Kronologic: Cuzco 1450
Kronologic: Cuzco 1450 Rulebook
Table of Contents
Table of Contents
Components
- 1 pad of note sheets and 4 pencils
- 6 TIME tiles
- 6 CHARACTER tiles
- 1 map of the region of Cuzco
- 9 cross and arrow tokens
- 4 screens
- 3 Scenario envelopes, each containing: 1 booklet of 5 Investigations, with a description of the mystery to be solved, its specific rules, the victory conditions, the solutions, and 30 LOCATION cards (6 per Investigation).
The 6 Characters are: the Priestess (P), the Artisan (A), the Farmer (F), the Merchant (M), the Soldier (S) and the Educator (E).
Setup
I) Choose a Scenario, then one Investigation among the 5, taking into account the difficulty level, represented by stars. For your first game, we advise you to play Investigation no. 1 of the scenario The Golden Sceptre, of difficulty level 3 stars.
II) Equip yourself with a screen, a note sheet and a pencil.
III) Read carefully:
- the description of the Scenario
- the specific rules of the chosen Investigation
- the question or questions you must answer in order to solve the Investigation.
IV) Place the TIME and CHARACTER tiles in the centre of the table.
V) Place the LOCATION cards of the chosen Investigation in the centre of the table (without turning them over — the table of values must not be visible).
VI) Place the map of the region of Cuzco in the centre of the table. In each Investigation, certain paths of the map are closed or one-way. Place the cross or arrow tokens on the paths indicated on the map. Then, copy this information onto the 6 maps of your note sheet.
VII) Determine who among you will start playing (the first person who gives the exact time). Then investigate in turn, clockwise.
Leading the Investigation
On your turn, you will be able to investigate in a specific Location. You will be able to learn either the number of Characters present there at a given Time, or the number of times a Character passed through it across all Times combined (from 1 to 6).
Note: The game board helps you to better visualise the different Locations.
Select the LOCATION card that interests you, then turn it over (without looking at it) by placing it directly either under the TIME tile of your choice, or under the CHARACTER tile of your choice.
Look for the rounded corner of the tile (on the right) to know which way round to place the card underneath. The shapes of the tile and of the card must match, and the logo of the Location must appear in the hole of the tile (see below).
You will then be able to read the 2 pieces of information that appear:
- In green with the group-of-people icon, this is the SHARED INFORMATION, which you must announce out loud.
- In white with the single-person icon, this is the PRIVATE INFORMATION, it is only for you!
Example 1 — LOCATION + TIME
You want to find out "Who was in the Fortress at Time 2?" Take the LOCATION card "the Fortress" and turn it over under the TIME 2 tile.
The SHARED information that you give out loud (on a green background) indicates "x1": only 1 Character is in the Fortress at Time 2.
The PRIVATE information that you keep for yourself (on a white background) indicates "E": it is the Educator who is present at Time 2 in the Fortress.
Summary: Everyone knows that there is 1 Character in the Fortress at Time 2, but you alone know that it is the Educator.
Example 2 — LOCATION + CHARACTER
You want to find out how many times the Merchant passed through the Salt Pans, across all Times combined? Take the LOCATION card of the Salt Pans and turn it over under the CHARACTER tile of the Merchant.
The SHARED information that you give out loud (on a green background) indicates "x3": the Merchant therefore came 3 times to the Salt Pans across all Times combined.
The PRIVATE information that you keep for yourself (on a white background) indicates "2". The Merchant therefore came to the Salt Pans at Time 2.
Summary: Everyone knows that the Merchant came 3 times to the Salt Pans, but you alone know that one of these 3 times was at Time 2.
Take notes, leave the others time to make their own deductions, and indicate to the investigator on your left that it is their turn to lead the investigation.
Generic Rules
Unless indicated otherwise in the Investigations booklet:
- Characters always move from one Location to another adjacent one between each Time (they never stay two consecutive Times in the same Location).
- This movement is only made one Location at a time (except Scenario III).
- These Locations must be connected to each other by a path (depending on the Investigations, certain paths will be barred and therefore impassable for the Characters, or one-way).
Anatomy of the Components
The Note Sheets
The note sheets are composed of the map of the region of Cuzco for each of the 6 Times. The light part on the right can allow you to take notes.
Each of the Locations is represented by a symbol.
A Location is adjacent to another when it is linked by a path (beige road on the map).
The central part of the note sheet allows you to write information concerning the Characters. You can indicate there the number of times a Character passed through a Location.
Tip: If you know where and when a Character is, write their initial directly in the Location and the Time in question.
The LOCATION Cards
Each card is composed of:
- the title of the Scenario and the number of the Investigation (on the front only),
- the name of the Location,
- its symbol,
- the information that the card can give.
x0, x1, x2, x3… = Number of Characters present in the Location at the consulted Time, or number of times a Character passed through this Location across all Times combined.
