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KRZ GRTN

KRZ GRTN Rulebook

Table of Contents

Table of Contents

  • Contents
  • Setup
  • How to Play
  • End of a Level
  • Special Rules
    • Spending a Life Card to Draw New Tiles
    • Tile Limit
    • Communication
  • End of Game
  • Too Easy?

Contents

  • 167 picture cards (double sided)
  • 6 level cards
  • 5 life cards
  • 56 letter tiles
  • 12 blank tiles
  • 6 player screens

Setup

  1. Shuffle the picture cards and place them in a deck on the table.
  2. Each player takes one screen and two blank tiles. Put any unused blank tiles back in the box.
  3. Shuffle the letter tiles face-down on the table.
  4. Each player draws 5 letter tiles and places them face up behind their screen.
  5. Sort the level cards by number and place them in an ascending face-up deck (level 1 must be on top).
  6. Place the 5 life cards in a stack.
  7. Agree on who will be first to interpret the clues. We call this person X.

How to Play

Look at the topmost level card. The level cards show two pieces of information:

  • A — The number of picture cards among which X must find the right one.
  • B — How many letter tiles players will draw if they pass the level.

Now X turns around and looks away. The rest of you cut a number of picture cards off the deck and place them in the bottom of the deck. Then turn the top card face up onto the middle of the table.

Now — behind your screens — all players (except X) makes a clue to the picture card using their tiles. The following rules apply:

  • You must use at least 2 letter tiles. You may also use blank tiles, as long as you use at least 2 letter tiles.
  • You may not pass.
  • You may use the tiles however you like.
  • You may leave gaps between letters, rotate them (including flipping them over), or stack them on top of each other. Any arrangement you can think of is allowed.
  • Your clue may only consist of the tiles you use. You may not use any other objects to help.

Whether you prefer to spell a word or use your letters to form a "picture" is up to you. It's a good idea to arrange your clue oriented in a way that X can see it clearly.

WARNING: Your letter tiles are scarce, and they'll only get scarcer as the game goes on! Try to use as few as possible!

Once everyone is finished, keep turning over more cards from the deck until you reach the number shown on the level card.

In level 3, keep revealing picture cards until a total of 5 cards are on the table.

Shuffle all these cards and lay them out facing X. Now X may turn back around, and you lift your screens so everyone can see your clues.

If you are X, you must now use the clues to figure out which picture card the other players hinted at. Point with your finger to the card you believe is correct.

If you point to the correct card on your first try, you all pass the level as a group. If you point to a wrong card, you fail the level and lose a life.

WARNING: While you are thinking, the other players are not allowed to change their clues or make comments. The visible clues on the table are all you get!

Example:

Playing with five players, you're on level 1. The picture card that needs to be identified shows the green pedestrian traffic light figure. While X looks away, you remove your screens and reveal your clues at the same time. You then shuffle in two more picture cards along with the correct card - the green traffic light figure.

  • A laid out the clue GR_ N, pointing to the color GReeN.
  • B laid out the clue W K, pointing to the WalK signal.
  • C arranged LV to mimic the pose of the traffic light figure.
  • D laid out PD, pointing to the PeDestrian sign itself. They didn't have any letters available to spell out more of the word and make the clue clearer.

Can X draw the right conclusions from these clues and identify the correct card - the traffic light figure?

End of a Level

Put the letter tiles you used back in the middle of the table, letter side down, and shuffle all the tiles there thoroughly.

You may always keep your blank tiles and reuse them in every level.

If you passed the level: Everyone except X now draws as many letter tiles as shown on the level card. Then put the level card back in the box, revealing the next level card.

If you failed the level: Put one life card back in the box. If you have none left, you have lost the game. You do not draw any letter tiles, and you play the same level again.

Either way, the next person clockwise becomes X.

Special Rules

The source prints this heading as "Speical Rules" (typo in the original layout); transcribed as printed.

Spending a Life Card to Draw New Tiles

At any time, any player may raise a hand and say "Life!" If all players (except X) raise their hand, you have agreed to put one life card back in the box, and each of you takes 2 new letter tiles in return.

WARNING: This is the only way a lost life grants you new letter tiles. If you lose a life because X guessed wrong, you do not receive any new letter tiles!

Tile Limit

You may not have more than 8 letter tiles behind your screen. If you ever have more than 8, put the extra tiles of your choice back in the middle.

Communication

You may not talk to each other while giving your clues. However, X may think out loud while looking at the clues. This gives everyone insight into which clues work well and which don't. After X has made a guess, you may of course talk about your ideas and explain them if needed.

End of Game

If you pass all 6 levels, you win!

You lose if - during the game:

  • you fail a level and have no life cards left to discard.
  • one or more players don't have 2 letter tiles for a clue, and you have no life card left to spend for new tiles.

Too Easy?

If you're already familiar with the game, you can increase the difficulty. Agree before the game that each player only has one blank tile available, or none at all. If you want it even harder, skip one or more of the lower levels and instead play the higher levels multiple times (the total number of levels played should always be 6).