Kingdom Death: Monster – Indomitable Survivor: Thumping Timpani Ledla
Kingdom Death: Monster – Indomitable Survivor: Thumping Timpani Ledla Rulebook
Table of Contents
Table of Contents
Pompous Face (Indomitable Resource)
Indomitable resource card.
Name: Pompous Face
Subtitle (printed under the name): indomitable, perfect, hide
Card text:
When you gain this, gain [icon] Thumping Timpani.
Surprisingly punchable. (flavour text, printed at the foot of the card)
Notes:
- The icon before "Thumping Timpani" in the card text is not named by the card. It is transcribed as [icon].
- The two icons on the card's top corners carry no text and are not named by the card.
Thumping Timpani (Gear)
Name: Thumping Timpani
Subtitle (printed under the name): item, flesh, instrument, noisy
Card text:
On Arrival, gain +5 survival.
When you encourage a survivor, they gain 1 guilt token; if they have 3+ guilt tokens, they gain 1 attribute token of your choice instead.
Notes:
- The card has red tabs at the top and bottom edge. No stat block or cost is visible on the card.
- The icon in the top-right corner carries no text and is not named by the card.
- The keywords Item, Flesh, Instrument and Noisy are defined in the Keywords section below.
Thumping Timpani (Pattern Card)
Cost (top left): a hammer icon with the value 1 (partly legible).
Name: Thumping Timpani
Subtitle (printed under the name): Songs Singers
Crafting recipe (printed in the black panel at the foot of the card):
Thumping Timpani
1 x Pompous Face, 3 x [illegible] Severed Hands
Notes:
- The second recipe line is partly hidden by the display stand and is low resolution. The middle word is marked [illegible]. The rest of the line is a moderate-confidence reading.
- The card's artwork carries no rules text and is not transcribed.
- The pattern card is crafted during the Develop step of the settlement phase, as described in the Pattern Card keyword entry below.
Keywords (Living Glossary)
Entries from the Kingdom Death living glossary (kingdomdeath.com/rules/living-glossary), reproduced verbatim. Only the entries that the three cards above use are included.
Arrival
The start of the showdown. Any survivors who have "On Arrival" effects apply them in the order of their choice.
Attribute
An aspect of a survivor or monster described by a numerical value.
Attribute Modifier Token
Attribute modifier tokens are used to indicate temporary changes to attributes. Attribute modifier tokens are double-sided to represent gains and losses for that attribute, and are combined with permanent attribute totals to determine the current level of each attribute. All tokens are removed at the end of each showdown.
Encourage
A survival action. A standing survivor may spend 1 survival at any time to encourage a knocked down survivor, letting them stand. Deaf survivors may not be encouraged. Each survivor may only Encourage once per round, and only if the settlement has the Language innovation.
Guilty
Survivors may become guilty during the Smog Singers showdown. A survivor is guilty if they have 3+ guilt tokens. The guiltiest survivor is the guilty survivor with the most guilt tokens (monster controller chooses in case of ties).
Flesh (Gear)
A gear keyword. This gear is substantively crafted of flesh.
Instrument
A gear keyword. This gear can be used to play music.
Item
A gear keyword. Gear that is neither a weapon nor armor.
Noisy
A gear keyword. This gear is hard to keep quiet.
Indomitable Resources
Indomitable resources are often earned by defeating Level 3+ quarry monsters. Many indomitable resources can be used to craft special pattern gear cards. These resources are the only way to obtain their respective patterns.
Pattern
A special invention born from the minds of insightful survivors. Patterns can be used to craft unusual and powerful gear cards that cannot be obtained otherwise. Patterns can be obtained from indomitable resources, the seed pattern deck, and general gameplay. Once obtained, patterns instruct players on how to craft the associated gear and which resources are needed. Seed Patterns may have additional requirements.
Pattern Card
Pattern cards represent the ingenuity of survivors. You can craft gear from Pattern cards during the Develop step of the settlement phase. Spend the resources in the crafting recipe and ensure that all requirements of the crafting process are present, then gain the gear.
Survival
Survival is the desperate desire to cling to life. Survival points are gained and lost throughout the campaign. They are spent to perform extraordinary feats and change your fate. Update the survival box on your survivor record sheet as it is gained and lost.
Notes on the Source
- Source type: no publisher rules PDF exists for this item. The card text comes from the publisher's "Official contents" photo on BoardGameGeek, read at moderate confidence and checked against enlarged crops of each card.
- Card identification: the square red-tab card with the traits Item, Flesh, Instrument and Noisy is the gear card. The portrait card with a hammer cost and a crafting recipe in its footer is the pattern card. (An earlier working note labelled the square card as the pattern card; the layout shows it is the gear card.)
- Footer recipe: the second line of the pattern card's recipe is only partly legible, so its middle word is marked [illegible] and not reconstructed.
- Install guide card (blue): visible at the edge of the photo, with no legible rules text. Not transcribed.
- Full-resolution image: no full-size original of the contents photo was available. Every card read here is limited to the photo's resolution.