1, 2, 3, 4, 5, 6 (hourglass icons) = Time at which a consulted Character was present in the Location.
A, E, F, M, P, S = Character present in the Location at the consulted Time.
Replay symbol (two red arrows) = This symbol indicates that you must play again immediately after everyone has taken their notes. It appears when the answer to the question gives the same amount of information to everyone.
The TIME Tiles
On the front of the tile is the number of the Time in question. When you use a TIME tile, this face must be visible.
Note: the cut-out shapes of the tiles and of the questioned cards must match.
The CHARACTER Tiles
On the front of the tile is the role of the Character in question and their initial. When you use a CHARACTER tile, this face must be visible.
Example of Note-Taking
Here is an example of possible notation to help you note down the information. But every detective has their own way of doing things!
- "I copy the starting information onto my sheet."
- "I know that the Merchant has never been in this Location." (the Merchant's initial is crossed out in that Location)
- "I know that there is only a single Character at Time 4 in this Location and that it is the Farmer."
- "I know that there are 2 Characters in this Location, but I do not know which ones."
Solo Game
In the solo version of Kronologic, you try to solve the Investigation as quickly as possible.
Each time you ask a question, you obtain the PRIVATE information and the SHARED information.
A question is the association of a LOCATION card with a TIME tile or a CHARACTER tile.
Note carefully the number of questions you ask. At the end of the game, this number will determine your investigation level. Refer to the table below to evaluate yourself.
Careful: in this solo mode, if you obtain a "replay" symbol during your investigation, you must count that question. It is not "free".
The Golden Sceptre
| Investigation 1 | Investigation 2 | Investigation 3 | Investigation 4 | Investigation 5 | |
|---|---|---|---|---|---|
| Difficulty | 3 stars | 3 stars | 3 stars | 4 stars | 4 stars |
| Gold Magnifying Glass | 1-8 | 1-7 | 1-8 | 1-7 | 1-9 |
| Silver Magnifying Glass | 9-14 | 8-13 | 9-14 | 8-13 | 10-16 |
| Bronze Magnifying Glass | 15+ | 14+ | 15+ | 14+ | 17+ |
The Curse of Amarinta
| Investigation 1 | Investigation 2 | Investigation 3 | Investigation 4 | Investigation 5 | |
|---|---|---|---|---|---|
| Difficulty | 4 stars | 4 stars | 4 stars | 6 stars | 5 stars |
| Gold Magnifying Glass | 1-9 | 1-9 | 1-7 | 1-12 | 1-9 |
| Silver Magnifying Glass | 10-16 | 10-16 | 8-13 | 13-21 | 10-16 |
| Bronze Magnifying Glass | 17+ | 17+ | 14+ | 22+ | 17+ |
The Ritual
| Investigation 1 | Investigation 2 | Investigation 3 | Investigation 4 | Investigation 5 | |
|---|---|---|---|---|---|
| Difficulty | 5 stars | 5 stars | 6 stars | 7 stars | 7 stars |
| Gold Magnifying Glass | 1-9 | 1-8 | 1-10 | 1-12 | 1-10 |
| Silver Magnifying Glass | 10-16 | 9-14 | 11-18 | 13-21 | 11-18 |
| Bronze Magnifying Glass | 17+ | 15+ | 19+ | 22+ | 19+ |
Example: You play Investigation 2, of level 3 stars, of the Scenario The Golden Sceptre. You found the solution after asking 12 questions. You are in the "8-13" bracket, so you obtain the Silver Magnifying Glass for this Investigation!
End of the Game
At any moment during the game, when you think you can answer all the questions of the Investigation, announce it and stop the investigations. Write your answers secretly on your note sheet and consult the solution in the scenario booklet.
If your deduction is correct, you win the game!
Otherwise, it is lost, you are eliminated (do not communicate the right answers publicly).
Several investigators can check their theory at the same moment and win the game together.
If everyone was wrong, the game is lost. Then start a new Investigation!
Credits
Authors: Fabien Gridel and Yoann Levet Illustrators: Arch Apolar and Victor Dulon Publishers: ORIGAMES & SUPER MEEPLE Project managers: Tifany Martin & Charles-Amir Perret Art Director: Igor Polouchine
ORIGAMES - 52, avenue Pierre Sémard, 94200 Ivry-sur-Seine, France SUPER MEEPLE - 193, rue du faubourg Saint-Denis - 75010 Paris, France
www.origames.fr www.supermeeple.com
Made in China by Whatz Games ©2025 Origames, all rights reserved ©2025 Super Meeple, all rights reserved.
Note: The narrative elements of this game are fictional.
Download additional Investigations for the games of the Kronologic range at www.origames.fr and www.supermeeple.com
Already available: Investigate at the Paris Opera in 1920. (Kronologic: Paris 1920)
Coming soon: Extend the play experience into the future with new investigations! (Kronologic: Babylon 2500)