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Kingsburg FAQ

146 questions players ask · Updated Nov 13, 2026 · Full rulebook

Setup and SupplyDice and Turn OrderAdvisors and InfluenceGoods, Tokens and TradingSoldiers and BattleEnd of the YearWinning the GameSpecial Rule for Two-Player GamesAdditional Notes About BuildingsKingsburg: To Forge a Realm

Setup and Supply

  • Are goods and '+2' tokens limited in supply?
  • How is the enemy deck put together at setup?
  • How are turn-order ties broken in the first Spring?

Dice and Turn Order

  • Can a white die or a '+2' token be used on its own to influence an advisor?
  • How many white dice can you roll and use in one season?
  • Do unused white dice carry over to later seasons, and what happens to the Farms die?
  • Does the Farms building give you an extra white die every productive season?
  • How are ties on dice totals settled when setting turn order?
  • Is there one roll per season for both turn order and advisor dice, and do Statue or Chapel rerolls come before turn order is set?
  • Do white dice count toward turn order?
  • Do '+2' tokens count toward turn order?
  • How many '+2' tokens can a player use in one season?
  • Must the dice total exactly match an advisor's value, even when you add a '+2' token?
  • Who gets the King's extra white die when players tie on buildings?

Advisors and Influence

  • Can the King's Envoy let you place dice on an advisor another player already took?
  • Can the King's Envoy give you two buildings in one season, and do you pay for both?
  • Is influencing an advisor compulsory once you have dice?
  • Can you look at the enemy card before choosing your goods from the Queen?
  • Can you claim the Alchemist when you have no goods to trade?
  • In what order are advisor gifts handed out?
  • If the King's Envoy gives you a second Alchemist visit, can you trade goods gained on the first?
  • Can you look at the enemy card again later in the same year?
  • When two players are on the same advisor space, who resolves first?
  • Can one advisor give its gift twice in a season, such as two Alchemist trades or two Smuggler VP payments?
  • Are advisor gifts collected as dice are placed, or after everyone has placed all their dice?
  • Does advisor influence continue after one player has used all their dice?
  • Where does the King's Envoy go back after it is used?
  • Who gets the King's Envoy in Phase 5 if players are tied?
  • Can you use the King's Envoy on an advisor and then move your dice with the Market?
  • Can you use the Smuggler when you have zero victory points?

Goods, Tokens and Trading

  • Can players trade goods with each other?
  • Do discarded goods, tokens or cards go back to the supply or the box?
  • Are '+2' tokens goods?
  • Does a '+2' token come back to you after you use it?

Soldiers and Battle

  • Do building battle bonuses go on the Soldier track, and when are they added?
  • Do battle bonuses from all your buildings add together?
  • If two victorious players tie on total battle strength, do both get the highest-strength VP?
  • Does matching the enemy's strength count as a win, and does the strongest-army VP apply to a tie?
  • If a battle makes you lose goods you do not have, do you lose other goods instead?

End of the Year

  • Is the King's winter die the same roll for every player?
  • Is the soldier track capped at 9?
  • Do soldiers carry over to the next year, and does the track reset?
  • How is the 1 VP for the largest army decided: with or without building modifiers?
  • When a building is destroyed in battle, do you lose its VP and its powers?
  • Which building is destroyed when you lose a battle?

Winning the Game

  • Can a player's victory points go below zero?
  • Should a building's VP be added when it is built, or only at the end of the game?
  • What happens if your victory points go past the end of the score track?

Special Rule for Two-Player Games

  • How does the two-player rule work each productive season?

Additional Notes About Buildings

  • Can a building's end-of-season effect be used in the season you build it?
  • When several building effects trigger at the same moment, who chooses the order?
  • Can the Chapel or the Statue be used more than once in one season?
  • Can you use the Chapel and the Statue on the same roll, and in which order?
  • Is the Statue's reroll mandatory when all your dice match?
  • Do white dice count for the Statue and the Chapel?
  • Can you use the Market more than once in one season?
  • Can the Market be used with a single die?
  • Can the Market and a '+2' token both be used on the same advisor?
  • Can dice placed with the Market block the neighbouring advisor for others?
  • Can the Market be used to influence an advisor another player already occupies?
  • Does the Crane's gold discount apply to buildings other than the Farms?
  • Does a building's power apply to a later build in the same season, such as the Crane after an Envoy double build?
  • Can you sell or upgrade a building?
  • Can you build the Embassy in the first year?
  • Can I build any building in any year, or only Column I buildings early on?
  • Can more than one player build the same building?
  • In what order do players build during the building step each season?
  • Do a building's conditional battle bonuses stack, such as the Palisade's +1 and +2 against Zombies?
  • Can the Stables give its extra soldier more than once in a season, and on which advisors?

