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Kingdom Legacy: Feudal Kingdom

Kingdom Legacy: Feudal Kingdom Rulebook

Table of Contents

Table of Contents

  • Credits
  • The Golden Rules
  • Card Anatomy
  • Setup
    • Game Flow layout
  • Game Overview
  • Turn Overview
    • Produce
    • Upgrade
    • Use card effect
    • Advance
    • Pass
  • End of Turn
  • Start of a New Round
  • Resources
  • Performing Effects
  • Permanent Cards
  • Blocking Cards
  • Destroying
  • Manipulating Your Deck
  • Stickers
  • Effect Icon Reference
  • Other Terms and Symbols
  • Staying Cards
  • Saving Your Game
  • Expansions
    • Purge (appears in expansions)
  • Further Questions?

Credits

Game Design: Jonathan Fryxelius Assistant Design: FryxGames Art Director: Jonathan Fryxelius Designer thanks: Benjamin, Daniel, Abram, Thomas, Kezia, and Stina, for eagerly testing all my new ideas for this game through all its iterations. The greatest thanks to the ultimate King; may your Kingdom come!

Scan the QR code on the rules sheet to access video tutorials, card explanations, and much more.

The Golden Rules

  1. Never rotate or flip a card unless using a rule to do so.
  2. You may inspect all sides of cards in play and in your discard pile, but you may not look at cards in the box before discovering them.
  3. At the start of each round (except the 1st), discover the next 2 cards from the box.
  4. A card that changes orientation, either by upgrading or by any other effect, is always discarded immediately.
  5. Upgrading a card ends your turn.

Card Anatomy

Each card has a seal with a serial number in it, at the top of the card's front. All cards start with this side up, but most will upgrade (by rotating the cards) over the course of the game.

A card shows the following elements:

  • Name
  • Keywords
  • Production — resource icons shown under the card name.
  • Serial Number — inside the seal at the top.
  • Upgrade Cost — shown in brown boxes.
  • Effect

The bottom part of a card is another stage of the card and is not in play until the card is rotated. For example, a card such as Forest can be used to either produce, or use its effect, or upgrade it (turning it into Felled Forest).

The color behind the card name corresponds to its keyword:

  • Building — gray
  • Person — yellow
  • Seafaring — blue
  • Land — green
  • Livestock — orange
  • Other — magenta
  • Negative — red

Red cards are always considered negative, and typically have the "Enemy" or "Event" keywords. Non-red cards are friendly cards.

Setup

Take cards 1–10 from the box. This is your kingdom. Leave the rest in the box. They are your discoverable cards. If a card tells you to discover a card, take that specific card from the box and put it in your discard pile. Do not look at the other cards, except for their serial numbers. If a card lets you discover one of several cards, look at all of them before deciding which one to discover.

Shuffle your 10 cards, making sure not to rotate or flip any of them in the process. Place them as a face-up draw deck in front of you (you always see the top card!). Make room for a play area and a discard pile.

Game Flow layout

  • Draw Deck on the left.
  • Play Area in the middle.
  • Discard Pile on the right.

Cards move from the draw deck into the play area, and from the play area into the discard pile.

Game Overview

Each turn, you will play cards from your deck. The turn ends when you make an upgrade to one of your cards. When you cannot take more turns because the deck has run out of cards, the round is over. At the start of each new round (except the first round), you discover the next 2 cards in serial number order from the box (you may look at them). Then shuffle all your cards to form a new draw deck.

Continue to play rounds until you discover card #70. This is your final round. After this round, count the fame (award/laurels icon) in your kingdom, and that is your kingdom score. Cards with serial numbers above #70 can only be discovered through card effects. You cannot lose the game, but your fame will tell everyone how well you did.

Turn Overview

You start each turn by playing the top 4 cards of your deck: Put them into your play area. If you only have 1–3 cards left in your deck, play all of them.

On your turn, you have 5 different actions available. Continue to take actions until your turn ends:

  1. Produce
  2. Upgrade (Turn Ends)
  3. Use card effect
  4. Advance
  5. Pass (Turn Ends)

Produce

Discard a card to gain its production as resources. The production is shown as icons under the card name. Since you discard the card, you cannot use its effects or upgrade it this turn. Some cards don't have production and cannot be discarded to produce. If a card is discarded by other effects, you do not get its production.

Upgrade

Most cards have several stages, and the brown boxes show the cost for upgrading to a new stage. A down arrow means you rotate the card so that the top and bottom parts of the card switch places. A right arrow means you flip the card to its back side; the arrow points to the stage you are upgrading to. Pay the upgrade cost and rotate the card according to the arrow. When you have performed the upgrade, your turn ends.

NOTE: Some cards are rotated by effects (see the Forest example). This is NOT an upgrade and does NOT end your turn.

Use card effect

Some cards offer additional effects. Effects are always preceded by an effect icon (see the effect icon reference). Many effects require you to discard the card, which means you cannot produce with it or upgrade it.

Advance

Play 2 more cards from the top of your deck. This is useful when the cards in play are not enough to do what you want. Reminder: you may advance multiple times!

Pass

Passing ends your turn.

End of Turn

Discard all remaining cards in your play area. If you still have cards left in your deck, then start a new turn. If you have no cards left in your deck, then this round is over and you start a new round.

Start of a New Round

Discover the next 2 cards from the box. If you discovered a parchment card, immediately follow all its instructions, then destroy that card. Shuffle all your cards to form a new draw deck and start your first turn of the round.

