Konito?
Konito? Rulebook
Table of Contents
Table of Contents
Contents
- 30 challenge cards
- 200 question cards (front and back)
- 5 pawns
- 1 hourglass
- 1 modular game board
- 1 carrying bag
- 1 rulebook
Object of the Game
Get your team to guess the end of well-known expressions so that you advance your pawn, and be the first to finish the entire track.
How to Play
Build the game board according to your inspiration or according to the model shown on the back of the box: the more extended the board, the longer the game. You can set the number of challenges by choosing the front or back side of the board pieces. Plan on 20 minutes to 1 hour 30 minutes per game, depending on the number of spaces.
Separate the challenge cards from the expression cards, shuffle them, and form a draw pile. Then sort the expression cards by colour, shuffle them, form three draw piles (one per colour), and place them beside the board. Form 2 to 4 teams according to your preference, ideally 2 teams if there are at least 4 players.
Each team chooses a coloured pawn and places it on the start space (a green space). The first player is the player dressed in the lightest colours.
Then play proceeds clockwise. A player from the first team takes cards of the colour of the space where their pawn stands, turns over the hourglass, and reads the expressions (which were face down) to their team. The team then tries to find the end of the expressions read, with hints from the reader.
- CLARIFICATION: To make the team guess, the reader may do anything. Read the expression of course, but also speak, make noises, sing, mime. Everything! Except, of course, translating the searched words or giving a word from the same family.
The reader may also pass if their team is "stuck", but they must then take a new card face.
Expression Cards
- Easy cards with a green background have 3 expressions.
- Medium cards with an orange background have 4 expressions.
- Difficult cards with a red background have 5 expressions.
Once a team has completed all the expressions of a first face, the player places the card in front of them and draws a new card of the same colour, and so on until the hourglass runs out.
A card face cannot be passed over: at least the first expression of the face must be read to be completed.
- WARNING: only fully completed faces are counted.
When the hourglass runs out, the team moves its pawn a number of spaces equal to the number of cards it has completed. The cards are discarded, and then the next team plays.
Challenges
When a team begins its turn on a challenge space, the reader draws a Challenge card and asks whether they should read the first, second or third challenge. The reader starts the hourglass as soon as the players have confirmed that they have understood the challenge.
Challenge Cards
Challenges often change the game and always take precedence over the basic rules in case of dispute. Challenges may concern those who answer the questions or the one who asks them. The challenge spaces are coloured to indicate the type of expression cards to use. However, some challenges may also change the difficulty of the cards.
These challenges make the turn harder, but they often also grant an advantage in the game, for example by sending your opponents back or moving your pawn further forward more quickly.
Do not hesitate to look for them to change the course of the game…
The three challenge cards printed on the back of the rulebook are:
- CHALLENGE 1: One and Only One! You may only propose one answer to complete an expression.
- CHALLENGE 2: The Opposite. You must give an answer that makes sense in order for it to be accepted, but that is the opposite of the expression. (Example: "Snow White and the seven…" → "giants".)
- CHALLENGE 3: The Mexican. After each of your answers, the reader replies "Aie Aie Carambaaa!" if it was successful, and "no señor" if it was not.
Playing with 2 or 3 Players
If you do not have enough people to play in teams, or if you prefer to win alone, you can also play individually.
When it is your turn, choose the player who will read the expressions for you. They may not play against you, but they may help you by singing, miming, etc. The player who reads the cards to you advances the same number of spaces as you do. So choose your reader carefully!
- TIP: you may choose a player who is in a less favourable position than you, or a player who stands on a green (easy) space, to move them to a more difficult space or to a challenge space. Do not hesitate to take advantage of the situation to turn it to your advantage.
End of the Game
The first team to reach the final space wins the game.
Good luck to everyone! And may the best… ?