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Kingdom Death: Monster – Indomitable Survivor: Tachyon Nodachi Rubi thumbnail

Kingdom Death: Monster – Indomitable Survivor: Tachyon Nodachi Rubi

Expansion for Kingdom Death: Monster

Kingdom Death: Monster – Indomitable Survivor: Tachyon Nodachi Rubi Rulebook

Table of Contents

Table of Contents

  • Tachyon Nodachi
  • Keywords

Tachyon Nodachi

Subtitle (printed under the name, partly legible): weapon, melee, [katana, finesse: low-confidence reading], metal, other

Card header: Reach 2, irreplaceable

Card text:

Time stops. At the end of your act, you may gain an additional act. During this act, all monster reactions are canceled and all other survivors are doomed. Limit once per [illegible].

Notes:

  • The word after "Limit once per" is blurred in the photo and is marked [illegible]. The card's own wording is not confirmed past that point.
  • The keyword line under the name is blurred; the words "katana" and "finesse" are the least certain readings.
  • The card's artwork (a red-and-black katana with a tassel) carries no text.
  • The Phoenix pattern card that goes with this gear is not transcribed. It is hidden behind the gear card in the only available photo.

Keywords

The following entries are transcribed verbatim from the Kingdom Death living glossary (kingdomdeath.com/rules/living-glossary). They are general glossary entries, not text printed in this pack.

Act: The part of the survivors' turn in which an individual survivor gains movement and activation. Each survivor must complete their act before another may start theirs, and all unused movement and activations are lost when a survivor ends their act.

Activation: Activation can be spent to attack, activate some gear, and interact with terrain. Survivors gain one activation during that survivor's act.

Doomed: While a survivor is doomed, they cannot perform any actions or spend survival. If a survivor is doomed by a monster's AI or Hit Location card, they are doomed until all actions on the card are performed and the card is resolved.

Gear Keyword: Located directly under the name of a gear card. They describe information about gear, such as weapon type, materials, use, or limiting factors. Keywords are referenced by other cards and events.

Indomitable Resources: Indomitable resources are often earned by defeating Level 3+ quarry monsters. Many indomitable resources can be used to craft special pattern gear cards. These resources are the only way to obtain their respective patterns.

Irreplaceable: A gear special rule. If a survivor dies or ceases to exist, archive all irreplaceable gear in their gear grids.

Limit, once per lifetime: This can only happen once to a survivor. If it occurs again, nothing happens. In rare cases, it is possible for a survivor to be part of a new campaign; the survivor still has only one lifetime and anything that already happened to them (with limit, once per lifetime) cannot happen again. If a survivor somehow dies and is reborn, they may gain these benefits again. Record once per lifetime effects on the survivor record sheet.

Pattern Card: Pattern cards represent the ingenuity of survivors. You can craft gear from Pattern cards during the Develop step of the settlement phase. Spend the resources in the crafting recipe and ensure that all requirements of the crafting process are present, then gain the gear.

Reach X: A gear special rule. Reach weapons are long enough to attack monsters when the survivor is not adjacent. Reach specifies the maximum number of spaces away that a survivor can attack with this weapon.

Survival Action: Survival actions are the most common uses for survival points. In the core game, there are 5: Dodge, Encourage, Dash, Surge, and Endure.