Laser Battle
Laser Battle Rulebook
Table of Contents
Table of Contents
- Contents
- Object of the Game
- Before You Begin
- Setting Up the Game
- About the Game Board
- About the Mirrors
- About the Blocking Plugs
- About the Towers
- About the Laser Guns
- Classic Game Play
- Advanced Game Play
- Four Player Game Play
- Game Formations
- Additional Board Layouts
- Additional Note
- A Note on Lighting
- Safe Battery Usage
- Laser Safety
- FCC Statement
Contents
- A. 4 Boards
- B. 16 Connectors
- C. 12 Strike Mirrors
- D. 2 Target Towers (Batteries Included)
- E. 2 Laser Guns (Batteries Included)
- F. 4 Plugs
- G. 8 Clips (For 4 Players Game)
Object of the Game
The object of the game is to strike your opponent's Tower using your Laser Gun and Mirrors, while defending your own Tower from attack.
Before You Begin
Before the battle begins, pull the tabs (Fig. 1) completely out of both Laser Guns. Then, assemble the playing surface, and familiarize yourself with the playing pieces.
Setting Up the Game
Laser Gun Battery Replacement
- Using a Phillips screwdriver (not included) remove the screw and battery compartment cover on the back of each Laser Gun. (Fig. 2)
- Install three (3) fresh LR44 (A76/G13) button cell batteries in each Laser Gun, making sure the (+) and (-) ends face in the proper direction as indicated around the battery compartment. (Fig. 3)
- Replace the battery compartment cover and tighten the screws.
Target Tower Battery Replacement
- Using a Phillips screwdriver (not included) remove the screw and battery compartment cover on the back of each Target Tower. (Fig. 4)
- Install three (3) fresh AAA alkaline batteries in each tower, making sure the (+) and (-) ends face in the proper direction as indicated inside the battery compartment. (Fig. 5)
- Replace the battery compartment cover and tighten the screw.
Game Board Assembly
- Place the four game board pieces together face down, on a flat, level surface. (Fig. 6)
- Place one game board connector in each of the eight designated spaces and press them firmly into position. (Fig. 7)
- Carefully turn the game board over.
Calibrating the Laser Guns
Before the game begins players have the option of calibrating their Laser Guns for accuracy. Each Laser Gun has two (2) calibration dials. The top dial moves the laser up or down. The side dial moves the laser right or left. (Fig. 13)
Both players can calibrate their Laser Guns at the same time. To do so, each player must set up the calibration pattern according to the accompanying illustration. (Fig. 14) Each player will then use the two dials on their Laser Guns to adjust the path of the beam. When the beam bounces off the two far mirrors and hits the back of the third mirror as close to dead center as possible, the guns are calibrated.
- Opposite mirrors are set up in 45°.
- "Target-mirror" is set up with back facing the laser beam.
Beginning Players
As a beginning player, until you become familiar with the board, you should start with the Arrowhead Formation by placing your Tower, Laser Gun, Mirrors and Plugs in the positions shown. (Fig. 15)
NOTE: Once you become accustomed to the game, try other game formations and layouts shown later in this manual.
About the Game Board
The game board is engineered for accuracy and complex playability. Each indentation is comprised of angles which allow a player to rotate a single piece in 16 different angles in increments of 22.5°. The game board is translucent so that a line grid is visible to allow players to determine the angle at which the laser will bounce off the mirrors as they are being set up.
About the Mirrors
The mirrors are designed for quick positioning in order to create complex and accurate laser paths. Each mirror base is inscribed with a pattern. When used in combination with the "visible line grid" on the board, this pattern aids the player in setting up their shots by showing the various angles at which their laser beam will travel. Mirrors may also be placed to block the path of an opponent's mirror or beam. (Figs. 8-10)
- Fig. 8: 45° Deflection
- Fig. 9: 90° Deflection
- Fig. 10: 135° Deflection
About the Blocking Plugs
The two open spaces directly in front of the Target Tower and Laser Gun are to be kept free of mirrors at all times during the game. As a reminder to keep these areas free, place the 4 Blocking Plugs in the holes in front of the four units. (Fig. 11)
About the Towers
The Towers have a target area on three sides which, when struck with an opponent's Laser beam, triggers the sound of an explosion coupled with flashing lights. (Fig. 12)
NOTES:
- The towers should always remain in their original positions on the board.
- Towers may trigger when turned on - that is normal and will not effect their performance through the game.
About the Laser Guns
Once set into place, the Laser Guns will remain in their original positions. Before play begins, the Guns must be calibrated in order to aim their beams for accuracy. (See "Calibrating the Laser Guns" on page 4). To fire a Laser Gun, press the button on the top of the gun.
After many battles you may notice that the laser beam has lost power - which means that the batteries should be replaced. Please refer to instructions on page 2 for Laser Gun batteries replacement.
