Kmakici Family's Greatest Teatime
Kmakici Family's Greatest Teatime Rulebook
Table of Contents
Table of Contents
Game Info
- Age: 5+
- Players: 2-5
- Time: 15 min
Objective
This game is about matching five different friends on the table. Whoever gets the last friend gets the treat!
But be careful! If you can't get your cards out, you'll end up eating steak at the tea party.
If you can get four different kinds of treats before anyone else, you will have enjoyed the "Greatest tea time ever".
Components
- 1 Manual.
- 1 Summary.
- 58 Friend cards.
- 21 Treats Chips.
A detailed list of cards and chips will be provided on a separate sheet.
Preparation for the Game
- Prepare the chips.
- When playing with 2 or 3 players, do not use the chips shown in the figure on the reference sheet.
- At 2 players, do not use 8 of the treats chips (the higher-tier sweets).
- At 3 players, do not use 6 of the treats chips.
- When playing with 4 or 5 players, use all the chips.
- Arrange the chips so that they form a random path with the steak side facing up. Place the chips in a random order. (This is called the "sweets path.") You can arrange the chips in any way you like, but the last one must be a "3 steak" chip.
- Shuffle the cards well and deal 3 cards to each player, and put the rest face down in a deck. The first player is the player who most recently enjoyed teatime.
The end goal of the sweets path is always a "3 steak" chip.
What to Do on Your Turn
The player whose turn it is does the following (1) to (3) in order.
- Draw a Friend card. First, take a Friend card from the deck and add it to your hand.
- Play the Friend card. Then, play a friend card from your hand that has a character on it that is not already on the table. The table is common to all players. You can play one to three cards at a time.
- If you only have the friend card of a character that is already on the table, or if you have no friend cards to play, or if you do not want to play any cards, you can "pass". If you pass, you must receive a steak chip.
- Example: there are already two Usagi colors and a Kintaro on the table. In this case, only Sakana can be played.
- The end of your turn. After the friend card is played, if 5 different characters (Kmakici, Kintaro, Ka-pa, Sakana and Usagi) are all on the table, it is "complete!" If the game does not end in "complete!" or "pass", the turn is passed to the next player (to the left).
The next section describes the cases of "Complete!", "Pass!", and "When the deck runs out".
Gameplay Notes
About Multiple Character Friends Cards
If a card has two or more characters on it, the friends card cannot be played if any of the characters is already on the table.
- If Kintaro is already on the table, you can't play a Kmakici & Kintaro card.
- If Usagi (one of the three colors) is already on the table, you can't play a Usagi card of that same color.
About the "Usagi" Friend Card
There are three colors of "Usagi" cards. When you play a card, you can play a character of a different color Usagi than any other Usagi already on the table. However, no matter how many colors of Usagi are on the table, only one type of character is counted. (For example, 3 colors of Usagi and Kmakici/Kintaro count as 3 types of characters, not 5.)
About the "UFO" Friend Card
You can remove a friend card by placing a UFO on top of the current card on the table. You can also play the character taken by UFO again. UFO cannot be played when there is nothing on the table. You can end your turn just by playing UFO.
Example: since Kmakici is already on the table, use the UFO card on the Kmakici, and then play the friend card of Kmakici & Kintaro.
About Complete! and Pass!
Complete!
When the fifth friend is revealed and complete, the player takes the first chip from the sweets path and turns it over. On the back of the chip, there is a choice of 4 kinds of Sweets or a Kmakici. If a player has 4 different sweets, the player "wins" the game (congratulations!). The Kmakici chip is a wild chip that can become any of the sweets.
Pass!
When you pass, you receive the first chip from the treat path, with the steak on the front. Do not check the back of the chip at this time.
When you pass or Complete, all the cards on the table are moved to the discard pile. The last player to take his or her turn starts a new turn as the starting player.
The First Card
The starting player who takes his or her first turn after a Complete or Pass cannot pass. He or she must play at least one friend card.
If all cards in your hand are UFOs, including the Friend card you drew from your deck, you pass (and take a chip, draw a card, and pass to the next first player).
When You Run Out of Cards in the Deck
If you run out of cards in the deck, shuffle the discard pile well to make a new pile and continue the game.
The Game Ends
- The game ends when someone has collected 4 kinds of sweets, or when all the chips in the sweets path have been taken.
- If someone collects 4 types of sweets, the player wins!
- When all the chips have been taken, the player with the least number of steaks in his or her hand wins!
- When the number of steaks is the same, the player with the most treats wins. If the number of steaks is the same, the player with the most snacks wins, and if it's still not decided, the player with the least number of cards in his or her hand at the end wins!
- If you still can't decide, congratulations to ......! Both of you win!
Character Introduction
KMAKICI — Singing, eating delicious food, and living on the earth. KMAKICI likes to think about how to make life more enjoyable. KMAKICI's motto is "Burn your soul without regret."
KINTARO — KINTARO gets very tense at the slightest thing, often saying "I'm KINCHO (getting all tense)." That's what KINTARO used to say. KINTARO does strength training every day and is very muscular.
USAGI — They have formed a rabbit band called "Usagi Three" and are active in music. They once planned to make the world full of steaks. Now they've changed their mind: "I've realized that it's better to eat it once in a while."
ka-pa — ka-pa's treasure is the plate on ka-pa's head. It is proud of the suitability of the pink plate.
SAKANA — One summer day, SAKANA met Kmakici and became friends. SAKANA loves fish (called in Japanese "sakana"). So SAKANA named itself "SAKANA".
TAOPURIN — TAOPURIN's favorite food is "custard pudding" and is always looking for pudding. While TAOPURIN was looking for pudding again this time, it forgot to attend the party (it's this game!).
がんばってるよとっとん ganbatteru yo totton (We doing our best, So on) - くまきち (kmakici). This is a song in which the characters appearing in this game appear. Please enjoy the world of Kmakici.
Credits
- Game design: yupika
- Graphic design: sichimaro
- Photo & character design: raityo tsume
- Dilettante 2021
- Copyright kmakici 2021 raityo tsume