Kingdom Death: Monster – Death Drifter Crossover
Kingdom Death: Monster – Death Drifter Crossover Rulebook
Table of Contents
Table of Contents
Knowledge Cards
Guarding Rush
Knowledge, Wanderer, Death Drifter
Cost badge: 4
+1 movement
When you dash, gain a deflect token until the end of the round. Limit three times per round.
Phasing Strike
Knowledge, Wanderer, Death Drifter (trait line partly [illegible])
Cost badge: 4
Only the right-hand part of this card is visible in the photo; the left side is covered by the Guarding Rush card.
[illegible] move; you may move [illegible] (… t end on) spaces the … er occupies.
[illegible] … gh a monster, roll 1d10. … nster suffers a wound.
Chain Dash I
Knowledge, [tenet?], Wanderer, Death Drifter
Cost badge: 0
Theory
Theory: An inkling of an idea that currently has no effect. With enough observation, the theory may advance into something useful.
Observation
When you dash, gain +1 [icon; movement-type icon, not identified].
The lower stat line of this card is blurred in the photo; the Observation text above is the only part read.
Chain Dash II
Knowledge, [illegible], Wanderer, Death Drifter (partly [illegible])
Cost badge: 4
Only fragments of this card are visible; it sits behind Chain Dash I and is not legible.
After perfo[rm]… may imm[ediately]… ignoring… perform th[is]… [illegible]
When you… [illegible]
Rare Gear
Death Drifter Cloak
Item, Cloth, Other
Irreplaceable
After you roll 1d10 as part of a death drifter knowledge or fighting art, you may change the roll result to a lantern 10. Limit once per round.
Rare Weapons
Severing Twilight
Weapon, Melee, Two-Handed, Finesse, Lantern, Order, Other
Stat strip: [icon, not identified] 3 / 6+ / 7
Irreplaceable, Deadly
When you wound with this, place a prep token on a weapon in your gear grid with Load.
Glossary Entry
Afflicted
The Hyper Light neurosis. The symptoms return the moment you stop moving. At the end of your act, if you did not dash this round, you are knocked down and gain a bleeding token.