Kingdomino for 2 players
Kingdomino for 2 players Rulebook
Table of Contents
Table of Contents
Setup
Each player takes:
- Two kings of their color.
- One starting tile (a square), which they place face up in front of them.
Shuffle the dominoes and use them numbered side up to form the draw pile.
A. Take 4 dominoes from the pile. Place them in ascending order. You may now turn them over to the landscape side.
B. For the first turn only, one player takes the kings in their hand, shuffles them and draws them out one at a time. When your king appears, place it on a free domino in the row. Only one king may be placed on each domino. The last player therefore has no choice and is placed on the remaining domino.
C. When all the dominoes have been selected, form a new row in the same way as before by drawing 4 new dominoes. You now have two rows of dominoes, one of which has kings on it.
Turn Order
The turn order is determined by the position of the kings on the row of dominoes. The player whose king is placed on the 1st domino of the row (the one with the lowest number) begins. They perform the following actions:
-
Add the selected domino to your kingdom, following the connection rules.
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Select a new domino from the new row by placing your king on it.
Then the player placed on the second domino performs their two actions, and so on until the player placed on the last domino has taken their turn. Each player performs actions 1 and 2 twice, once for each of their kings. Then form a new row of dominoes and a new turn can begin.
The game lasts 6 turns.
Connection Rules
Players must build a kingdom of 5x5 squares (a domino is made of 2 squares).
To place a domino, the player must either:
- Connect it to their starting tile. The starting tile can be considered a joker: any landscape can be matched to it.
- Or connect it to another domino by matching at least 1 landscape (horizontally or vertically only).
If it is impossible to add a domino to your kingdom while following the rules above, the domino is removed from the game and does not score you any points.
All your dominoes must fit within a 5x5 space. If you anticipate poorly, one or more dominoes may no longer be usable and will be removed from the game. They will then not score any points.
End of Game
When the last dominoes have been placed in the row, the players play one final turn, performing only action 1. Each player should now have a 5x5 square kingdom in front of them. (Some kingdoms may be incomplete if the player was forced to discard dominoes.) Each player then calculates the prestige points of their kingdom as follows:
Scoring
A kingdom is made up of different DOMAINS (a group of squares connected horizontally or vertically that share the same type of landscape).
Each domain scores as many prestige points as its NUMBER OF SQUARES multiplied by its NUMBER OF CROWNS.
There may be several domains of the same landscape type in one kingdom. A domain with no crowns scores nothing. For example, if you have 5 connected lake squares and 2 crowns on them, you multiply 5x2 to score 10 points. If you have 2 connected marsh squares with no crowns, you score no points.
Each player adds up the points scored by each of their domains. The player with the highest score wins the game.
Example: the example kingdom on the sheet scores 23 points in total. The printed notation is squares x crowns = points:
- 1 x 3 = 3
- 2 x 4 = 8
- 0 x 2 = 0
- 0 x 1 = 0
- 2 x 1 = 2
- 2 x 5 = 10
In case of a further tie, the player with more crowns wins the game. If the players are still tied, they all win.