in the center)
  2. The game progresses sequentially by round, just like in the single mode. Each player uses and indicates their 4 tokens simultaneously. Meanwhile, the other players memorize the shapes indicated by preceding player.
  3. Other player can not affect the game (No Sounds & Gesture)
  4. Press the stop watch when starting.
  5. When Round is ended, put layer card in the shade card.
  6. When game is over, press the stopwatch and check score.
  7. By using cooperative mode, multi-cooperative battle is also possible.

07 Game scoring

  1. Layer card is consists of 64 cells (8 by 8), Each round, players have the opportunity to select 4 cells (1 shape) out of the available options. In the final round, players have the chance to select 2 cells, allowing If a player chooses a coin as their selection during their turn, the maximum achievable score would be +4 points.
Round 1~4Round 5
4 Marks (1 shape) X 4 times (Round) X 4 Rounds = 64 Marks4 Marks (1 shape) X 2 times (Round) = 8 Marks
  1. However, the more overlapped blocked and coins there are, the fewer points the player will obtain.