Kingsburg: To Forge a RealmExpansion

  • Does the School's end-of-Phase-7 bonus need at least 3 soldiers, or more than 3?
  • Does a Mercenary soldier bought in Phase 7 count as a soldier for soldier-based effects?
  • Do building or character battle bonuses count as soldiers for the Arena or Military Parade?
  • Is the Brewery's effect optional?
  • With Rising Stars, who gets the goods placed on an advisor when several players influence it?
  • Can opponents place building tokens on your Politician under Secret Deals, and can they then influence it?
  • Can Rising Stars goods be placed on the Politician?
  • Where do Secret Deals tokens go when the card says to discard them at the end of the year?
  • Can the Traveling Market be used to influence the Politician?
  • When Famine leaves the Prince with only two coloured dice, what values can he set them to?
  • Do dice changed by the Prince count toward turn order?
  • In Phase 8, do you choose your disk before or after the enemy card is revealed?
  • Does the Minstrel still pay out when you are tied for lowest?
  • How does Heavy Snow interact with the Military Academy when soldier tokens are not used?
  • For the Philosopher's reroll VP, must the new total be lower than the original roll?
  • Can the Monastery be destroyed while the Basilica depends on it?
  • When a Duke moves dice to the Duchess, which advisor's reward do you get?
  • When the Brewery and the Arena both trigger at the end of Summer, which one resolves first?
  • If a Fountain is razed, do you lose the VP it gave when built?
  • Does the Sawmill exchange 1 wood for 2 gold, and how often?
  • Why do Miner, Carpenter and Sculptor give their free good at the end of the year?
  • Can To Forge a Realm be played with six players?
  • Is there a limit to how many white dice a player can roll in one season?
  • In what order do Good Year and the Priest's blessing resolve when a player would also gain white dice?
  • Does a Farm's white die come before the Priest's blessing?
  • Do events and character powers affect the dummy players' dice in a two-player game?
  • Does the Small Palisade's soldier check count soldiers that the King sends as reinforcements?
  • Does the Wall with Catapults win ties without spending a stone?
  • Does the Improvised Defense bonus apply to an enemy's printed strength or its final value?
  • Which enemy is fought on a tie when the Surrounded event comes up?
  • Can the Duke move a die after influencing an advisor, and does Rising Stars pay out then?
  • How do you roll the Military Academy's 1d3 (1d6 halved)?
  • Why is the Military Academy's die roll halved when soldier tokens are used?
  • Does the Military Academy's 1d3 apply to the King's reinforcement roll?
  • Do you choose your soldier token before or after the invader card is revealed?
  • Must a governor's power be used when it applies, or can you decline it?
  • Can the Trickster change a '+2' token to +1 or +3, or must it stay +2?
  • Can the Traveling Market's move be combined with the Trickster's change to a die value?
  • Does the Tough Advisors event apply to a Prince's dice change?
  • Does the Recruiting Center let one '+2' token count as one good?
  • Can the Politician count as an advisor for the Park, and can it be used at both the 5 and 10 advisor slots in one season?
  • Does the Training Camp's 'less than 2 ninjas' condition mean 0 or 1 ninjas?
  • What is the School's ninja condition in the English version?
  • Can you use a '+2' token for the Alchemist Guild?
  • Can the Sawmill's or Quarry's goods be used in the same summer's building phase?
  • Can you use the Sawmill, Quarry or Goldsmith in the same spring or autumn in which you build the Mint?
  • How do the alternative rows (Module 2) fit with the extra rows (Module 1), and which rows does each cover?
  • Can you choose the 0 soldier token when the Heavy Snow destiny card is in play?
  • When does the Secret Deals card take effect?
  • Can an advisor holding two different players' Secret Deals tokens be influenced by either of those players?
  • How does the Secret Deals destiny card limit which advisors you can influence?
  • Can the Royal Envoy let you influence an advisor that carries another player's Secret Deals token?
  • In what order are Secret Deals tokens placed when the card is drawn?
  • Can you build a 1-resource building for free under the Urban Expansion destiny card, and does it count as your build for the season?
  • Does the Sorcerer's free building get the Architect's Guild extra victory point?
  • Where can the Sorcerer build his three free buildings: only Column I, or the leftmost empty column in each row?
  • Is the Military Academy's die roll reduced to 0 by the Demanding Capital scenario?
  • Does a building destroyed by battle still cost you its victory points when you have the Hidden Refuge?
  • Can a Prince or Heiress reroll change the dice so that a dice-total power like the Griffin Ranch is lost?
  • In what order must buildings and governors whose condition is the player's dice total be activated?
  • Can you use the Griffin Ranch and the Chapel on the same roll?
  • Does the Architect's 5 VP bonus depend on opponents' building counts, so that a tie matters?
  • Can the Architect's Guild extra build still be used if your own first build removes the buildings condition?
  • Do abilities that need 'more than' an opponent still trigger when you are tied with another player?
  • Does the Arena still work if every player has zero soldiers?
  • Can the Duke use the Royal Envoy to move his highest placement onto an occupied Duchess space?
  • Does the Urban Expansion Carpenter discount apply to the Carpenter governor, or was the Woodshop meant?
  • When the King dies, is that year still played to its end, and are unused soldier tokens and end-of-game cards like the Paladin still scored?
  • Why are there six soldier tokens when the game has only five winter turns?
  • Do Farms reduce your soldiers for Troop Quarters?
  • Can you use only some of the To Forge a Realm building overlay strips without the expansion's other parts?
  • Do you choose the King's winter reinforcement token before or after the enemy card is revealed?
  • Can a group of dice that claims an advisor, such as for the Duke, be only one die?
  • Is the Miner's gold from the governor card optional or mandatory each turn?
  • If a governor gives you starting resources, who gets the white die in the first Spring?
  • Does the Princess change the battle reinforcements in the first year?
  • If you have the Sawmill, Quarry and Goldsmith, can you trade wood for gold and use that gold for the Goldsmith in the same turn?