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Kingdom Death: Monster – Corsair Coat Promo Card thumbnail

Kingdom Death: Monster – Corsair Coat Promo Card

Expansion for Kingdom Death: Monster

Kingdom Death: Monster – Corsair Coat Promo Card Rulebook

Table of Contents

Table of Contents

  • Corsair Coat (Gear Card)
  • Glossary

Corsair Coat (Gear Card)

Type: item, leather, metal, other

Cost: 2 (the number in the shield at the top left of the card)

Keywords: Ethereal, Unique, Accessory

Attributes: Unwieldy, Range 5 (the digit 5 is uncertain at this resolution; it may read 9)

Effect:

After moving from a dash, the coat fires its guns [uncertain: "if" and "its" are hard to read at this resolution] if it attacks with this profile, ignoring your attribute modifiers.

Transcription note: the card name, type line, keyword line, the Unwieldy and Range line, and the ability text are read from the photograph. The Range value is the only numeric uncertainty; the ability text is legible apart from the words marked above. The two small icons at the bottom right of the ability box and the three icons at the left of the ability box are not identified here and are not named.

Glossary

Unwieldy: A gear special rule. If any attack dice roll results are 1, the weapon causes 1 random damage to the survivor for each 1 rolled. Continue the attack as normal.

Unique: A gear special rule. A settlement may only have one copy of this gear card at a time.

Accessory: A gear special rule. Accessory gear may be worn in addition to armor on a hit location. Each accessory specifies the hit location it covers.

Ethereal: A gear special ability. This gear is inextricably linked to saviors. When the settlement has no savior, archive this gear.

Dash: A survival action. When opportunity permits, a survivor may spend 1 survival to dash. They gain +1 movement, which must be spent immediately. Each survivor may only Dash once per round, and only after the settlement has innovated the Paint innovation.

Transcription note: the source entry shows the movement gain as a movement icon ({m}); it is rendered here as the word "movement".

Range: X (Gear): A gear special rule. Survivors this many or fewer spaces away from a monster may attack with this weapon. Ranged weapons cannot be used if field of view to the monster is blocked (by terrain with the Obstacle rule).

Attribute Modifier Token: Attribute modifier tokens are used to indicate temporary changes to attributes. Attribute modifier tokens are double-sided to represent gains and losses for that attribute, and are combined with permanent attribute totals to determine the current level of each attribute. All tokens are removed at the end of each showdown.