Resources

There are 6 resources in the game:

  • Coin
  • Wood
  • Stone
  • Metal
  • Sword
  • Trade Good

You get resources from your cards' production, and from card effects. Resources are "invisible": you must remember which resources you currently have. All resources are lost as soon as a new card enters your play area, so you should try to only gain resources when you have something to spend them on.

Performing Effects

Some effects may refer to a specific event (e.g. End of Turn). Whenever there are multiple simultaneous effects, the player chooses in which order to resolve them, but must resolve all of them, even if the card with that effect is discarded by another simultaneous effect. Cards are often played together (4 at the start of each turn, and 2 at a time when advancing). Since they are played at the same time, they are all in play when you perform any "When played" effects, regardless of the order you draw them and resolve them.

Permanent Cards

Permanent cards are never shuffled into your deck and cannot be discarded. They are always active, and their effects always apply, but they are not in your play area and are not considered to be "in play". All permanent cards have a stone structure along the top of the card. Keep all permanent cards visible above your play area.

Blocking Cards

If a card blocks another card, put the blocking card on top of the other card. The blocked card cannot be used or upgraded and has no effects. If the blocking card stays in play, so does the blocked card. If it doesn't stay in play, the blocked card is discarded along with the blocking card at the end of turn. If the blocking card is discarded in another way, the blocked card is no longer blocked and may be used normally.

Destroying

Destroying a card means ripping it apart, burning it, shredding it, eating it, or otherwise obliterating it. It will not be used anymore. However, before you discover card #23, you can reset the game. Set any destroyed cards aside until you pass card #23. Then you can use them as toilet paper, fire starters, or cute reminders of what you will never ever regain.

Manipulating Your Deck

Some cards will place cards at the top or bottom of your deck. If there are no cards in your deck, you don't have a deck at all, and cannot use any such effects. An empty deck will always lead to the end of the round after the turn is over.

Stickers

Some effects let you add stickers to cards. Stickers are numbered on your sticker sheet for reference. If a card tells you to add a sticker you don't have, ignore the effect. Unless stated otherwise, stickers can only be added to the active stage of a card. Sticker numbers 9, 12, 14, and 15 are not used in this base game, but are used by expansions. They are not included on this sticker sheet.

Effect Icon Reference

  • Passive effect (infinity icon): This effect always applies, or may be used repeatedly.
  • Activated effect (checkmark): You may discard this card to carry out this effect.
  • Time effect (hourglass): You may discard this card (unless it is permanent) and end your turn to carry out this effect.
  • Destroy effect (torn card): You may destroy this card to carry out this effect.
  • Triggered Optional Effect (lightning bolt): This effect may be used when it is triggered. The effect itself will explain when that is, such as "End of Turn", or "When played".
  • Triggered Forced Effect (lightning bolt, red): Same as above, but this effect is not optional.
  • One-Time Effect (crossed box): When you have performed this effect, cross it out with a pen — it may not be used again.

Other Terms and Symbols

  • Boosting production means you choose one of the resources a card is already producing, and add a corresponding sticker to the card so that it produces 1 more of that resource.
  • Slash ( / ): Slash always means "OR". For example, wood / stone / metal means you must choose either wood, or stone, or metal.
  • Resetting a card means rotating it so that the serial number is visible and at the top.
  • A card with arrows at the top means that when you discover this card, you must choose which of its 2 sides should be face up.
  • Cross-in-box symbol (checkbox X): This symbol means you must mark an unmarked checkbox on the card (small square). If the space has an icon in it, do what it says. If it is a resource icon, gain that resource. Most cards explain the purpose of marking them.

Staying Cards

At the end of each turn, you discard all cards in play, except those that "stay in play". On your next turn, play 4 more cards as normal. If staying in play is a passive (infinity) effect, it applies each turn, not just once. Cards that stay in play are still discarded when producing, or using their effects, or at the end of the round.

Saving Your Game

After a round, place the rules sheet between your kingdom cards and your discoverable cards in your box to divide them. To continue play, simply take your kingdom cards from the box and you are ready to go.

After completing the game, write your score in the first fame (award) icon on the side of your box. You have a unique kingdom code printed on the inside of the box top. You can use this code to register your score on www.kingdomlegacygame.com.

Expansions

There are 3 built-in expansions, presented on 1 card each. You may look at those cards at any time (cards 136 / 137 / 138). To play a built-in expansion, choose 1 of the expansion cards. Then purge 1 permanent card and perform a purge 12. The expansion card will guide you through 4 game rounds. For these expansions, you do NOT discover 2 new cards from the box each round. When done, add sticker 13k to your box's score path and write your new score next to it.

Each kingdom may play up to 10 expansions, filling their score path. You need to balance between playing expansions which primarily give you play time (such as the built-in expansions) and expansions which give more cards to work with (such expansions are purchased separately at fryxgames.se).

Purge (appears in expansions)

Purge means destroying friendly cards, but keeping their fame (award icon): If the effect says Purge 12, it means that you shuffle your deck and take 12 cards at a time and select 1 friendly card from those 12 to purge (set aside for now). When you cannot take 12 cards, the selection is complete. When you are instructed to purge a permanent card, you may select freely which friendly permanent card to purge.

Sum up the fame (award icon) of all selected cards and write it in sticker 16. Add that sticker to your "Purged Fame" section on the side of your box, then destroy all the purged cards. Remember to add all purged fame whenever you calculate your kingdom score. If a card is prevented from being purged or destroyed, you do not get their fame.

Further Questions?

Visit one of the following:

  • www.fryxgames.se/kingdom-legacy
  • www.kingdomlegacygame.com