Klondike Rush
Klondike Rush Rulebook
Table of Contents
Table of Contents
Components
- Game Board
- Money Cards (60)
- Mining Company Cards (36)
- Order Cards (32)
- Profit Cards (5)
- Last Bid Cards (5)
- Hunt Tokens (35)
- Mine Pieces (48, in four colors)
- Town Token (also used as the Company Value Track marker)
- Snow Beast Card
- Snow Beast Figure (Player Turn Token)
Setup
- Place the game board in the middle of the table. Place the town token on any space on the board (a space is a circle). Note: For your first game, it is a good idea to place this token on one of the spaces in the central area.
- Place the hunt tokens in a face-down pile and shuffle them. Randomly place one token face up on each space on the board (except for the town space).
- Set up the mining company card deck. If playing with 4 or 5 players, use all the cards. If playing with 2-3 players, remove the four cards with a "4+" in the top right corner on the picture on the card. Shuffle the deck of cards and place it face down near the board.
- Shuffle the order cards and deal 2 to each player. Players may look at these cards, but must keep them secret from other players. Place the remaining order cards face down near the board.
- Place the money cards next to the board. This is called the supply. Give each player $30 from the supply. Players should keep their total money secret throughout the game (players can do this by keeping the money cards in hand beneath the table).
- Give each player a profit card.
- Place the snow beast card near the top of the board.
- Place the mine pieces next to the board. Place one piece of each color on the town token on the board. Place one piece of each color on the first space (marked 1) on the company value track at the top of the board.
- Decide who will be the first player. Give this player the snow beast figure.
Playing the Game
The goal of the game is to be the most profitable mining investor. The player with the most money at the end of the game is the winner. Note: The following rules are for 3-5 players. Some of the rules change if playing with 2 players. These changes are detailed in the "2 Player Game" section.
The game is played in turns, starting with the first player, and moving in clockwise order. When it is a player's turn, that player is called the "active player." The "active player" is the player with the snow beast figure.
A player's turn has the following steps, taken in this order:
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The active player draws the top card of the mining company deck and places it face up on the table for all to see. Starting with the active player and moving in turn order, each player may bid an amount of money they are willing (and able) to pay for the card. Each player may only bid once. Each subsequent bid must be at least $1 greater than the previous bid. A bid of $0 is not allowed. If a player does not wish to bid, the player says "pass". Once all players have either bid or passed, the player who bid the highest amount pays that money to the supply and takes the card. If the card has a mine symbol on it, the player places a mine piece of the matching company color on the card (the player places one mine piece per mine symbol on the card). If the mine card shows an order card symbol (a supply crate), the player draws an order card. Note: In the early game, a bid of 6 or 7 is high. 4-5 is average.
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The active player may now build their mines (regardless of who won the bid in step 1). The player may only build the unused mine pieces on cards that they own (but may build any number of these in the same turn). If the player has no unused mines, they may not build. A player may build a mine on any space on the map that does not contain any other mine pieces. The cost to build the mine is based on the connection cost to a mine of the same color. To calculate the cost, the player finds the closest mine of the same color and adds up the dollar amount on paths leading to the space where the player wants to build the new mine. (Note: If any paths have a mine on each side of any color, the connection cost between the two is reduced to $1.) After the player pays the cost and places the mine, the player collects the hunt token on the space where the mine is built. The player then moves the corresponding company token on the company value track (at the top of the board) up by one space. This track shows the total mines of each company on the board, and the money value of each investment in each company. Example: Mary wants to build a green mine. She selects a space to build that contains a "fish" hunt token. She finds the closest green mine and starts to add up the connection cost. The first connection is normally $4, but there is a mine on both sides (a green mine and a red mine), so this cost is reduced to $1. The next connection is $3, and the one after that is $1, so the total cost to build the mine is $1 + $3 + $1 = $5. She pays the cost, places the new mine, and takes the "fish" hunt token there. As a last step, she advances the green mine marker one space on the company value track at the top of the game board.
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The active player may now choose to use their profit card. Using the profit card allows a player to collect money for all their investments on mining company cards they own. Each investment symbol on a card gives the player the money value of the corresponding company, which is tracked at the top of the board on the company value track. A profit card may only be used once in the game, and when used is placed in the box. The player takes the money from the supply.
Free Actions
Complete Order: At any time, any player may turn in a type and quantity of hunt tokens matching one of their order cards to gain the money value on the card. The tokens and revealed order card are discarded. Example: Tim has an order card that depicts two pelts and $7. Tim owns three pelts. He pays two pelts to the supply, places his order card in the discard pile, and gains $7 from the supply.
Turn in any 3 tokens: At any time, any player may turn in any three hunt tokens (depicting a fish, pelt, emerald, moose, wild, or the snow beast) and gain $5 from the supply.
Game End
When the last mining company card has been bought and the active player's turn ends, each player has one last turn. On this last turn, there is no bidding for mining company cards, but players can build any remaining, unused mines that they own. Once all players have finished their last turn, all players collect profits as if they had played a profit card. Note: If a player has not yet played their profit card, the player may play it now, effectively collecting profits twice. At this time, the player with the most "snow beast" hunt tokens claims the snow beast card and adds $25 to their ending money. If players are tied for most "snow beast" hunt tokens, the reward is split evenly between them (rounding down).
The player with the most money is the winner! If players are tied, the player with the most unused hunt tokens is the winner. If still tied, the player with the most mining company investments is the winner.
2-Player Game
If playing with 2 players, during setup, remove an additional 4 random company cards from the deck and place them in the box. Each turn, draw 2 company cards instead of 1 to bid on. The cards must be purchased together. When bidding, each player may bid any number of times. Each subsequent bid must be at least $2 higher than the previous bid.
Last Bid Variant
This variant works for 3-5 players. If playing with this variant, give each player one "Last Bid" card. During a bid for a mining company card, after the last player has bid, a player may play their "Last Bid" card to bid a second time. Only one player may play a "Last Bid" card per turn, this being the first person to declare verbally that they are playing their "Last Bid" card. Once a player has played their "Last Bid" card, they cannot use it again and must discard it.
Errata
Apply these changes to the rule book.
Setup: If playing with 2 players, place $15 near the pile of order cards. If playing with 3 or more players, place a pile of $15 and a pile of $10 near the pile of order cards.
1: When a player gains a mining company card, they place it face up on the table in front of them so that all players can see the amount of investments a player has at any given time. Any unbuilt mines should remain on mining cards until they are built.
Free Actions: When a player completes an order, they keep the completed order card face up in front of them, near their mining company cards.
Game End: If all players have no money, and have used their profit card, the game immediately ends and players collect profits at the game end as normal.
At the end of the game, the player that completed the most order cards gains the $15 pile near the order deck. Additionally, if playing with 3 or more players, the player that completed the second most order cards gains the $10 pile near the order deck. If players are tied, the rewards are combined and split between them evenly (rounding down). If tied for second, the reward is split evenly. Example: Tom and Jen are tied for most orders, so they add $15 to $10 and divide. They each gain $12. If Tom and Jen were tied for second, they would each only gain $5.
Credits
Game Designed and Illustrated by Ryan Laukat
Red Raven Development Team: Ryan Laukat, Malorie Laukat, Brenna Asplund, Andrew Frick
Playtesters: James Hudson, Steve Sampson, Dale Gifford, Kenny Montano, Jason Kamerath, Jeff Law, Preston Ellsworth, Ryan Dalton, Malorie Laukat, Brandon Laukat, Andrew Frick, Brenna Asplund, Tevis Laukat
Copyright 2017 Red Raven Games, www.redravengames.com