Knarr: Skali
Knarr: Skali Rulebook
Table of Contents
Table of Contents
COMPONENTS
- 4 skáli, each bearing the emblem of one ship colour
- 35 building cards
- 13 destination cards: 8 Trading Lands and 5 Lands of Influence
- 4 player aids
- 12 silver coin tokens
- 10 raid tokens
- 2 special building cards
- 2 change tokens (one side available, the other side unavailable)
GAME OBJECTIVE
This game mode lets you develop the village around your skáli by spending your silver coins and taking part in raids to earn valuable rewards. But keep a close eye on the raids of the other clans so you do not lose your rewards.
SETUP
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Shuffle the 8 Trading Lands cards with those of the base game.
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Shuffle the 5 Lands of Influence cards with those of the base game.
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Carry out the standard setup as described in the Knarr rulebook.
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Each player takes the skáli bearing the same emblem as their ship, along with 3 silver coin tokens. Place 1 of them on your skáli.
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Shuffle the building cards and form a deck, then reveal the first 4 cards.
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Give 1 raid token to each player.
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On the central board, place 1 raid token per player, plus 1. For example, with 3 players, place 4 on the board. Finally, place 1 additional raid token beside the board. If any raid tokens remain, return them to the box.
2 players: each player takes a special building card, which they place to the right of their skáli, along with a change token, placed available side up.
DEVELOPING YOUR VILLAGE
The turn stays the same as in the base game, but now, in the same way that you can trade, you can develop your village once per turn, before or after your action. You may do this before or after trading.
- Choose a building from the 4 visible ones and pay its cost by spending the number of silver coin tokens shown at the top right.
- Take the building and place it to the right of your skáli.
- Reveal a new building to replace the one that was taken.
2 players: at any time during your turn, you may renew 1 or 2 of the 4 visible building cards. To do so, turn your change token to its unavailable side, slide the card or cards you remove under the deck, and reveal as many to replace them.
ACTIVATING YOUR VILLAGE
Your skáli and the buildings you add to it make up your village. It activates each time you take an action, immediately after that action is fully completed. Depending on the action you took, apply the effects of the corresponding line:
- When you explore a Land of Influence: take 1 raid token from the board and 1 Silver Bracelet.
- When you explore a Trading Land: take 1 raid token.
- When you recruit a viking of a colour you already have in front of you: take nothing.
- When you recruit a viking of a colour you do not have in front of you: take 1 silver coin token and 1 raid token.
Apply the effects of the line in the order of your choice.
Most of these effects are already present in the base game, but a few new ones appear:
- 2 players: the special building card allows you, when you recruit a viking of a colour you already have, to turn your change token to its available side so that you can use it again.
- Lose 1 victory point: move your marker back 1 space on the Score Track. If you are on space 0, nothing happens.
- Gain 1 silver coin: add 1 silver coin token to your skáli. You can never have more than 3 silver coin tokens in your skáli. Any excess is lost.
RAIDS
When you obtain a raid token (through your village or through new destinations), take a raid token from those placed on the board and place it in front of you, visible to everyone.
At the end of your turn, if there are no more raid tokens on the board, a raid is triggered and must be resolved.
- The player or players with the most raid tokens obtain all the gains shown in white at the top of their village (skáli + buildings). Then they return all of their raid tokens to the board.
- The player or players with the fewest raid tokens apply the losses shown in black at the top of their village. But they keep their raid tokens.
- The others obtain no gain and apply no loss. They return 1 single raid token to the board.
2 players: the player who has the fewest raid tokens applies the losses, then must additionally return 1 single raid token to the board. In case of a tie, both players apply the losses and the gains, and return all of their tokens to the board.
Important: if you must take one or more raid tokens but none remain on the board, take the additional raid token placed beside the board during setup. However, the 3rd token you were supposed to take is lost.
For example, you must take 3 raid tokens but only 1 remains on the board. Take it, along with the additional raid token. The 3rd token you were supposed to take is lost.
Likewise, when the raid is resolved, the player who won it with the most tokens returns 1 token beside the board to replace the additional token taken. Their other tokens are returned to the board. If several players won the raid, only one of them returns 1 token beside the board.
EXAMPLE OF RAID RESOLUTION
The raid is triggered:
- A and B each have 1 raid token. They apply their losses and keep their token.
- C has 3 raid tokens, including the additional one. C neither gains nor loses anything and returns 1 token to the board.
- D has 5 raid tokens. D wins the raid, obtains the gains, returns 1 token beside the board (to replace the additional token) and returns the others to the board.
GLOSSARY
Skáli – Scandinavian farm whose dimensions and functions vary according to the rank of its owners: a place of residence, with a living space organised around the central hearth and an area for livestock, or a place of display of power that hosts meetings and banquets.
Thing – An assembly of free men that makes political decisions, proclaims laws, and settles disputes at the local or even regional level.
Silver coins – Silver coins were used as a means of payment, generally by weight, so they could be cut to the required amount. This economy of weighing coexisted for a long time with barter, before the use of coins of fixed unit value gradually became established.
ColorADD – ColorADD is a universal, inclusive and non-discriminatory language that allows colour-blind people to identify colours. The colours in the rulebook are: Blue, Green, Yellow, Orange, Red, Violet and Brown.