Las Leyendas de Andor: Los Héroes de Córdoba
Las Leyendas de Andor: Los Héroes de Córdoba Rulebook
Table of Contents
Table of Contents
Front: Los héroes de Córdoba
For legends 2 – 5.
Place this card face down next to the game board. When the Narrator reaches one of the letters named here, the corresponding Córdoba hero who will support you is activated. (If another card or creature token is activated on that same space, this hero will act last.)
Back: Letters F, I, J and M
Each letter names one hero's effect. The printed hero name is in italics at the start of each entry.
Letter F
Francisco the Wanderer, knows all the roads and will take you to your destination.
All heroes may now, at this instant, move their hero figure to any space.
Letter I
Master Isaak's fantastic ice cream strengthens your will.
All heroes now receive 5 Will points.
Letter J
Jesús and Sonso the Indomitable make everything possible.
Every hero now receives 1 Strength point or may move their time marker back to the first hour of the day track.
Letter M
Miriam the Alchemist turns German into Spanish and water into magic potions.
From now on, every hero who empties a well receives, in addition to the Valor points, a "witch's potion".