Classic Game Play
- First move the slide switches on the backs of the Towers to the ON position.
- Then decide which player will begin the first game. (In consecutive games, the losing player will move first.)
- During a player's turn they may either:
- Move one of their own mirrors anywhere on the board and place it in one of 16 different angles.
- Rotate one of their own mirrors to any angle.
- Rotate their Laser Gun Unit to any angle.
- At the end of each turn the player may shoot his Laser ONCE to test its path.
- The first player to hit the opponent's Tower wins the game. (Fig. 16)
Advanced Game Play
- Strike - When a laser beam strikes the back side of an opponent's mirror directly or in 45° angles that mirror is removed from the board. (Fig. 17)
- Touch and Go - Two rules which, when used, can add excitement to the game are: a. If you touch a piece, you must move it. b. If you let go of a piece after positioning it, you cannot reposition it.
NOTE: Except for Advanced Game Play, the Target Tower and Laser Guns will remain in their standard positions in all formations.
Four Player Game Play
Using the Towers, Lasers, and mirrors from another Laser Battle game (not included) up to 4 players may play on 1 board by using the 4-player game start formation. (See illustration shown later in this manual.)
In order to do so, the additional players must:
- Snap the included clips to the tops of 2 sets of mirrors in order to keep track of whose mirrors belong to whom. (Fig. 18)
- See note near Fig. h on page 6 for further details.
NOTE: Games played by more than 2 players require the use of an additional game set (not included). Clips from both sets will be needed for any game played with more than three players.
Game Formations
There are eight different Game Formation layouts in Laser Battle. Seven layouts are for 2-player games (Figs. a-g) and one for 4-player games (Fig. h). (See illustrations of all layouts.) Keep in mind that each formation varies in complexity and the formations define how a game begins.
- Fig. a: Blocks Formation
- Fig. b: Centered Formation
- Fig. c: Diamond Formation
- Fig. d: "X" Formation
- Fig. e: Lines Formation
- Fig. f: Arrowhead Formation
- Fig. g: Opened Formation
- Fig. h: 4-Players Formation
Snap clips onto Strike Mirrors of 2 sets to ensure that all players can identify their sets as the game progresses.
Additional Board Layouts
Four board parts may be connected together in a variety of layouts - three suggested layouts are shown here. To test your creativity, and for more intricate games, create your own game board layout. (Figs. A-C)
- Fig. A
- Fig. B
- Fig. C
NOTE: Lengthy laser paths or extensive use of 135° angles may possibly diminish the accuracy of the laser.
Additional Note
All players must agree that the laser path from Unit to Tower is correct in order for a "hit" to be declared. Extremely good players may develop such a good eye for angles they may become capable of playing entire games without ever firing their laser.
A Note on Lighting
For target towers to properly trigger when hit by the laser beam it may be necessary for the game to be played under controlled lighting conditions.
For best tower performance:
- Avoid playing the game in direct sunlight.
- Avoid playing the game under bright room lighting.
- Avoid playing the game near windows during bright daylight.
Safe Battery Usage
- Non-rechargeable batteries are not to be recharged.
- Rechargeable batteries are to be removed from the toy before being charged.
- Rechargeable batteries are only to be charged under adult supervision.
- Different types of batteries or new and used batteries are not to be mixed.
- Only batteries of the same or equivalent type as recommended are to be used.
- Batteries are to be inserted with the correct polarity.
- Exhausted batteries are to be removed from the toy.
- The supply terminals are not to be short-circuited.
- Do not dispose of the batteries in fire; batteries may leak or explode.
- Batteries should be replaced by an adult.
- Use alkaline batteries for better performance.
Laser Safety
IMPORTANT - Even though the Laser used in the LASER BATTLE GAME is a low level laser, NEVER point the Laser at a person or a pet, especially not at the eyes. Strictly adhere to the Laser Safety Rules below:
- Use under adult supervision only.
- Obey all laws when using this product.
- CAUTION - Use of controls or adjustments or performance of procedures other than those specified herein may result in hazardous laser light exposure.
- DO NOT attempt to open or break the Toy Laser Gun. If the Toy Laser Gun body is opened or broken in any manner it MUST NOT BE USED.
- Modification not authorized by the manufacturer will void users authority to operate the Toy Laser Gun.
CLASS 1 LASER PRODUCT PER IEC 60825-1:1993+A1:1997+A2:2001 EN 60825-1:1994+A11:1996+A2:2001
Complies with 21 CFR 1040 with LN#50
FCC Statement
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
- Reorient or relocate the receiving antenna.
- Increase the separation between the equipment and receiver.
- Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
- Consult the dealer or an experienced radio/TV technician for help.
Modifications not authorized by the manufacturer may void users authority to operate this device.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation.
Please keep this manual as it contains important information.