Last Night on Earth 'Advanced Abilities' Supplement
Last Night on Earth 'Advanced Abilities' Supplement Rulebook
Table of Contents
Table of Contents
Components
Card Decks
Excerpt from the compilation's card deck list (page 18):
- 4 card Zombie Advanced Abilities deck
- There are also 24 Hero Advanced Abilities cards and a number of Reference cards that are not "decks" per se.
3.9.8 Advanced Abilities Cards
These cards represent the Heroes, Zombies and Martians gaining experience over time as they become more adept at fighting the Zombie horde or hunting the living survivors. Note that not all Heroes have an Advanced Ability.
- 3.9.8.1 Immediately Played: These cards are played face up when gained.
Setup
5.4 Shuffle the Card Decks (excerpt)
Excerpt from the setup deck lists (pages 37).
Hero player decks: The Hero Advanced Abilities cards are unique to each Hero and need not be shuffled.
Zombie player decks: The following decks should be individually shuffled and placed near the Zombie player if the Zombies are in play:
- Zombie deck
- Grave Weapons deck
- Zombie Upgrade deck
- Zombie Advanced Abilities deck
Hero Upgrades and Advanced Abilities
13.5 Hero Upgrades (excerpt)
Excerpt from page 69. The rest of rule 13.5 covers Hero Upgrades in general and is in the base game rulebook.
A Hero may spend their Experience Tokens at any time to gain a Hero Upgrade. Hero Upgrades cost 3 Experience Tokens plus an extra 1 Experience Token for each Upgrade (and Advanced Ability) the Hero already currently has. So if Alice already has 2 Hero Upgrades, her third Hero Upgrade would cost her a total of 5 Experience Tokens (3 +1+1).
13.5.2 Upgrades are Not Hero Cards
Hero Upgrades (and Advanced Abilities) are NOT considered Hero Cards and may not be affected or canceled as such.
Hero Advanced Abilities
13.7 Advanced Abilities
The Advanced Abilities are a special type of upgrade that can be purchased with Experience Tokens.
Note (footnote 71): These are the official rules that replace the previous method for getting Experience on the original version of the Advanced Abilities Rule sheet (it was originally that Heroes could only collect up to 1 Experience Token per Turn - this was to slow down the system a bit when there were fewer Upgrades to be had, and when there weren't other normal Hero cards to support the system). The Heroes in Timber Peak and Blood in the Forest do not have Advanced Abilities yet.
13.7.1 Hero Advanced Abilities
A Hero's Advanced Ability works just like a normal Hero Upgrade - get enough Experience Tokens to get an Upgrade and you can choose to take a Random card from the top of an Upgrade deck (Melee, Ranged, or Special), or you can take the Hero's unique Advanced Ability that is only available to them. Hero Advanced Ability cards count exactly like Hero Upgrades in every way (other than that they are unique to a specific Hero).
Hero Upgrades and Advanced Abilities cost 3 Experience plus an extra 1 for each Upgrade already purchased.
Zombie Advanced Abilities
14.11 Advanced Abilities
The Advanced Abilities are a special type of upgrade that can be purchased with Experience Tokens.
Note (footnote 76): These are the official rules that replace the previous method for getting Experience on the original version of the Advanced Abilities Rule sheet (it was originally that Zombies only got an Advanced Ability by killing a Hero - this was to slow down the system a bit when there were fewer Upgrades to be had, and when there weren't other normal Zombie cards to support the system).
14.11.1 Zombie Advanced Abilities
Zombie Advanced Abilities are slightly different than normal Zombie Upgrades in that they are stronger, permanent bonuses and so cost 5 Experience Tokens each (instead of the normal 3). Draw randomly from the Zombie Advanced Abilities cards.
Zombie Upgrades cost 3 Experience and Advanced Abilities cost 5 Experience.
Special Rules
16.3.11 Hero Unique Advanced Abilities ●●●●
All Heroes start the game or come into play with their unique Advanced Ability already active. Note that some Heroes don't have an Advanced Ability though.
16.4.5 Zombie Advanced Abilities - Random (x) x times ●●
The Zombies start with "x" Advanced Abilities drawn at random. If combined with Chosen Advanced Abilities the chosen ones are taken before the random draw.
- 16.4.5.1 Dot Cost: When this rule is chosen using the Dots system, the Dots cost is twice that of "x".
16.4.8 Zombie Advanced Abilities - Chosen (x) x times ●●●
The Zombies start with "x" Advanced Abilities specifically chosen. If combined with Random Advanced Abilities the chosen ones are taken before the random draw.
- 16.4.8.1 Dot Cost: This rule may be used multiple times where the "x" above is the number of times used. When this rule is chosen using the Dots system, the Dots cost is thrice that of "x".