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Last Night on Earth 'Radioactive Grave Dead' Supplement thumbnail

Last Night on Earth 'Radioactive Grave Dead' Supplement

Expansion for Last Night on Earth: The Zombie Game

Last Night on Earth 'Radioactive Grave Dead' Supplement Rulebook

Table of Contents

Table of Contents

  • Scenario 16: "It Fell from the Sky"
    • Board
    • Special Rules
    • Scenario Objectives
    • Scenario Search Cards
    • Scenario Notes
    • Suggested Balance
      • Zombies at the Carnival
  • Radioactive Grave Dead
    • 14.4.3.7 Radioactive
    • Component note: translucent green Zombies (rule 5.7.2)
  • Green Ooze
    • 3.14.7 Green Ooze (marker)
    • 8.3.2 Burning Green Ooze
    • 11.6.6.3 Killed Radioactive Grave Dead
    • 12.3.3 Green Ooze (fire)

Scenario 16: "It Fell from the Sky"

This is the Radioactive Grave Dead scenario.

Board

Place the Meteorite marker in the center space of the Town Center board. (The board diagram printed on the scenario page is not transcribed.)

Special Rules

  • Hero Starting Cards (1) [see rule 16.3.3]
  • Zombies Auto Spawn [see rule 16.4.10]
  • Radioactive Grave Dead [see rule 14.4.3]

Scenario Objectives

Game Rounds: 16

The Heroes must do 12 Wounds to the Meteorite to destroy it and win the game.

Zombies win by preventing the Heroes from reaching their goals or by standard Victory Conditions (4 Dead Heroes, etc).

Scenario Search Cards

Any Explosive, any Fire Item

Scenario Notes

Any Hero whose Start: Location is not on the Board, instead starts the game in a Random Building. Heroes that enter play mid-game also always start in a Random Building.

When placing Starting Zombies during Set Up, the Zombie player may place any Radioactive Grave Dead Spawned in the space with the Meteorite (note that this only applies during Set Up and only to the Grave Dead).

The Meteorite is targeted just as though it were a Zombie. For instance, a Shotgun fired into the Meteorite's space gets to roll to hit any Zombies there as well as the Meteorite. Also things like Johnny's Blitz ability may be used to attack the Meteorite while on the move. There are 3 ways to Wound the Meteorite; Ranged Attacks, Explosives or Hand-to-Hand. Anytime the Meteorite would be Hit/Killed by a Ranged Attack, it takes 1 Wound. Any Explosive that hits the Meteorite does D6 Wounds to it instead. A Hero in the same space as the Meteorite during their Fight Step may roll their Fight Dice against it (after fighting any Zombies there). For each Fight Dice roll of 5 or 6, the Meteorite takes 1 Wound.

Any Hero that begins their Turn in the same or Adjacent space as the Meteorite must roll a D6. If they are Adjacent to it the Hero takes a Wound on the roll of 1. If they are in the same space as the Meteorite, the Hero takes a Wound on the roll of 1 or 2.

Note that Gas Markers should be treated just like a Zombie for a Ranged Attack that hits anything in the targeted space. In other words, a Gas Marker may be ignited by a Shotgun, Dynamite or even another Gas Marker going off (simply roll to hit the Gas Marker as though it were a Zombie in the space).

Suggested Balance

Zombies: one red dot (the printed balance rating).

Zombies at the Carnival

Use the Fair Grounds board. Place a Spawning Pit marker on each Landing Site Start Spot.

Anytime that Zombies are in the same game as Carnival Heroes, they automatically get Zombies Auto Spawn [see rule 16.4.10].

Radioactive Grave Dead

14.4.3.7 Radioactive

Any Hero or Martian in a space with one or more Radioactive Grave Dead (or their Green Ooze remains) rolls one less Fight Dice than normal (minimum of one). When killed, instead of removing the Radioactive Grave Dead from the game, replace it with a Green Ooze marker to show that it has liquified. Any Hero with a Fire Item that ends their move in the same space as a Green Ooze may burn it to destroy it. A Hero may only burn one Green Ooze per Turn. If a fire starts in, or spreads to, the same space as a Green Ooze marker, remove the Green Ooze.

Component note: translucent green Zombies (rule 5.7.2)

The Grave Dead Pool setup in rule 5.7.2 reads, in part: "Take 7 Red Zombies (or in the case of Radioactive Grave Dead use the translucent green Zombies) and place them in a separate Pool of Grave Dead." The rest of rule 5.7.2 is base game text and is not transcribed here.

Green Ooze

3.14.7 Green Ooze (marker)

Used to mark where Radioactive Grave Dead have liquified [see rule 14.4.3]. Number available: 6

8.3.2 Burning Green Ooze

Any Hero with a Fire Item that ends their move in the same space as a Green Ooze may burn it to destroy it. A Hero may only burn one Green Ooze per Turn.

11.6.6.3 Killed Radioactive Grave Dead

When killed, instead of removing the Radioactive Grave Dead from the game, replace it with a Green Ooze marker to show that it has liquified.

12.3.3 Green Ooze (fire)

If a fire starts in, or spreads to, the same space as a Green Ooze marker, remove the Green Ooze.